Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jun 12, 2012Giving monsters the ability to sprint to players and keep up with the newish player sprint functionality is something I've always wanted to do, I'm glad I finally pulled it off. B)
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Posted Jun 12, 2012Version 8.0 for CB-1.2.5-R4.0 is FINALLY here!
http://dev.bukkit.org/server-mods/monster-apocalypse/files/26-monster-apocalypse-v8-0/
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Posted Jun 11, 2012Quick update for you all.
The plugin is not abandoned, I have stopped reading comments, as every question ever posed has been answered already. You just need to look through the comments and documentation.
Releasing tonight, the next version includes tons of amazing new features.
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Posted Jun 11, 2012I use this plug-inThe
server always appear hundreds of slime
They make my server is very very slow
How do I stop them appear?
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Posted Jun 11, 2012I do not know why
"Advanced Monster Properties "
Not always run?
THX
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Posted Jun 11, 2012Any way to make sleeping in beds not possible in a certain world with this plugin? Or make it so when you sleep in a bed it stays night, because currently you can have the option where the world is always night. However, if you sleep in a bed it will change it to day.
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Posted Jun 11, 2012I saw it used on a server about a month ago. If it's been abandoned it hasn't been so for long.
Also, I finally got this thing working- except zombies don't break through blocks or pile corpses. Still gonna be screwing around with settings for a bit, but is this a permanent problem?
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Posted Jun 11, 2012IS THIS PLUGIN ABANDONED
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Posted Jun 10, 2012I'm having a slight problem- whenever I try and load the mod, I get an error message (on the server window) stating that WorldGuard wasn't detected or something. I KNOW that it's in the plugin folder, but nonetheless the client chooses to pretend it's not. Any help here?
I also get a message along the lines of "Error adding drop to drop list for Zombie."; how can I fix this?
P.S. I have the zombieland config file (I overwrote the original config file- is that what you're supposed to do?)
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Posted Jun 8, 2012@labouche10
lol who cares about those nodes, this plugins features arent even working :/
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Posted Jun 8, 2012FOR THE LOVE OF GOD. UPDATE. I HAVE WAITED FOREVER. I GAVE PMS I POSTED A GOOD FEW TIMES. YOU SAID IT WOULD UPDATE AFTER 1 OR 2 CHANGES... A MONTH OF TWO AGO!!!
I LOVE THIS PLUGIN, BUT I HATE ITS LACK OF BLOODY UPDATES!
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Posted Jun 8, 2012In exchange for a donation would you be willing to create subnodes for: Monster Apocalypse.deaggro which would control aggro specifically by mob type?
Specifically:
Monster Apocalypse.deaggro.zombie Monster Apocalypse.deaggro.spider Monster Apocalypse.deaggro.skeleton Monster Apocalypse.deaggro.cavespider Monster Apocalypse.deaggro.slime Monster Apocalypse.deaggro.creeper Monster Apocalypse.deaggro.blaze Monster Apocalypse.deaggro.ghast Monster Apocalypse.deaggro.pigzombie Monster Apocalypse.deaggro.magmacube Monster Apocalypse.deaggro.silverfish Monster Apocalypse.deaggro.endermen Monster Apocalypse.deaggro.enderdragon Monster Apocalypse.deaggro.giant Monster Apocalypse.deaggro.slime
and any other monster my sleep deprived mind forgot. If so please send me a PM.
Thanks Cecell
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Posted Jun 8, 2012When ever I try it create a spawnpoint,it keep gave me this /ma (monster apocalypse spawnpoint command ,any idea how to fix it?
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Posted Jun 8, 2012Is this mod crippling anyone's servers? When I run nolagg examiner it shows that this is using far too much time trying to spawn mobs, even with both bonus spawn set to false. Is there a workaround for it, or is the problem elsewhere and the massive resource hogging just a symptom?
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Posted Jun 8, 2012@Danteland
Monster Apocalypse features only one permission node, giving full control of spawnpoints. If you do not have permissions, then only OPs will be able to use this.
'Monster Apocalypse.spawnpoints'
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Posted Jun 6, 2012Is there currently any known way to get mega-aggro working for zombies on the current version? If not, will this be fixed in the future or is it permanently broken due to the AI changes?
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Posted Jun 5, 2012If this would get ported to spout all the limits would be gone.
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Posted Jun 5, 2012If I wish to have different monster health and damage on different world, how can I do that? Can you make the config file separate for different world? or is there any other way to do so?
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Posted Jun 4, 2012hello)) and how to configure it to have been a lot of zombies, and they can break the blocks? Sorry for the angl.eto Google transleytid
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Posted Jun 4, 2012WHERE CAN I FIND THE PERMISSION NODES! Omg! This is so frustrating. I mean there gotta be some right?