Setup

Introduction:

After installing the plugin, you will get a default config. This is ready to be used, but I will explain you now how to customize the config with the commands.
At first, open the config file in the plugin folder and delete all except the "show-updates" option! This option is required.


Step 1:

After cleaning the config you can start adding the effects. Now you have to type: "/monef add <world> <monster> <effect>". The command needs three arguments: The first argument is your worldname, where you want the effects, for example "myworld". The next one is the monster, which should cause the effect, for example "zombie". The last argument you have to add is the effect for the monster, for example "blindness". If you set up your config manually, you should write worlds, monster and effects in lowercase and in one word. You can find a list with available effects and supported monster underneath.

Supported Monster:

  • Blaze
  • Cave Spider
  • Creeper
  • Ender Dragon
  • Enderman
  • Magma Cube
  • Pig Zombie
  • Silverfish
  • Skeleton
  • Slime
  • Spider
  • Wolf
  • Zombie
  • Ghast
  • Iron Golem
  • Wither


Available Effects:

EffectDescription
BlindnessYou can only see a few blocks far
Confusion (Nausea)Same effect after leaving a portal
HungerThe hungerbar empties faster
LifestealThe monster steals your health
PoisonYou get a poison
SlowYou move slower
Slow diggingYou dig slower
StealThe monster steals one of your items
WeaknessYou make less damage
Critical hitIncreases the damage to you
BurnYou are set on fire
Fast digging (Haste)You dig faster
Fire resistanceYou are resistant to fire
Health boostAdds extra health
Jump (Jump boost)You jump higher
Night visionYou see better in the dark
RegenerationRegenerates your health
Water breathingYou can breath underwater
SpeedYou move faster



Step 2:

The effect you have added, needs a few arguments. At first you should add the 'chance' argument. The chances are percentages and define the frequency of causing an effect. You are able to choose between two options: You add a chance for a specific effect or add a chance for a monster. The difference between both is, the chance for the effect only applies for the effect. For example: You have got two effects for a monster. Both effects have got different chances, so both happen to different times. They are independent of each other. If you have add a chance for a monster, both effects have got the same chance and happen to the same time.
Type: "/monef add <world> <monster> <effect> chance <value>" or
"/monef add <world> <monster> chance <value>".

Another special argument is the 'message', which is displayed when you got attacked. The message is optional and can be added by typing: "/monef add <world> <monster> <effect> message <value> <...>". <...> stands also for the message. You can use as much arguments as you need for the message, for example: "/monef add myworld zombie blindness message This is the message!".
There are still some arguments, which also can be added. You can add an argument when you type: "/monef add <world> <monster> <effect> <argument> <value>". A list with required and optional arguments is underneath.

Arguments:

EffectRequired argumentsOptional arguments
BlindnessDurationMessage
ConfusionDurationMessage
HungerDurationMessage
PosionDurationMessage, Amplifier
SlowDurationMessage, Amplifier
SlowdiggingDurationMessage, Amplifier
WeaknessDurationMessage
WitherDurationMessage, Amplifier
BurnDurationMessage
CriticalhitMaxMessage
StealOverride, DropsMessage
Fast digging (Haste)DurationMessage, Amplifier
Fire resistanceDurationMessage
Health boostDurationMessage, Amplifier
Jump (Jump boost)DurationMessage, Amplifier
Night visionDurationMessage
RegenerationDurationMessage, Amplifier
Water breathingDurationMessage
SpeedDurationMessage, Amplifier


The argument 'duration' has to be written in seconds. The argument 'max' is the maximal amount of a critical hit. This value has to be written in full hearts. 'amplifier' increases the strength of the effect, but be careful with that: 10 - 40 are good values to use. Set 'override' (steal effect) to 'true' if you want the monster to steal your things a several times. Otherwise to 'false'. Set 'drops' (steal effect) to 'always' if you want your stolen item always back, to 'default' for the default drop chance and to 'never' for never.


Step 3

If you want to delete something in your config, you can also use the commands:

Argument/monef del <world> <monster> <effect> <argument>
Effect/monef del <world> <monster> <effect>
Chance (Monster)/monef del <world> <monster> chance
Chance (Effect)/monef del <world> <monster> <effect> chance
Monster/monef del <world> <monster>
World/monef del <world>



Features

Since version 3.0b, zombies can have a different effect if they have got an item in their hand. Also slimes and magmacubes with different sizes can have different effects.
For the zombie you have to add an underscore and the itemname (eg: "zombie_goldaxe" or "zombie_dirt"). Because it's unusual that zombies have got blocks in their hand, you can only find a list of tools underneath.
For slimes and magmacubes there are three sizes: "slime", "slime_medium" and "slime_big", but the first size won't attack you so just use medium and big. It's the same for the magmacube.

Tools:

  • diamondaxe
  • diamondpickaxe
  • diamondspade
  • diamondsword
  • diamondhoe
  • goldaxe
  • goldpickaxe
  • goldspade
  • goldsword
  • goldhoe
  • ironaxe
  • ironpickaxe
  • ironspade
  • ironsword
  • ironhoe
  • woodaxe
  • woodpickaxe
  • woodspade
  • woodsword
  • woodhoe

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