Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
-
View User Profile
-
Send Message
Posted Feb 9, 2012Darn this plugin is a ton nicer but overtime against spawns start to die down and down and then when I run butcher OMFG!!!!
-
View User Profile
-
Send Message
Posted Feb 9, 2012@blainicus
Thanks, Yeah I figured that out haha. Made a big difference.
-
View User Profile
-
Send Message
Posted Feb 9, 2012@Kane_Hart
You shouldn't have to, just set the bonus spawn distance min/max closer.
@ledhead900
Yes, minus the word soft. Just 'Depend'.
-
View User Profile
-
Send Message
Posted Feb 9, 2012@do6star
Set the hardcap to 2400 if you don't want a world of mobs that seems to work fine for me.
If you want normal mobs turn off the bonus passive mobs and disable the natural monsters spawns disable them at the very top of the config natural mobs and naturalistic are different so don't confuse that setting with this one.
Naturalistic can replace all natural spawns if u disable both the Natural passives and monsters but since you still want natural monsters just disable the passives this way you will be seeing bonus naturalistic passives instead or monsters, depends how you set this up.
Just a word on hardcaps, The hardcap is a forced limit that will not let mobs go too high above it even in a normal UN edited by this plugin world 230-400 mobs will be eaten by cave mobs and animals ;).
like I said if your just trying to conserve the CPU usage or just dont see the need fr a world flooded in mobs wasting excess CPU then set the hard cap to about 1500-3000.
3000 is extra as If I recall (it may have changed) Notch default limit on hardcap is about 3000 could or maybe 4000 anyway its under 5k I know that. So knowing this you can make them spawn faster with out using more mobs to do it that's quite easy, Rarity Chances and how many mobs to spawn at a time in bonus and how often will help you balance out the mobs while still keeping a default like hardcap.
@blainicus
How would I set a HardDepend ? Same place as the softdepend only rename it to hard ?
-
View User Profile
-
Send Message
Posted Feb 9, 2012@blainicus
Amazing mod. One thing I hated we built a small city and we don't have block break and etc on but we did want more and more zombies to spawn near us.. yeah they don't spawn in light and that is fine but we seem to notice them not even spawning near players at a certain radius.. I hear people who set their server view distance short also get a big impact on this.
So could you add or maybe tell me how to workaround this a bit :)
-
View User Profile
-
Send Message
Posted Feb 9, 2012http://dev.bukkit.org/profiles/blainicus/ nice!! thank you!
-
View User Profile
-
Send Message
Posted Feb 9, 2012@do6star
I don't suggest you change the hard cap, thats only useful for servers with 1000x spawn rates or something ridiculous.
(Vanilla despawns mobs not engaged in interactions over time, such that even if your spawn rates are 10x you will still never go above 10x the previous average amount of mobs alive at once).
-
View User Profile
-
Send Message
Posted Feb 9, 2012Fantastic plugin! Exploring a die hard world where building forts are the way to survive. Nights are very scary :D
One issue is that I have set the max mobs to 280, to save the server from freaking out, and in daytime, these gets taken by hordes of animals. Animals are turned off in Bonus Spawns and Naturalistic Bonus Spawns. Is there any way animals could just spawn as normal?
-
View User Profile
-
Send Message
Posted Feb 9, 2012@ledhead900
Just make MyWorlds a hard dependancy rather than soft and you should be good to go.
@snitride
The permissions node is separate already, so there's that. Also, you can use /monsterapocalypse just as well. Third, you can open the jar with winzip and edit the plugin.yml to remove the commands you don't like.
-
View User Profile
-
Send Message
Posted Feb 9, 2012Hello there first of all i want to thank you for this great plugin! But there i a conflict with the plugin mobarena both pluings use the same /ma command! Is there a way to change the command lets say from /ma to /mac or something like that? Please help, thanks,
snitride
-
View User Profile
-
Send Message
Posted Feb 9, 2012@blainicus
Awesome, so with this version do edit plugin.yml ? to add a new soft depend for the world manger I use and it will wait for it ?
Edit: I see my idea was implemented about the blacklist blocks, This page is hard to track do you think you could enable the ticket system ?
I have contacted the Myworlds developer who will eventually make his plugin load first but until then this plugin only works on my test server with only about 4 plugins loaded.
Good Work on the update tho the extra settings are working nice just a shame I cannot turn my live server into a surface hell at night :(
-
View User Profile
-
Send Message
Posted Feb 8, 2012great! I'm going to try it right away - thx!
-
View User Profile
-
Send Message
Posted Feb 8, 2012Version 6.0 is out!
MAKE SURE YOU RE-DO YOUR BONUS/NATURALISTIC SPAWN FLAGS.
Download: http://dev.bukkit.org/server-mods/monster-apocalypse/files/21-monster-apocalypse-v6-0/
-
View User Profile
-
Send Message
Posted Feb 8, 2012@keenerb
I see that could be an issue, I personally use the EggCatcher plugin as it allows you to throw a normal egg and it has a configurable chance per mob to catch the mob making it drop a mob egg for that mob type it works great too.
@blainicus hmm, I can see how that would be annoying, but with out those types slimes and wolf deal no damage to anyone or anything. I think it may be just one of those thing your gonna have to keep an eye on and repair every update lol.
On a side note did you catch a look my idea http://dev.bukkit.org/server-mods/monster-apocalypse/#c311
Also would you be able to lower the priority of the start in next build or could you PM with instructions on who to re compile a java document with the priority edited so I can do this manually for plugins so that this one loads up properly on our server.
-
View User Profile
-
Send Message
Posted Feb 8, 2012@blainicus
i fucking love this because it is kool but im 12 i cant give u money sry
-
View User Profile
-
Send Message
Posted Feb 8, 2012@ledhead900
That's part of the reason I can't support wolf/slime damage/hp, they frequently change between the two classes or a private variable. The names in quotations should all work for spawn points, for the most part. I don't do any plugin-side checking of these if they come from spawnpoints.
@keenerb
I'm officially going to make another major version, and this is going to be included.
-
View User Profile
-
Send Message
Posted Feb 8, 2012@ledhead900
Well, part of the problem is that it's in this format:
<eggid> <number> <modid>
So a villager egg is:
/give 383 1 120
I don't know how to translate that to something MA can use...
-
View User Profile
-
Send Message
Posted Feb 8, 2012@keenerb
Should be fine provided you know the correct meta data for the block ID
-
View User Profile
-
Send Message
Posted Feb 8, 2012Is it possible to have a mob get a chance to drop its corresponding mob egg through Monster Apocalypse' custom drop system?
-
View User Profile
-
Send Message
Posted Feb 7, 2012@blainicus
Thx you for your kindness.
I'm stupid mistake