More Mobs
You think the default mobs of Minecraft are boring? Check out this plugin and you will get an adventure! More Mobs is a easy to use plugin to get more mobs into your server.
Installation, Configuration, and Use
Configuration file includes settings for the wraith's soul-reaping setup and also for the percent chances for mob spawning. A new feature in 3.0 is the ability to bind which type of mob a more mob spawns based off of, but that is explained in the configuration itself. The commands are /moremobs and /setWraithHell. /moremobs is used for spawning the moremobs, so for instance /moremobs giant would spawn a giant at the block where you are looking. /setWraithHell allows you to set the location where the victims of wraiths get sent when they die.
Mobs
| Picture | Name | Description |
|---|---|---|
![]() | Wraith | This is the wraith. He wanders the overworld, looking for souls to reap. Should he ever hit you with his sickle, your soul will be ripped from your body and you will wake up in "hell" (the nether), or alternatively the world and coordinates of your choice. If your players are wimps and they whine about getting sent to the nether all the time, you can disable soul-reaping in the config file and the wraith will just behave like a regular zombie. The wraith idea came from Thrystor, so credit to him. Also, thanks a lot to Striante, whose PrettyScaryLib provided the code that made the wraith possible! |
![]() | Giant Zombie | This is the Giant Zombie. he's been part of the game code since Alpha, but never actually appeared in game! isn't that a shame. At any rate, he's here now! He can be found anywhere regular zombies spawn, but is much rarer. He has a lot of hearts, but is much friendlier than his smaller zombie cousins and only attacks you if you hit him first. Even when he attacks you, he can't reach down far enough with his arms, so he will just try to step on you! dodge those feet! |
| Giant Slime | You thought those regular large slimes were big, right? Wrong! With MoreMobs, you have a 1/100 chance of a slime spawning HUGE! These monsters have ridiculously high health and are very difficult to kill. Other than being MASSIVE, they behave just like regular Slimes. and the best part? they split into 2-4 smaller slimes when they die! and those split! and those split! WARNING:by the time you manage to entirely kill this thing, your sword might break! | |
| Giant Magma Cube | What's a Giant Slime without some giant lava slimes as well? Yes, ladies and Gentlmen: it's a giant magma cube. All the properties of the giant slime, plus it jumps 10 blocks in the air! | |
| Herobrine Blocks | On dark and stormy nights, the evil Lord Herobrine emerges from his lair... Some nights, when he's feeling particularly evil, he casts spells on blocks and makes them do his bidding. These blocks, now filled with Herobrine's evil spirit, rise out of the ground and begin floating around, looking for players to land upon and suffocate. Most of the time they pick up another block beside them to use as a weapon. A picture doesn't really do this mob justice; In this picture it just looks like a couple floating grass blocks. Let me assure you; it moves, it turns, it attacks.... BEWARE :) | |
| PigChest | This delightful, adorable little creature will carry your items for you. Simply right click a pig with a storage minecart to put the minecart on his back. He'll carry it around for you in a very humorous fashion- it'll wobble around and look for all the world like it's going to slip off, but it never does. He will follow a carrot on a stick, so if you get 2 or 3 of these guys they would make long-distance travel very easy. | |
| Baby Zombie | Tiny and adorable, this little zombie child nevertheless packs a punch attacking. In future versions he will be tamable, like a wolf. |


-
View User Profile
-
Send Message
Posted Jan 17, 2013I get this error when my server starts. Im using the new craftbukkit 1.4.7 R.01
2013-01-17 22:46:27 [INFO] [More-Mobs] Disabling More-Mobs v1.7.0
2013-01-17 22:46:27 [SEVERE] at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53)
2013-01-17 22:46:27 [SEVERE] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-01-17 22:46:27 [SEVERE] at java.lang.ClassLoader.loadClass(Unknown Source)
2013-01-17 22:46:27 [SEVERE] at com.kyne.webby.bukkit.RTKModuleSocket.run(RTKModuleSocket.java:80)
-
View User Profile
-
Send Message
Posted Jan 17, 2013Extremely cool plugin. Maybe add vampires, werewolves and goblins (just shooting ideas here). One of my server members thought a giant cow would be hilarious so maybe giant passives would be really cool. I also would suggest a feature that has these things spawn as any other mob would because as it is now I don't think you can find them unless and op spawns them in (which is good because i dont want normal players to be able to spawn these at will lol) Personally I would love to see a giant chicken lol. again, Im just shooting ideas, sorry if these things aren't possible. I don't know how all of this works.
-
View User Profile
-
Send Message
Posted Jan 17, 2013are the zombies still dropping diamonds and emeralds, unconfigurable? I've had to pull the 1.6.1 version of the plugin because of this. I'd really love to run it, but without configurable drops, I'll have to keep it out.
-
View User Profile
-
Send Message
Posted Jan 17, 2013@Thisguy128512 Yes.
@ircopdd Okay, next version.
@xmynameiskyle I will fix this, but I have limited time so you must be patient with me. I write private plugins as well and have school...
-
View User Profile
-
Send Message
Posted Jan 16, 2013Ive updated my java and everything but ims till getting this error. I really want to use this plugin because it looks really cool. Please try to help me fix it :P Link: http://prntscr.com/pfmf4
-
View User Profile
-
Send Message
Posted Jan 16, 2013i just set 3%
please add config option don't pick up another block
thanks
-
View User Profile
-
Send Message
Posted Jan 16, 2013@Dibujaron
Would configurable drops be a possibility for the future?
-
View User Profile
-
Send Message
Posted Jan 16, 2013@pimatt
no, it is mine. I haven't had a chance to change it to compile with java 6 yet.
@adracamas
Wolves should have been removed in the latest version? They should be gone entirely. There were simply too many bugs with those; like, for instance, they don't ever despawn...
@adracamas
lol?
@ircopdd
what spawn chance do you have them set at? those are, by default, quite rare... I wouldn't think that would be a problem unless you set the spawn chance really high. Nonetheless, a config option for that would be good to have so I can add it, sure.
-
View User Profile
-
Send Message
Posted Jan 15, 2013Herobrine Blocks
can you don't pick up another block
my house is Break for Herobrine Blocks
thanks
-
View User Profile
-
Send Message
Posted Jan 15, 2013@parrothead1337
Nice idea boss!
Add to the chaos and make a giant enderman that picks up whole chunks instead of blocks XD (that was a joke... please don't)
(i really need to shut up) Or Clucky the giant chicken!
-
View User Profile
-
Send Message
Posted Jan 15, 2013If you don't remove the wolves could you either give us the ability to give them a spawn rate of 0% or maybe make then not be so noisy all the time XD
Also, is it a bug when you kill one that you keep getting attacked by an invisible one? When I log out and log back in I can see the invis one and kill it (sometimes)
I would prefer an aggro wolf that targets everything it sees to be honest, and there should be a way to give it the flame effect without the damage part too. But that's my opinion. :)
-
View User Profile
-
Send Message
Posted Jan 15, 2013@Dibujaron
Sorry to dissapoint, but it still happens :( I'll just say that it's Bukkit's problem.
-
View User Profile
-
Send Message
Posted Jan 15, 2013@parrothead1337
interesting thoughts!
spawning eggs are a great idea. I will try, I think that's possible.
Magma cubes will spawn wherever standard magma cubes can be found.
-
View User Profile
-
Send Message
Posted Jan 15, 2013I love this idea and hope many more mobs come out of it!
Does the giant magma cube have a chance to spawn in non-nether worlds too?
I have 2 possible suggestions but I don't know if it is possible:
First: Could you make these new mobs have spawn ids for Spawning Eggs like the other mobs do, and then rename them so that it correctly says something like "Spawn Wraith"? That way I could type something like /give Parrothead1337 383 1 33, the 33 meaning wraith, and I would get a spawn egg that works for wraiths.
Second: The Magma Cube high jump has great potential to destroy the ground under it when it lands. Could an option to enable the magma cube destroying blocks be implemented?
-
View User Profile
-
Send Message
Posted Jan 15, 2013make that the wisps shoot fireballs and throw DAmaging snowballs and Damage potions (would be a nice feature)
-
View User Profile
-
Send Message
Posted Jan 15, 2013@Dibujaron
Would be great if you would do this since i actually dont use OPs only permission based ranks.
And furthermore great plugin. it makes the whole game alot more interesting since the 'few' ingame MOBs tend to get a bit boring after a while. I don't understand why mojang does not add some in the first place?
-
View User Profile
-
Send Message
Posted Jan 15, 2013@InsaneJ
oh, shoot, did it default everyone? I thought I had it set to default to OP. that's not good. atm there should be no perms, just OP or not OP. I will add.
-
View User Profile
-
Send Message
Posted Jan 15, 2013What are the permissions for this? Because giving everybody permission to spawn giant zombies seems like a bad idea :)
-
View User Profile
-
Send Message
Posted Jan 15, 2013@pimatt
commands are implemented in the verison I uploaded yesterday. /mm <mobtype>.
EDIT: http://forums.bukkit.org/threads/help-java-lang-unsupportedclassversionerror.73077/
it appears this error is due to you using Java 6 rather than java 7. I compiled my plugin using java 7. I will try and release a version soon that has java 6 support, but I do reccomend upgrading to java 7 if you can; it's a good deal faster and better.
-
View User Profile
-
Send Message
Posted Jan 15, 2013Well, it happens all the time :( It happened with some other plugins, too. I don't think it's your problem. I like how you're not greedy like other plugin developers(do they really want BEER?)
P.S. Could you make commands to spawn these mobs, if you haven't already? Thanks!