main/Explosion
MCCity MonsterFix - Explosions control parameter list
Explosions control
You could setup three type of explosions: TNT explosion, creeper explosion and fireballs. All explosion type defined by fire (on/off) and explosion radius. If you need to setup random size explosion radius you must set the explosion radius (for example: /mfix tntr=5) and maximum radius (for example /mfix tntmr=7). If maximum radius of explosion is lower than regular radius, than explosion radius will be fixed and equal to regular radius. There is an additional parameter for powered creeper explosion - a multiplier for explosion radius.
- tnt - TNT-explosion control (default - on)
- tntr - TNT-explosion radius (default - 4)
- tntmr - TNT-explosion maximum radius (default - 6)
- tntfire - TNT-explosion fire (default - off)
- crp - Creeper explosion control (default - on)
- crpr - Creeper explosion radius (default - 3)
- crpmr - Creeper explosion maximum radius (default - 4)
- crpmpwr - Powered creeper explosion radius multiplier (default - 2)
- crpfire - Creeper explosion fire (default - off)
- fbl - Ghast-fireball explosion control (default - on)
- fblr - Ghast-fireball explosion radius (default - 1)
- fblmr - Ghast-fireball explosion maximum radius (default - 2)
- fblfire - Ghast-fireball explosion fire (default - on)
- wb - WitherBoss explosion control (default - on)
- wbr - WitherBoss explosion radius (default - 7)
- wbmr - WitherBoss explosion maximum radius (default - 7)
- wbfire - WitherBoss explosion fire (default - off)
- ws - WitherSkull explosion control (default - on)
- wsr - WitherSkull explosion radius (default - 1)
- wsmr - WitherSkull explosion maximum radius (default - 2)
- wsfire - WitherSkull explosion fire (default - off)
TNT Detonation
If player has some TNT in inventory it could detonate after player damaged by explosion (default chance - 30%), fire (default chance - 20%) or lightning (default chance - 30%). Detonated TNTs (default maximum number of detonating TNT is 3) will removed from the inventory and spawned around the player with random prime time (from 20 ticks per 80). To prevent chain reactions with TNT detonating you can use dtndelay parameter (default value is 1500 (1.5 seconds)), but if you interested in chain detonations - set this parameter value to 0.
- detonate - Detonate TNT in player inventory (default - on)
- dexplchance - Explossion-damage inventory detonation chance (default - 30)
- dfirechance - Fire-damate inventory detonation chance (default - 20)
- dlighchance - Lightning-damage inventory detonation chance (default - 30)
- dprtime - TNT-prime time (ticks) (default - 20)
- dmprtime - Maximum TNT-prime time (ticks) (default - 80)
- dtnmax - Maximum number of simultaneous TNT-detonation (default - 3)
- dtndelay - Delay between the detonations (milliseconds) (default - 1500)
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