More Mobs
You think the default mobs of Minecraft are boring? Check out this plugin and you will get an adventure! More Mobs is a easy to use plugin to get more mobs into your server.
Installation, Configuration, and Use
Configuration file includes settings for the wraith's soul-reaping setup and also for the percent chances for mob spawning. A new feature in 3.0 is the ability to bind which type of mob a more mob spawns based off of, but that is explained in the configuration itself. The commands are /moremobs and /setWraithHell. /moremobs is used for spawning the moremobs, so for instance /moremobs giant would spawn a giant at the block where you are looking. /setWraithHell allows you to set the location where the victims of wraiths get sent when they die.
Mobs
| Picture | Name | Description |
|---|---|---|
![]() | Wraith | This is the wraith. He wanders the overworld, looking for souls to reap. Should he ever hit you with his sickle, your soul will be ripped from your body and you will wake up in "hell" (the nether), or alternatively the world and coordinates of your choice. If your players are wimps and they whine about getting sent to the nether all the time, you can disable soul-reaping in the config file and the wraith will just behave like a regular zombie. The wraith idea came from Thrystor, so credit to him. Also, thanks a lot to Striante, whose PrettyScaryLib provided the code that made the wraith possible! |
![]() | Giant Zombie | This is the Giant Zombie. he's been part of the game code since Alpha, but never actually appeared in game! isn't that a shame. At any rate, he's here now! He can be found anywhere regular zombies spawn, but is much rarer. He has a lot of hearts, but is much friendlier than his smaller zombie cousins and only attacks you if you hit him first. Even when he attacks you, he can't reach down far enough with his arms, so he will just try to step on you! dodge those feet! |
| Giant Slime | You thought those regular large slimes were big, right? Wrong! With MoreMobs, you have a 1/100 chance of a slime spawning HUGE! These monsters have ridiculously high health and are very difficult to kill. Other than being MASSIVE, they behave just like regular Slimes. and the best part? they split into 2-4 smaller slimes when they die! and those split! and those split! WARNING:by the time you manage to entirely kill this thing, your sword might break! | |
| Giant Magma Cube | What's a Giant Slime without some giant lava slimes as well? Yes, ladies and Gentlmen: it's a giant magma cube. All the properties of the giant slime, plus it jumps 10 blocks in the air! | |
| Herobrine Blocks | On dark and stormy nights, the evil Lord Herobrine emerges from his lair... Some nights, when he's feeling particularly evil, he casts spells on blocks and makes them do his bidding. These blocks, now filled with Herobrine's evil spirit, rise out of the ground and begin floating around, looking for players to land upon and suffocate. Most of the time they pick up another block beside them to use as a weapon. A picture doesn't really do this mob justice; In this picture it just looks like a couple floating grass blocks. Let me assure you; it moves, it turns, it attacks.... BEWARE :) | |
| PigChest | This delightful, adorable little creature will carry your items for you. Simply right click a pig with a storage minecart to put the minecart on his back. He'll carry it around for you in a very humorous fashion- it'll wobble around and look for all the world like it's going to slip off, but it never does. He will follow a carrot on a stick, so if you get 2 or 3 of these guys they would make long-distance travel very easy. | |
| Baby Zombie | Tiny and adorable, this little zombie child nevertheless packs a punch attacking. In future versions he will be tamable, like a wolf. |


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Posted Jan 15, 2013@pimatt
this comes up occasionally. I never did figure out why...
@ha11oga11o
alright, I will test out, but will take some time.
@Buzz96
yup :)
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Posted Jan 15, 2013I think wisp must be congestion of lights, because current kind of wisp renders impression of a cloud.
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Posted Jan 15, 2013@Dibujaron
OK,
i ahve 3 worlds now, one of them is PlotMe generater creative world, where i disabled all mobs, animals and vilagers. I disabled it on multiverse worlds.yaml and it works great. really dont need animals while pplsa re in build creative mode.
Now, when i install this plugin mobs appears like i never disabled them. I specify disabled worlds in cfg of yours plugin but simply wont listen to me. They appears without any trouble.
Thats short story :)
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Posted Jan 15, 2013Looks great! Sorry to bother you, but I couldn't use your plugin because:
-1.4.6-R0.3-b2586jnks (MC: 1.4.6) (Implementing API version 1.4.6-R0.3) 2013-01-15 07:53:22 [SEVERE] Could not load 'plugins/MoreMobs.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.UnsupportedClassVersionError: com/dibujaron/MoreMobs/MoreMobs : Unsupported major.minor version 51.0 at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:184) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230) at org.bukkit.craftbukkit.v1_4_6.CraftServer.loadPlugins(CraftServer.java:239) at org.bukkit.craftbukkit.v1_4_6.CraftServer.<init>(CraftServer.java:217) at net.minecraft.server.v1_4_6.PlayerList.<init>(PlayerList.java:52) at net.minecraft.server.v1_4_6.DedicatedPlayerList.<init>(SourceFile:11) at net.minecraft.server.v1_4_6.DedicatedServer.init(DedicatedServer.java:104) at net.minecraft.server.v1_4_6.MinecraftServer.run(MinecraftServer.java:399) at net.minecraft.server.v1_4_6.ThreadServerApplication.run(SourceFile:849) Caused by: java.lang.UnsupportedClassVersionError: com/dibujaron/MoreMobs/MoreMobs : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) at java.lang.ClassLoader.defineClass(ClassLoader.java:615) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:80) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53)
Is this Bukkit's problem?? I'm running 1.4.6 0.3.
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Posted Jan 15, 2013The wisp can make you randomly move for the next minute you are on the server, if two many partials hit you.
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Posted Jan 15, 2013@93Creeper
@Kolnan
Updated yesterday, awaiting approval :)
@doomlordking
for sure Planned, sorry not in this version yet.
@MCwolski
possibly planned.
@ha11oga11o
I didn't change the world system yet, but I still have yet to find any issues with my disabled worlds system myself. Can you provide a complete report of exactly what is happening so I can try to reproduce it?
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Posted Jan 15, 2013Hello,
i reported incompatibility with multiverse. Is it still there?
Cheers!
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Posted Jan 14, 2013If support custom health, damage, skills and debuffs when being attack, that would be more great! :)
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Posted Jan 14, 2013Can you please make spawns work with "WorldGuard regions" "Faction Safezone" also configable health/damage pleazzzzze
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Posted Jan 14, 2013I LOVE this plugin I've been testing it the past few days on my server and I must say I do enjoy having more mobs! I cant wait for an update!!! xD
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Posted Jan 14, 2013@Dibujaron
In that case I'm just gonna wait for the next version before i even install it! Sounds Great!!!
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Posted Jan 14, 2013@SjorsMaster giant creepers are not possible, sorry. I wish I could.
Everyone, check out the new picture of the latest mob: the wisp! I am about 80% done with the big next update, which adds:
- Herobrine Blocks (90% complete) - Wisps (50% complete) - Spawning Commands (100% complete)
There have been a ton of feature requests that i will try to add, but probably will wait until the next update after this one. Spawn commands were the big thing, so that's what i focused on.
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Posted Jan 14, 2013Do you want make plz giant creepers? ;)
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Posted Jan 14, 2013@Ranetha hellhounds will be disabled soon; they're just too buggy.
@Kolnan possibly, for some of them. In the current version, wraiths slimes and magma cubes would work with that. Possibly giants.
@ObliviusMinecraft hmm, cool idea. I will look into it.
@ObliviusMinecraft It has been proven impossible unless Dinnerbone decides to reply to my PM after all these months.
@ObliviusMinecraft I played around with the skeleton head; it just looked like a skeleton wearing a chestplate floating. As far as a few feet of the ground, making things fly is really, really buggy as you have to essentially toss it up every few milliseconds to keep it floating. I haven't found a way to cancel gravity yet :P
I worked for a few hours this weekend and found a fix for a huge bug in the new code, so apologies for the delay but I'm now back on track and no longer stuck.
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Posted Jan 13, 2013You should give the wraith the ability to float a few feet off the ground and I think the pumpkin head should be replace with a skeleton's head.
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Posted Jan 12, 2013Also, didn't you say you were going to make a "Pigasus" or did you figure out it's impossible? Please reply.
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Posted Jan 12, 2013Dude. I have a freakin' solution for your "IMPORTANT: if updating" problem. Just add something like a version number or something in the config. Then when the person updates their More Mobs plugin you can have your plugin check the config's version. If the version number is outdated you can have your more mobs plugin update/replace it! TADA! No more having people to delete your config folder for every update and I'm not some random person saying this. I'm a programmer, too. There are other ways, too, but this is the first solution that came to my mind.
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Posted Jan 12, 2013Is this compatible with other plugins that allow me to change drops like for items and economy money? More specifically THIS plugin.
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Posted Jan 11, 2013Are hellhounds supposed to go invis when they are attacked? players are having to log out and back in again when they encounter one to avoid being attacked by a foe they cannot see.
Otherwise, great plugin - it's a lot of fun. Keep up the good work.
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Posted Jan 10, 2013Quoting from minecraft wiki on the latest snapshot:
Improved naming (using the anvil) of containers and mob eggs Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message Mobs can now display their custom name as nametag using an NBT tag
this seems like very fun stuff that I could use :)