More Mobs
You think the default mobs of Minecraft are boring? Check out this plugin and you will get an adventure! More Mobs is a easy to use plugin to get more mobs into your server.
Installation, Configuration, and Use
Configuration file includes settings for the wraith's soul-reaping setup and also for the percent chances for mob spawning. A new feature in 3.0 is the ability to bind which type of mob a more mob spawns based off of, but that is explained in the configuration itself. The commands are /moremobs and /setWraithHell. /moremobs is used for spawning the moremobs, so for instance /moremobs giant would spawn a giant at the block where you are looking. /setWraithHell allows you to set the location where the victims of wraiths get sent when they die.
Mobs
| Picture | Name | Description |
|---|---|---|
![]() | Wraith | This is the wraith. He wanders the overworld, looking for souls to reap. Should he ever hit you with his sickle, your soul will be ripped from your body and you will wake up in "hell" (the nether), or alternatively the world and coordinates of your choice. If your players are wimps and they whine about getting sent to the nether all the time, you can disable soul-reaping in the config file and the wraith will just behave like a regular zombie. The wraith idea came from Thrystor, so credit to him. Also, thanks a lot to Striante, whose PrettyScaryLib provided the code that made the wraith possible! |
![]() | Giant Zombie | This is the Giant Zombie. he's been part of the game code since Alpha, but never actually appeared in game! isn't that a shame. At any rate, he's here now! He can be found anywhere regular zombies spawn, but is much rarer. He has a lot of hearts, but is much friendlier than his smaller zombie cousins and only attacks you if you hit him first. Even when he attacks you, he can't reach down far enough with his arms, so he will just try to step on you! dodge those feet! |
| Giant Slime | You thought those regular large slimes were big, right? Wrong! With MoreMobs, you have a 1/100 chance of a slime spawning HUGE! These monsters have ridiculously high health and are very difficult to kill. Other than being MASSIVE, they behave just like regular Slimes. and the best part? they split into 2-4 smaller slimes when they die! and those split! and those split! WARNING:by the time you manage to entirely kill this thing, your sword might break! | |
| Giant Magma Cube | What's a Giant Slime without some giant lava slimes as well? Yes, ladies and Gentlmen: it's a giant magma cube. All the properties of the giant slime, plus it jumps 10 blocks in the air! | |
| Herobrine Blocks | On dark and stormy nights, the evil Lord Herobrine emerges from his lair... Some nights, when he's feeling particularly evil, he casts spells on blocks and makes them do his bidding. These blocks, now filled with Herobrine's evil spirit, rise out of the ground and begin floating around, looking for players to land upon and suffocate. Most of the time they pick up another block beside them to use as a weapon. A picture doesn't really do this mob justice; In this picture it just looks like a couple floating grass blocks. Let me assure you; it moves, it turns, it attacks.... BEWARE :) | |
| PigChest | This delightful, adorable little creature will carry your items for you. Simply right click a pig with a storage minecart to put the minecart on his back. He'll carry it around for you in a very humorous fashion- it'll wobble around and look for all the world like it's going to slip off, but it never does. He will follow a carrot on a stick, so if you get 2 or 3 of these guys they would make long-distance travel very easy. | |
| Baby Zombie | Tiny and adorable, this little zombie child nevertheless packs a punch attacking. In future versions he will be tamable, like a wolf. |


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Posted Jan 9, 2013@Dibujaron
Lol! Dont be sorry it happens! Thnx for nice plugin :)
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Posted Jan 9, 2013@nitzanlsm
commands are planned, about 15 people have requested it. The other feature you request is also planned.
@ha11oga11o This is interesting. I will test and hopefully find the error this weekend. Sorry about that :(
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Posted Jan 9, 2013@Dibujaron
I did it like this, and its exact including capital letter.
disabledWorlds:
- Creative
- ThatWorld
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Posted Jan 9, 2013it looks like the special mobs like the wraith replace the existing ones, i have no problem with that. but i seggest you would add an option to choose with mobs it replace on spawn since i and other servers sometimes disable some mobs, in my server ther spider conflict with afew key plugins, idk why but the thing is i disabled it and now i cant have the wraith and i sucks. i tryed changing it from the inside of the plugin in the class files but i ended up breaking it. maybe you can add it to the config? and it would be sweet if there was a command to spawn them like /mob wraith tnx
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Posted Jan 9, 2013@ha11oga11o you are correct, it does not yet interface with multiverse. My mobs spawn when others will not. Currently the only way to stop them is to put the exact world name in the config under the disabled worlds list. Make sure you have the exact world name on the list? like the one from the world's folder? This worked well when I tested it myself...
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Posted Jan 9, 2013Hello,
this plugin works great, but seem its overriding Multiverse-core per worlds setting. On creative world i have mobs npc disabled, but it keeps spawning them.
Even MoreMobs cfg file seems not working, cause i add world creative on disabled list too.
Cheers!
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Posted Jan 8, 2013@bortooth
giant zombies are really inherently glitchy. I'm trying to work on it, but I have very little to work with. The second error is interesting- with nether disabled, the wraith is pretty much just a zombie with a pumkin, a chestplate, and a hoe. he should attack like normal.
the update's been pushed back until this weekend, unless somebody wants to kill my chemistry teacher and/or math teacher and/or english teacher.
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Posted Jan 8, 2013I've noticed that zombie giants dont attack? They will get close to me but just stand there while i beat him down... anyone else noticed that?
Also i have the wraith set to not send to nether and they dont hurt me either even tho they are supposed to act like zombies?
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Posted Jan 8, 2013@WayGroovy
those are planned to be Wisps ;)
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Posted Jan 8, 2013it would still allow for some incredible simple, but custom, mobs.
Invisible bats with potion effects? Ghosts!
I wish you the best of luck in the endeavor of adding in a customization interface.
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Posted Jan 7, 2013@homiedion
it's a good thought. The problem is it would only work for the simplest mobs: most of my mobs have additional effects that can really only be done with a plugin; for example, the wraith is a zombie with invisibility and a pumkin, chestplate, and hoe; but it also sends you to the nether upon attack. so anything configurable would only be able to be really simple, like attacking like a basic zombie and just looking different.
I like the idea; it would be very tricky but i'll look into it for the future. no promises.
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Posted Jan 7, 2013Let me rephrase that a bit. Allowing us (the users) to add in our own mob types via the config.
My head is a bit in the clouds right now but basically the thought is that the plugin could read through a config file that could contain a variety of information about said mobs and could implement them based on what was typed in there.
For example:
Wraith:
-Health: 20
-Mob Type: Zombie
-Helmet: Pumpkin (or the block id or whatnot)
-Chestplate: -1 (Nothing)
-Leggings: -1
-Boots: -1
-Weapon:
-PotionEffects:
-id: 14
-amplification: 1
-duration: ???
I think you get the idea. I'm not saying you should do this or telling you to but I know I personally would love to see something like this emerge.
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Posted Jan 6, 2013@RandomObj3ct
that's why I wanted to remove them.
@Nimpe88
That's why it's fun- if you think you're not up to it, you run away. if you think you're a match for it, kill it. Once you're done killing it you have like 40 levels of XP, just from one slime. MoreMobs are supposed to be rare sightings that present a unique challenge for your players- a break from the ordinary monotony of standard mobs.
@Wazzupp11 I've been bugtesting the current version and wraiths indeed do not spawn. This is due to a conflict with the way they spawn and the way the giants spawn. If you want wraiths, you should first disable giants. I've already fixed that for the next version, coming out in a few days or so.
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Posted Jan 6, 2013I NEER SEE ANY WRAITHS :(
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Posted Jan 5, 2013Please lower the hp of the giant slimes. I had a Giant Magma cube and it took like 30 minutes with multiple people helping and we couldn't kill it in the end. I know you said it was tough to kill but it's currently ridiculous. And yeah hell hounds are silly. It would be better if you could just spawn angry wolves. That would be pretty cool.
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Posted Jan 5, 2013@Dibujaron i see very little downside with removing the wolves.
they're just angry wolves that make hurt noises continuously and drive people mad.
they're also extremely buggy
although the idea is kinda cool it just doesn't work
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Posted Jan 5, 2013Want you make an video how to spawn that mobs??
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Posted Jan 4, 2013@Dibujaron
I'd be fine with hellhounds gone though i see potential in them
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Posted Jan 3, 2013@Waterdust2000
All known bugs. the Hellhound is without a doubt the lamest and the most buggy mob in this plugin. Any fool can see that it's just a wolf on fire who doesn't die. It's really annoying and frankly not worth the processing power or the bugfixes. Would anyone be mad if I removed it?
@WayGroovy
Potentially possible, but kinda see-through like the hellhound- you can see exactly what the mob is made from. I try and make it a little less obvious, so you actually half to think about it for a bit :)
i'm going to be gone for about the next 3 days or so, so no update until at least after that time. I've gotten a huge upsurge in schoolworkload, so updates for this are probably (unfortunately) going to be a bit slower. Sorry :P
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Posted Jan 3, 2013Possible?
creeper-silverfish: like regular silverfish, attacks like creeper, has a green glow potion like effect
wither-silverfish: silverfish on fire, deals wither damage