MonsterEffects
This plugin is under NEW development, say hi to XEROX21000!
Links:

Monster Effects makes monster attacks more realistic by adding poisons, critical hits and more...
Videos:
SquidThePrinter (XEROX21000):
COMING SOON!!!
VariationVault Tutorial:
Available Effects:
| Effect | Description |
|---|---|
| Blindness | You can only see a few blocks far |
| Confusion (Nausea) | Same effect after leaving a portal |
| Hunger | The hungerbar empties faster |
| Lifesteal | The monster steals your health |
| Poison | You get a poison |
| Slow | You move slower |
| Slow digging | You dig slower |
| Steal | The monster steals one of your items |
| Weakness | You make less damage |
| Critical hit | Increases the damage to you |
| Burn | You are set on fire |
| Fast digging (Haste) | You dig faster |
| Fire resistance | You are resistant to fire |
| Health boost | Adds extra health |
| Jump (Jump boost) | You jump higher |
| Night vision | You see better in the dark |
| Regeneration | Regenerates your health |
| Water breathing | You can breath underwater |
| Speed | You move faster |
Permisson:
- monef.admin → Use the commands, you get notified when an update is available
- monef.god → The effects doesn't apply on you
Commands:
| Command | Description |
|---|---|
| /monef reload | Reload the config file |
| /monef reset | Reset the config file back to the default config |
| /monef help [page] | List of available commands |
| /monef updates <true/false> | Set the notification for updates |
| /monef add <world> <monster> <effect> | Add a effect for a monster in a world |
| /monef add <world> <monster> chance <value> | Add the chance for the monster. This chance aplies for all effects of the monster |
| /monef add <world> <monster> <effect> <argument> <value> | Add an argument for the effect. For example the duration or message |
| /monef add <world> <monster> <effect> chance <value> | Add the chance for the effect. This chance only aplies for the effect. |
| /monef del <world> | Delete a world |
| /monef del <world> <monster> | Delete a monster |
| /monef del <world> <monster> <effect> | Delete an effect |
| /monef del <world> <monster> chance | Delete the chance for the monster |
| /monef del <world> <monster> <effect> <argument> | Delete an argument for the effect |
| /monef del <world> <monster> <effect> chance | Delete the chance for the effect |
Config:
You can configurate all monster and effects!
Have a look at the Step-by-Step Setup.
For previous versions have a look for a sample config on the pages!
Changelog:
NOTICE: It has been tested, the plugin works with 1.7.x
Latest Version:
- v3.1 - Added positiv potion effects; Removed wither effect; Fixed Command Bugs; Other bug fixes; Performance improvement
Previous Versions:===
- v2.3.2 - Bug fixes
- v3.0b - Config can be configured by COMMANDS; Added tamed wolf; Support size of slime and magmacube; Support item in hand of zombie; Added lifesteal effect; Fixed amplifier
Plans:
- Add more effects
- Add MCStats
Thanks for 5k :)
Ideas? Post them in the comments!
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Posted Jun 27, 2013@JohOply
Of course :) An idea for the next update.
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Posted Jun 27, 2013Hello
Can we have a different chance per mob for 2 effects ?
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Posted Jun 26, 2013@bebosny I guess you're right, I should do this...
@dornalmidian I think you mean a kind of amplifier. Bukkit supports this, but there isn't a amplifier for all the effects. I look what I can do
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Posted Jun 25, 2013Nice plugin!
One thing though. Is there a way to control the level of the effects. Like...
slow:
duration: 60
level of slowness: 3
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Posted Jun 25, 2013@undergroundboy
Alright, I just put in the example config. I'll start building up things from there. Most people their worlds are named "world". You should make it use your example config as default in world.
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Posted Jun 24, 2013@bebosny
No, it will do nothing. It's a bit difficult, because from user to user there're different world names and maybe one user wants another effect as the other one. But at the moment I'm trying to find a solution. I guess I will find one for the next update... :)
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Posted Jun 24, 2013If you don't write any config will it still apply any default settings?
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Posted Jun 23, 2013@SwiftClassic
Explain custom mobs...
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Posted Jun 17, 2013Is there anyway that you could make this support custom mobs?
Thanks
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Posted Jun 13, 2013@shockelite
Thanks! Thats nice to hear... Cool idea, I will implement it :)
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Posted Jun 11, 2013Great mod! Here is an idea you could expand upon if you wanted. Each creature could inflict you randomly, for example a zombie could either have a chance to give you a critical hit to the chest dealing 2 extra points of damage.. or a bite to the neck dealing 4 extra points. Thanks again, my players love it.
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Posted Jun 8, 2013As for ideas, what about being able to choose the intensity of the given effect?
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Posted Jun 8, 2013@Kofeygames
No Problem ;)
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Posted Jun 7, 2013@undergroundboy
Ok it must just be another plugin blocking it :( sorry for the confusion!
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Posted Jun 7, 2013@undergroundboy
Installed WorldGuard? type: /stopfire
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Posted Jun 6, 2013@Kofeygames
I tried it out by myself, but it worked. Do have any other plugins, which could block burning/flames on your server?
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Posted May 31, 2013@undergroundboy
Yes I get the hunger effect. I also get all the other effects from all the other mobs I have added in the config, just not burn :(
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Posted May 31, 2013@Kofeygames
Did you get the hunger effect? Because I think you have forgotten to add the "effects:" in front of zombie. ;) I think it will work then...
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Posted May 30, 2013@undergroundboy
Yeah I tried it with survival mode deopped but nothing :-(
This was my setup: zombie: chance: 100 hunger: duration: 10 burn: duration: 4
I also tried it with magma cubes, with burn only. Also didn't work.
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Posted May 29, 2013@Kofeygames
Do you play in survival mode? Because fire doesn't work in creative anyway. But I'll have a look at it ;)