Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jun 4, 2012Is there any way you could send me the source, for education purposes? I want to see how you modified mob damage, as I've failed after several attempts :L
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Posted Jun 4, 2012works perfectly for us, even with heroes and mob health, beautiful plugin, only wish it was not so heavy on the server
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Posted Jun 2, 2012Mega-aggro range not working and zombies aren't destroying any blocks in the zombieland config
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Posted Jun 1, 2012For my server. Only spiders have the mega aggro. I want it to be zombies but i can't find the area in the config
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Posted Jun 1, 2012@elias1979
That would work for my purposes as well, although I'm not entirely sure how feasible it would be. All I really want is something like /ma startapoc, or something like that, set to whatever configurations I made. I'm sort of new here; has the development on this plugin been very responsive to random requests?
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Posted Jun 1, 2012Strange, newest Craftbukkit and 7.1 Plugin Version, usign the Zombies! Config. Zombies can brake Torches, but they dont get "smell" the player far away and break blocks, any help?
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Posted May 31, 2012In r3.0Error
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Posted May 30, 2012hi i would really appreciate if the plugin developers would update thel zombie land config as im a bit of a noob when it comes config and things like that as i really need for a youtube vid im planing to do. please help if you can. thanks
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Posted May 29, 2012@burntim69
Grats good to hear.
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Posted May 29, 2012@MajTarget
I did not mean to rude its just that i have the same problem.
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Posted May 29, 2012scratch last post I'm a tard and had another plugin set to disable spawns outside of a set regioned area lol got it working now.
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Posted May 29, 2012@elias1979
Well that makes me feel better about spending 3 hrs on it than (I think).
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Posted May 29, 2012@burntim69
I see many things are disabled here what yml editor are you using ?
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Posted May 29, 2012@MajTarget
Well its nearly impossible in 7.1
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Posted May 28, 2012Updated to 7.1 and the link has my current config setup. The only thing that seems to spawn regardless of place in the enabled worlds are Villagers, Magmacubes, Slimes, and Ghasts.....and in rather large numbers
http://pastebin.com/pW4Fj7Aj
Some insight as to what we typed in wrong and such would be greatly appreciated as it has brought our server some rather.....interesting issues along with it.
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Posted May 28, 2012Anyone generous enough to give me a sample config. I have been having a hell of a time making mega aggro work properly.
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Posted May 28, 2012I cant get drops to work in 7.1
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Posted May 28, 2012Hello, is there any way to override the normal spawn of zombies and make them spawn in low lightlevels, ignoring the distance to the player? Thanks
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Posted May 28, 2012Is it possible to use data values for drops in the config file somehoe (ie 35:15 for black wool?) The reason I ask is that I use spout on my server and I want mobs to drop some of my custom items. I don't know of any way to reference them besides by data value, since they don't have "enums" per say.
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Posted May 27, 2012@amelt
Good Idea but i would rather the difficult slowly increase for every day passing from 1%-100%