Setup
Introduction:
After installing the plugin, you will get a default config. This is ready to be used, but I will explain you now how to customize the config with the commands.
At first, open the config file in the plugin folder and delete all except the "show-updates" option! This option is required.
Step 1:
After cleaning the config you can start adding the effects. Now you have to type: "/monef add <world> <monster> <effect>". The command needs three arguments: The first argument is your worldname, where you want the effects, for example "myworld". The next one is the monster, which should cause the effect, for example "zombie". The last argument you have to add is the effect for the monster, for example "blindness". If you set up your config manually, you should write worlds, monster and effects in lowercase and in one word. You can find a list with available effects and supported monster underneath.
Supported Monster:
- Blaze
- Cave Spider
- Creeper
- Ender Dragon
- Enderman
- Magma Cube
- Pig Zombie
- Silverfish
- Skeleton
- Slime
- Spider
- Wolf
- Zombie
- Ghast
- Iron Golem
- Wither
Available Effects:
| Effect | Description |
|---|---|
| Blindness | You can only see a few blocks far |
| Confusion (Nausea) | Same effect after leaving a portal |
| Hunger | The hungerbar empties faster |
| Lifesteal | The monster steals your health |
| Poison | You get a poison |
| Slow | You move slower |
| Slow digging | You dig slower |
| Steal | The monster steals one of your items |
| Weakness | You make less damage |
| Critical hit | Increases the damage to you |
| Burn | You are set on fire |
| Fast digging (Haste) | You dig faster |
| Fire resistance | You are resistant to fire |
| Health boost | Adds extra health |
| Jump (Jump boost) | You jump higher |
| Night vision | You see better in the dark |
| Regeneration | Regenerates your health |
| Water breathing | You can breath underwater |
| Speed | You move faster |
Step 2:
The effect you have added, needs a few arguments. At first you should add the 'chance' argument. The chances are percentages and define the frequency of causing an effect. You are able to choose between two options: You add a chance for a specific effect or add a chance for a monster. The difference between both is, the chance for the effect only applies for the effect. For example: You have got two effects for a monster. Both effects have got different chances, so both happen to different times. They are independent of each other. If you have add a chance for a monster, both effects have got the same chance and happen to the same time.
Type: "/monef add <world> <monster> <effect> chance <value>" or
"/monef add <world> <monster> chance <value>".
Another special argument is the 'message', which is displayed when you got attacked. The message is optional and can be added by typing: "/monef add <world> <monster> <effect> message <value> <...>". <...> stands also for the message. You can use as much arguments as you need for the message, for example: "/monef add myworld zombie blindness message This is the message!".
There are still some arguments, which also can be added. You can add an argument when you type: "/monef add <world> <monster> <effect> <argument> <value>". A list with required and optional arguments is underneath.
Arguments:
| Effect | Required arguments | Optional arguments |
|---|---|---|
| Blindness | Duration | Message |
| Confusion | Duration | Message |
| Hunger | Duration | Message |
| Posion | Duration | Message, Amplifier |
| Slow | Duration | Message, Amplifier |
| Slowdigging | Duration | Message, Amplifier |
| Weakness | Duration | Message |
| Wither | Duration | Message, Amplifier |
| Burn | Duration | Message |
| Criticalhit | Max | Message |
| Steal | Override, Drops | Message |
| Fast digging (Haste) | Duration | Message, Amplifier |
| Fire resistance | Duration | Message |
| Health boost | Duration | Message, Amplifier |
| Jump (Jump boost) | Duration | Message, Amplifier |
| Night vision | Duration | Message |
| Regeneration | Duration | Message, Amplifier |
| Water breathing | Duration | Message |
| Speed | Duration | Message, Amplifier |
The argument 'duration' has to be written in seconds. The argument 'max' is the maximal amount of a critical hit. This value has to be written in full hearts. 'amplifier' increases the strength of the effect, but be careful with that: 10 - 40 are good values to use. Set 'override' (steal effect) to 'true' if you want the monster to steal your things a several times. Otherwise to 'false'. Set 'drops' (steal effect) to 'always' if you want your stolen item always back, to 'default' for the default drop chance and to 'never' for never.
Step 3
If you want to delete something in your config, you can also use the commands:
| Argument | /monef del <world> <monster> <effect> <argument> |
| Effect | /monef del <world> <monster> <effect> |
| Chance (Monster) | /monef del <world> <monster> chance |
| Chance (Effect) | /monef del <world> <monster> <effect> chance |
| Monster | /monef del <world> <monster> |
| World | /monef del <world> |
Features
Since version 3.0b, zombies can have a different effect if they have got an item in their hand. Also slimes and magmacubes with different sizes can have different effects.
For the zombie you have to add an underscore and the itemname (eg: "zombie_goldaxe" or "zombie_dirt"). Because it's unusual that zombies have got blocks in their hand, you can only find a list of tools underneath.
For slimes and magmacubes there are three sizes: "slime", "slime_medium" and "slime_big", but the first size won't attack you so just use medium and big. It's the same for the magmacube.
Tools:
- diamondaxe
- diamondpickaxe
- diamondspade
- diamondsword
- diamondhoe
- goldaxe
- goldpickaxe
- goldspade
- goldsword
- goldhoe
- ironaxe
- ironpickaxe
- ironspade
- ironsword
- ironhoe
- woodaxe
- woodpickaxe
- woodspade
- woodsword
- woodhoe
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