Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jul 4, 2012Hello,
I use your plugin from long time now. I try to update my mcpc bukkit version, but now I have this error : http://srv.cube3.fr/ma.txt
The mcpc version is take from here : http://www.mcportcentral.co.za/ The version 171 from here : https://github.com/MinecraftPortCentral/CraftBukkit/downloads Base on the forge version 3.3.8 and bukkit version 1.2.5-4.1
Any idea for the error ? I didn't encounter problem in the past...
Thanks for your help
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Posted Jul 4, 2012@blainicus
Can the plugin interfere with the Forge? Because i checked the config file - "some bonus spawn types" - they set to true. (About forge, yes, i use server from MCportcentral, but, this problem also with the official bukkit server)
And now, i decided to use your config file.
And another, different error appears.
http://pastebin.com/XZ0Zy8tG
Sorry for bothering you.
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Posted Jul 4, 2012@Bliite
Set some bonus spawn types to true.
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Posted Jul 4, 2012Great plugin, thanks a lot. long time ago played on server with this plugin.
But when I tried to create my own server, a error show on the server console.
And this error showed after
Disabling all plugins doesn't help.
What can i do about this?
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Posted Jul 3, 2012I can't get the spawn points to work. I don't have Mob Arena, and there's no error. I've got it set up right, I think... Could someone help? :/
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Posted Jul 3, 2012Is it possible to add an immunity to mobs that disables the effect of Knockback?
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Posted Jul 2, 2012@blainicus
Nice, now everything makes sense. Thanks for the explanation :D
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Posted Jul 2, 2012@Sk8Sanctified
Bonus spawns occur in a wave pattern, and FIND a spot to spawn. Naturalistic spawns work almost exactly the same as Vanilla with default settings, with a caveat that they will spawn regularly rather than very quickly into a cap, but providing a near identical mob total thanks to despawns.
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Posted Jul 2, 2012@Stacker98
Try Netbeans, its awesome for editing.
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Posted Jul 2, 2012@blainicus
Thanks i was spawning alot of them.
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Posted Jul 2, 2012Giants are supported... If we're talking about the same thing
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Posted Jul 2, 2012will Giants ever be supported?
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Posted Jul 2, 2012What do you suggest I use?
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Posted Jul 2, 2012Could someone explain to me what exactly bonus spawns are, is this mob spawners? I'm assuming naturalistic bonus spawns are mobs that spawn randomly and naturally in the world however are considered bonus because you have control over there spawn chances?
I'm just a little confused on the different spawn types, I understand that the natural ones are vanilla, also why I think there is no natural spawn chance settings. Because if you want to edit the natural spawning mobs in that select world, you must switch the config to naturalistic bonus spawns true then edit the chances? Is all this correct or am I way off.?
EDIT: GG me, I totally forgot about the natural spawn chanes at the bottom.. Soo could someone explain to me in a little more detail what bonus and naturalistic bonus spawns are?
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Posted Jul 2, 2012@Stacker98
Don't use notepad plus plus, make sure you're using the right number of spaces.
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Posted Jul 2, 2012Sorry to bother you AGAIN, but I used the enums, and when I save it, resets it all back to defaults. It's somewhere in here because it was the only thing I edited when the plugin config was broken and I honestly cannot see what is wrong with it.
Attackable blocks: - COBBLESTONE:150 - STONE:300 - GRASS:150 - DIRT:60 - WOOD:200 - SAND:45 - GRAVEL:45 - GOLD_ORE:300 - IRON_ORE:300 - COAL_ORE:150 - LOG:300 - LEAVES:30 - GLASS:10 - LAPIS_ORE:100 - LAPIS_BLOCK:500 - DISPENSER:200 - SANDSTONE:300 - NOTE_BLOCK:100 - PISTON_STICKY_BASE:150 - WOOL:30 - GOLD_BLOCK:500 - DOUBLE_STEP:150 - BRICK:300 - BOOKSHELF:100 - MOSSY_COBBLESTONE:1000 - STEP:75 - WORKBENCH:200 - SOIL:60 - FURNACE:150 - BURNING_FURNACE:160 - WOODEN_DOOR:200 - COBBLESTONE_STAIRS:100 - SNOW_BLOCK:25 - CACTUS:25 - CLAY:10 - JUKEBOX:300 - FENCE:200 - PUMPKIN:100 - GLOWSTONE:25 - JACK_O_LANTERN:100 - TRAP_DOOR:100 - SMOOTH_BRICK:300 - HUGE_MUSHROOM_1:20 - HUGE_MUSHROOM_2:20 - IRON_FENCE:400 - THIN_GLASS:10 - MELON_BLOCK:25 - FENCE_GATE:150 - BRICK_STAIRS:200 - SMOOTH_STAIRS:200 - MYCEL:150 - CAULDRON:500 - ENDER_STONE:1000
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Posted Jul 2, 2012Alright, thanks alot. Sorry to be a bother
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Posted Jul 2, 2012do i have to setspawn points cuz its not working
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Posted Jul 2, 2012http://dev.bukkit.org/server-mods/monster-apocalypse/files/32-monster-apocalypse-v8-1e/
Version 'E' fixes a slime/magmacube duplication bug which used to cause massive lag, and worldguard checks for death explosions and super arrow explosions. Additionally, a config option has been added to disable adding the MA command, so that multiple installations with edited plugin.yml files can be used.
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Posted Jul 2, 2012@Stacker98
Those features are dependant on mega-aggro to some extent.
@Stacker98
Quoted from the main page:
"You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
http://jd.bukkit.org/doxygen/d7/dd9/namespaceorg_1_1bukkit.html#ab7fa290bb19b9a830362aa88028ec80a"
@Stacker98
Yes, they can break furnaces. LWC is not supported, so it will be ignored.