MonsterEffects
This plugin is under NEW development, say hi to XEROX21000!
Links:

Monster Effects makes monster attacks more realistic by adding poisons, critical hits and more...
Videos:
SquidThePrinter (XEROX21000):
COMING SOON!!!
VariationVault Tutorial:
Available Effects:
| Effect | Description |
|---|---|
| Blindness | You can only see a few blocks far |
| Confusion (Nausea) | Same effect after leaving a portal |
| Hunger | The hungerbar empties faster |
| Lifesteal | The monster steals your health |
| Poison | You get a poison |
| Slow | You move slower |
| Slow digging | You dig slower |
| Steal | The monster steals one of your items |
| Weakness | You make less damage |
| Critical hit | Increases the damage to you |
| Burn | You are set on fire |
| Fast digging (Haste) | You dig faster |
| Fire resistance | You are resistant to fire |
| Health boost | Adds extra health |
| Jump (Jump boost) | You jump higher |
| Night vision | You see better in the dark |
| Regeneration | Regenerates your health |
| Water breathing | You can breath underwater |
| Speed | You move faster |
Permisson:
- monef.admin → Use the commands, you get notified when an update is available
- monef.god → The effects doesn't apply on you
Commands:
| Command | Description |
|---|---|
| /monef reload | Reload the config file |
| /monef reset | Reset the config file back to the default config |
| /monef help [page] | List of available commands |
| /monef updates <true/false> | Set the notification for updates |
| /monef add <world> <monster> <effect> | Add a effect for a monster in a world |
| /monef add <world> <monster> chance <value> | Add the chance for the monster. This chance aplies for all effects of the monster |
| /monef add <world> <monster> <effect> <argument> <value> | Add an argument for the effect. For example the duration or message |
| /monef add <world> <monster> <effect> chance <value> | Add the chance for the effect. This chance only aplies for the effect. |
| /monef del <world> | Delete a world |
| /monef del <world> <monster> | Delete a monster |
| /monef del <world> <monster> <effect> | Delete an effect |
| /monef del <world> <monster> chance | Delete the chance for the monster |
| /monef del <world> <monster> <effect> <argument> | Delete an argument for the effect |
| /monef del <world> <monster> <effect> chance | Delete the chance for the effect |
Config:
You can configurate all monster and effects!
Have a look at the Step-by-Step Setup.
For previous versions have a look for a sample config on the pages!
Changelog:
NOTICE: It has been tested, the plugin works with 1.7.x
Latest Version:
- v3.1 - Added positiv potion effects; Removed wither effect; Fixed Command Bugs; Other bug fixes; Performance improvement
Previous Versions:===
- v2.3.2 - Bug fixes
- v3.0b - Config can be configured by COMMANDS; Added tamed wolf; Support size of slime and magmacube; Support item in hand of zombie; Added lifesteal effect; Fixed amplifier
Plans:
- Add more effects
- Add MCStats
Thanks for 5k :)
Ideas? Post them in the comments!
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Posted Jul 28, 2013@CoolKill3r
No this plugin also supports multiple worlds. Have read the StepByStep Setup? Because you have to replace a few things in the config...
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Posted Jul 28, 2013This dopesnt seem to work on my server, is that because i have more worlds?
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Posted Jul 27, 2013@Wbfw
Okay, first the amplifier is the effect strength. You can only see a diffrence between 10 and 30. So play around with it and see what fits best :)
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Posted Jul 27, 2013Um.. I want you say that the example, I experienced Zombie - poison - amplifier"1" speed same Zombie - poison - amplifier"10" << It's the same slowdigging. I have confused.Please help me!..;;;
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Posted Jul 27, 2013@Wbfw
It was really difficult to understand your question/claim, but here is an answer
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Posted Jul 26, 2013I wanted that,(like Infected plugin(Minecraft version 1.2.5)). Good!. Hey, May I ask you a question? what is Amplifier in config? Does it means effect strength 1 > 2 percent?? or effect strength value(Strength 1, 2 in minecraftwiki-potion) or others?.. and What is Amplifier max value? I want you your specific answer . For example, What is different that Zombie - posion - Amplifier 20 and Zombie - posion - Amplifier - 10?[http://www.minecraftwiki.net/wiki/Potion]
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Posted Jul 25, 2013@CommodoreAlpha
Okay, I assumed that you don't use a plugin which modifies the item. The effect of the arrow will be the same one as the effect of melee, because the plugin gets the shooter of the arrow and cast the shooter to the attacker.
This make sense... I just wonder how positive effects could be useful. I think I will also implement the possibility to add custom effects.
No this isn't a bug. I looked up and I saw that I had forgotten to add the amplifier of weakness and hunger.Sorry, I will implement them in the next update.
You're welcome :) It's important to me to know what the users think and suggest.
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Posted Jul 24, 2013I just want to point out, it's possible for skeletons to attack with melee, using either their hands or a tool.
You can use a plugin called MobManager to spawn in skeletons that equip swords, dirt blocks, or just about anything, and they will attack you with melee. However, zombies equipped with bows do not fire arrows at you, unfortunately. Or you can use an NBT-editing plugin to have a skeleton equip something else.
About the wolves, tamed wolves can attack other players, so you might want to support angry wolves and tamed wolves, but not supporting wild wolves is fine.
Yes, I do mean it in that if a zombie hits you with a shovel, it could mean a different effect from getting hit by say, a flower.
The ability to support positive potion effects sounds a little weird, but it could be useful for "less conventional penalties". For example, according to the Minecraft Wiki, you take MORE damage with level 127+ resistance. Minecraft has no "Anti-Resistance" potion effect, so I just use a potion effect with the level 127+ to simulate that.
Not all potion effects are affected by amplifier? That's strange. I can understand why something like Blindness or Confusion isn't affected, but according to your "Setup" page, "Weakness" and "Hunger" don't have amplifiers, when I'm sure a higher amplifier does indeed have an effect. Is this a recent Bukkit bug?
I'll see how the critical hit effect goes. And thanks for clarifying the "Steal" effect.
Thank you for taking the time to go over and consider all of my suggestions/questions point-by-point. I really appreciate it. :)
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Posted Jul 24, 2013@CommodoreAlpha
Thanks :) To your suggestions:
Now your answers:
Answer: The item is placed in their inventory...
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Posted Jul 24, 2013I love the idea of this plugin, and would like to suggest a few ideas:
I also have a few questions:
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Posted Jul 14, 2013@jack588
The problem is you use version 2.3.1 for craftbukkit 1.5.2. You have to use version 2.2 Sorry, I hope bukkit releases a recommend/beta build quickly.
@FlOppythp
So... Do you use the latest craftbukkit version (1.6.2)? Cause the plugin only works correctly for 1.6.1. Yes, confusion is the nausea effect. Delete the MonsterEffects Folder and configure the config from the beginning. If this doesn't work, I can't help you anymore. You have to know I test every update I release and 'stoperror' confirmed that it works. P.S. Try to write in full sentences. This makes it easier to understand ;)
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Posted Jul 13, 2013why im getting this error? the effect is working normally but this error just spamming on my console
http://puu.sh/3CoNg.png <- The error
http://puu.sh/3CoOe.png <- Plugin im using
i use libigot stable version (1.5.2) and monstereffect v2.3.1
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Posted Jul 10, 2013@undergroundboy
As far as I can tell, your fix worked. Thanks for responding so quickly!
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Posted Jul 10, 2013@FlOppythp
Ok, this confirms my suspicion. The problem in 2.3 was that the default config applies even when the config file would be empty. But this is fixed in 2.3.1
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Posted Jul 9, 2013@FlOppythp
For which monster did you set the slow effect? Maybe this bug could be same one as the one of 'stoperror'. This problem is fixed in v2.3.1
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Posted Jul 9, 2013@lolzinyogrill
Could you post your config? (in a spoiler please)
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Posted Jul 8, 2013Since 1.6.1 My enemies have stopped having effects? Any idea why?
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Posted Jul 7, 2013@undergroundboy
Thank you! I am very much a big fan of your mod and would like to continue using it on my server.
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Posted Jul 6, 2013@stoperror
I try to fix it as fast as I can.
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Posted Jul 5, 2013Version 2.3 seems to be severely broken. The default configuration seems to apply in addition to whatever I create, regardless of whether or not they are present in the configuration file.