Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Feb 6, 2014@blainicus
I used:
Wish should mean a 1% chance of getting an item, 336:100, when killing a zombie, and got multiple errors:
2:43:48 AM CONSOLE: ERROR]: Could not pass event EntityDeathEvent to Monster Apocalypse v<16.0> 2:43:49 AM CONSOLE: java.lang.NumberFormatException: For input string: "1.0:100" 2:43:49 AM CONSOLE: Source) [?:1.7.0]
...repeatedly up until a crash. Did I mess up the syntax?
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Posted Feb 6, 2014@conflictxinside
This will work, it's undocumented.
- (item enum or ID):(count):(chance):(data value)
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Posted Feb 5, 2014Suggestions: add options to make all aggressive mobs have the mega aggro ability with the custom speed. Make it so that the need poles and air bridges dissipate after a configurable amount of time.
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Posted Feb 4, 2014Is there a way to add sub-ID items to a mob's drops (when killed)?
Currently, the string-type name is used in the sample config - such as LEATHER instead of 334. I would like to add some drops that use custom sub-IDs, 5:1 would be spruce planks, etc.
The default in the sample config begins like this:
Zombie: drops: - LEATHER:1:5.0 - LEATHER:1:5.0 - LEATHER:1:5.0 - LEATHER:1:5.0
I would like to add a drop with a value of 417:96. Is there currently a way to do this, or can one be added in by using a different separator like a tilde instead of a semicolon?
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Posted Feb 3, 2014@sinfulgodofwar
It's used for mega-aggro and custom health.
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Posted Feb 3, 2014I don't really know why but with this plugin installed my servers ram slowly grows and grows until it crashes. While without this plugin installed it stays at a nice 700MB's of ram. Any idea's why that may be? Maybe a leak in the plugin?
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Posted Feb 1, 2014Sorry!! I am a Taiwanese player.
Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section. What you want to delete the command?
Monster experience, I looked config, or can not find the command to set the value of experience.
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Posted Feb 1, 2014@v0212345678
Read the tutorial in the description.
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Posted Feb 1, 2014Want to help me solve the problem.
In the world of the individual can have different settings? For example: World A, World B World A: zombie vitality 100 World B: zombie vitality 200
Also you can set a monster experience it?
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Posted Jan 29, 2014For the interested, I'll share a Let's play link on some gameplay of what we have done with Monster Apocalypse (quite a fun watch). Gehenna, a really evil place:
http://youtu.be/DXorCwaU3Ks?t=9m22s
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Posted Jan 29, 2014@predawnia
You can't with MA. Valid 'slab' block enums are:
@sackboy_lbp
Try enabling zombie world mode, running the server, then disabling it and rerunning. It will generate config for you.
Also, in bukkit.yml, replace these lines:
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Posted Jan 29, 2014I want to make it so only zombies spawn and they don't burn in the sun. I allowed only hostile natural spawning and only allowed zombies to spawn naturally and let them have bonus spawns. But when I reloaded the server and went back, the only mobs spawning were skeletons? I rechecked the config and skeletons were NOT enabled to spawn.
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Posted Jan 29, 2014@blainicus
How do you specify slabs like cobblestone slab for block that zombie can break?
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Posted Jan 28, 2014@Eternalize67
You should disable monster and animal spawns in your multiverse and/or bukkit configs when using monster apocalypse, generally.
@sharpshooter2319
Enable worldguard spawn flag checks?: false
Set the monster spawning flag to false in your region as well.
Worldguard should work to block spawns for vanilla by default.
Unfortunately Monster Apocalypse does not support AI pathfinding changes to worldguard regions, however there are several other useful functions such as disabling block destruction, damage, explosions, etc built into MA.
@AETech
Unfortunately not with MA.
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Posted Jan 27, 2014Is there a way to make un-dead horses spawn? Possibly even with mobs riding them?
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Posted Jan 27, 2014Im trying to make it to where the mobs dont spawn AND DONT ENTER a world guard region. How would i got about this?
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Posted Jan 27, 2014Ok but my question if : for multiverse, should i set false for monsters and animals?
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Posted Jan 27, 2014@predawnia
http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
@Tacoaloto
Could be worldguard or something else.
@Pandamatak
Witches are intentionally omitted. Any plugin managing witches should be compatible.
@Eternalize67
It should work with Multiverse.
@totobrother
You can't.
@Jacold
Noted.
@scooterA
You'll have to do that manually.
@Icefang23
Sounds like a confliction with your biome plugin.
@Cryices
Thanks.
@stupig2013
You can't. Try witch or giant plugins, they should be compatible.
@AETech
Try disabling custom health and damage.
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Posted Jan 25, 2014Good plugin~ but I found that i can't control the spawn of witch and I just want to make giant aggressiveness , how can I add the config by myself ?
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Posted Jan 24, 2014This is impressive! xD