Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Feb 20, 2014If is set OAK_WOOD the zombies don't break wood.
WOOD:1 they can break planks but no wood.
How i set up it so they can break Wood?
Thx!
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Posted Feb 19, 2014After messings with the 4 sections of monsters and countless true/false attempts, here I am asking for elp. I can't seem to get monsters to spawn in certain Y ranges. No matter which combination I use, I cant get spiders and silverfish to spawn beween 50-65 and everything else above. What happens is that they always just all spawn everywhere. On top of buildings which are 150 tall, spiders are spawning.
How to set it up so you can assign monsters to certain Y ranges?
Thnx!
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Posted Feb 19, 2014@Jacold
You'll have to disable non-ghasts in your bonus spawns and use my settings then.
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Posted Feb 19, 2014@blainicus
I have:
I use bonus spawns for all mobs. And I have set:
Midair spawning I have set to false, because of falling damage for all mobs.
This is settings which don't work.
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Posted Feb 18, 2014@Jacold
Bonus spawning doesn't actually force a certain height to trigger spawns. It scans from the player up and down looking for a spot (ensuring the wave spawns). Naturalistic, on the other hand, spawns anywhere and can have a minimum set.
Assuming you have ghasts in bonus spawns and are using bonus spawns for other mobs too, I suggest setting this:
If you are only using bonus spawns for Ghasts, use these as well:
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Posted Feb 17, 2014@blainicus
Right spawn node? So which are valid? I use natural spawn (hostile and passive) and additional mobs ('moar' skeletons, etc + nether mobs and bosses) using bonus spawns.
By the way, Withers don't spawn when set in bonus spawns and skeletons which are spawned by dead monster is bowless and overpowered :)
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Posted Feb 16, 2014@Icefang23
Your second suggestion....so much yes.
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Posted Feb 16, 2014@Thisisplowcraft
Enable zombie world mode and use the zombie breakable block section as a template.
@Silversbane
Not necessarily. This might be a new bug, but it shouldn't affect gameplay too much.
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Posted Feb 16, 2014Thanks you blainicus. I also noticed that when I have nerd polling on the monsters like to nerdpole right through blocks. Well specifically the Sandstone block. Is this done by design?
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Posted Feb 15, 2014How do u add multiple blocks that zombies can dig through?
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Posted Feb 14, 2014@Jacold
Make sure you're setting it for the right spawn node. Naturalistic y min is separate.
@suwako99
What you're asking for is impossible. You can't make a plugin compatible with everything.
@Silversbane
The majority of time nodes in MA are in milliseconds, including that one.
@Adam_Nox
I suggest using worldguard regions. If you don't want to do that, you might be able to rig something using spawn distance scaling.
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Posted Feb 13, 2014Are there any settings to limit these types of spawns in certain areas or at a certain distance from player spawn?
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Posted Feb 13, 2014Is there any other link that better explains nightmare mode? For example is the time in milliseconds?
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Posted Feb 12, 2014i'm sorry, it can’t work with most plugins like epic boss if can solve this problem this plugins will be better!
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Posted Feb 12, 2014blainicus,
Tell me please what must I set in config to force Ghast spawning only at y > 80? Because I'm confused that I have set y min in config but that seems to work poorly.
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Posted Feb 12, 2014@sjoerdtim
They do, but not huge objects.
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Posted Feb 10, 2014Do you happen to know if it is possible to make zombies and skeleton's actually path around stuff with meta aggro range? As this is not currently happening for me.
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Posted Feb 8, 2014@shabicek
PigZombies don't burn in sunlight, they can even fall in lava and not die, this is a standard thing in Minecraft. To the best of my knowledge I doubt this plugin changes that.
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Posted Feb 8, 2014I believe i found a bug. The "burns in sunlight: bool" feature is not working for PigZombie. E.g. for Skeleton, i can toggle this feature on and off and it works great, but looks like PigZombie is not affected by this feature. He never burns on sunlight.
PS: good work, great plugin!
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Posted Feb 7, 2014@conflictxinside
That would be a bug. I'll fix it for the next release.
MA is compatible with other drop plugins when you disable its custom drops, I suggest doing that.