MonsterDrop
MonsterDrop Version: 1.4.5
This Plugin allows you to set items dropped for killing Monsters.
For example: A player kills a zombie and a wooden sword will be dropped.
This plugin is using an item-whitelist. Everytime a monster is killed there is a changeable percent chance to get an item dropped.
An extra feature: Endermen drop block in hand on death.

Features
- Endermen dropping blocks in hand
- Monster dropping random items on death (included angry wolfs and giants)
- Monster dropping money on death (included angry wolfs and giants)
- using an item whitelist for every monster
- changeable dropping percent chance for every item version 1.3
- Items customizable for every monster and every world
- Multiple items per mob and world setable
Config.yml is now self-explaining how to configurate since Version 1.4.3.
If you are using a lower version than 1.4.x click here
Commands
- none -
Permissions
- none -
Next version (upcoming features)
You want more features? Post them below or in the forum!
Please notice I'm not a native speaker. Also please point out grammar mistakes.
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Posted Nov 26, 2012@Bw2801
How many categories will you go for; or even better make that open by adding it to the config!
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Posted Nov 21, 2012This is very excellent! But you shud add the iConomy money drops too, like maybe if i kill a spider i want it to reward them $2.00 or something:)))
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Posted Nov 20, 2012All I needed was a plugin that changed/ added drops to mobs, you gave it to me! Great work on this! Keep it up!
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Posted Nov 19, 2012@StreetDancer1
latest version should work with 1.4.2 and above
@oliver276
Yes, this will be possible and I will add this as soon as I can
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Posted Nov 2, 2012please could you (somehow) add the following; I know nothing about java so I can't help with the development
enderman: world: 1: - 1,50 - 0,50 2: - 1,50 - 8,50
so the plugin will choose something from each section still keeping the chance will this be possible?
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Posted Oct 30, 2012will there be a 1.4.2 version soon?
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Posted Oct 26, 2012@baratoox
not possible yet. maybe I'll add this.
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Posted Oct 26, 2012Hello,
How to add a 0.x%, like that : blaze: world: - 383:61,0.01 ?
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Posted Oct 7, 2012Does this work with MobArena?
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Posted Oct 2, 2012@Bw2801 I just to config 85% drop nothing 15% drop emerald. Like an extra drop special for VIP.
For permission might be simple like mobdrop.use = for user to get custom drop mobdrop.admin = for 100% everything drop
Thanks:D
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Posted Oct 1, 2012@Kahntus
is is
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Posted Oct 1, 2012@y1985
If you want to drop nothing set mob to "false" in the config.
Splash potions is a good idea and I will add this.
What permissions are needed? I don't really know which are efficient.
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Posted Oct 1, 2012Is this support drop nothing? I set drop config like this zombie: world: - 0,85 - 388,15
When mob drops air, I got server error caused by java.lang.IllegalArgumentException: Cannot drop Air
If this not supported, that's ok. I'll workaround and make it drop something else.
Splash potion did not work. e.g. 373:16396 will result in splash potion of harm but instead I got drinkable harming.
Also, Can you make a config to use Permission? That would be awesome!!
Simple nice plugin, I love it :D
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Posted Sep 29, 2012dude, fix the link plis! goes to Censorship :/
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Posted Sep 29, 2012@Nickbbeezy
multi-world is alreay added. See config.yml
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Posted Sep 28, 2012Any chance of adding multi-world support so this can be enabled and disabled in certain worlds?
Latest version is the wrong file btw.
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Posted Sep 28, 2012Can you make an option to allow mobs to drop more mobs? Can you make it so the drops/mobs have a percent chance of dropping them?
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Posted Sep 26, 2012@Lecrayen
Version 1.4.3 fixes this problem.
I'll add vault
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Posted Sep 26, 2012Wrong Plugin link.
Edit: Also, it would be really sweet if you could tie this into vault so you could get money (set amount or random within a range) for killing monsters as well as items.
Edit: Also the drops don't work in 1.4.2. I have the defaulted custom drops on in my world for enderman but whenever I kill an enderman, all it drops are swords.
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Posted Sep 25, 2012@EMOberger
fixed with version 1.4.3