Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jan 21, 2014@Icefang23
Wither Skeletons is only mob that not spawn for you? Look at your latest.log file and search for a MA startup message.
@Eternalize67
Line 9: Enable natural hostile spawns?: true
Line 10: Enable natural passive spawns?: true
Set it to false, it should works. It's vanilla spawns.
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Posted Jan 20, 2014@Jacold
I set the config just for the zombie and wolf can spawn and not the other monster or animals, wolf are hungry too. But with multiverse, if i set the spawn for animals and monsters to false, there's nothing, and if it's true, there's skeleton, creeper and other :/
Here is my config : http://pastebin.com/tvEuHt63
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Posted Jan 20, 2014im having an issue where wither skeletons will not spawn. Im also having a mob properties issue with one of the worlds I replaced with a different one with the new biome update, The world name is the same as the old one and it is listed on the config file. can you help me solve this or push an update to fix this?
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Posted Jan 19, 2014@blainicus
Any chance you would consider putting in a timer or adding a manual kickoff.
The idea is announcing an impending apocalypse in say 3 weeks. Players have that time to fortify and build alliances. at the end of three weeks we'll take a worldrebuild snapshot and then the apocalypse kicks off for a week.
At the end of the week, worldrebuild restores the snapshot and the apocalypse is over until next time.
Thanks and thanks for building this plugin.
We are currently running 1.6.4 until all out bukkit plugins catch up to 1.7.2.
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Posted Jan 19, 2014@blainicus
I have some errors when enabling hit potions effects:
http://pastie.org/private/7kp6gipwd5so71gdulbn4w
Potions effects works, but not all. I've used ofc names from jd.bukkit.org (enums)
I know, that's caused by adding lines about potion effect to mobs like enderdragon and blaze. Can you add support for potion effects to all mobs please?
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Posted Jan 18, 2014Hello I have enjoyed this plugin since 1.3.2
Recently, I put it in my server again, and something is odd.
I just set "(Building straight up): true"
and set "(Building across gaps): false"
Zombies are make straight up building correctly.
But the problem is Zombies start to make straight-up-building too far distance to reach player
I remember that older version was not acting like this.
i just want to make zombies approaching players and make a straight-up-building.
How can i make it? my version is 15.0b for 1.6.4
If you help me it very happy to me
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Posted Jan 18, 2014@Eternalize67
You have set correct world in config? Yes, it works flawless with MV. I have not modify anything in MV to use MA.
"It doesn't work for me" don't tell us too much. Explain your problem, I'll help you if I can :P
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Posted Jan 18, 2014Hello,
It doesn't work for me, but the config is correct. The plugin can work with Multiverse? If yes, should i set monsters and animals false?
Some help please !
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Posted Jan 14, 2014Are witches missing from just the config or is there no way to change their properties (like spawn rate) at all?
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Posted Jan 14, 2014Sad face. zombies destroy blocks like expected. but the blocks come back instantly. I checked and disabled creeperheal and the same effect happened.. not sure what's going on
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Posted Jan 13, 2014How do you make it break stained glasses and hardened colored clay? I can't seem to find the materials to put into config. Anyone knows?
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Posted Jan 11, 2014@blainicus
So does zombies-breaking-blocks work on version 16 (and CB 1.7.2 builds)?
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Posted Jan 10, 2014@bizzig
Nope.
@BeardedMystery
Witches are indeed missing.
@d49s7
You're probably using creeperheal. Support was added for it a while ago. Also, the node you're looking for is super arrows.
@bizzig
It scales up the spawn rate over time in a manner similar to arena minigames.
@Typical_Name
I haven't checked yet.
@Junrall
Enable all other monster properties?: false->true
And your radius is 20x the radius of a creeper explosion, I suggest turning it down. Arrow explosion radius: 20.0->1.0
@smirnoff666
Try zombie world mode, and make sure your world name is set.
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Posted Jan 9, 2014the only thing that is spawning are skeletons, even tho i have it set up for a lot of other mobs to spawn too. am i missing something?
also, if i leave the area they all disappear. please help...thank you.
im using 16.0 for bukkit 1.7.4
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Posted Jan 7, 2014Hello all,
I'm trying to get skeleton arrows to explode on impact and am unable to create the correct setting for this.
I'm using Monster Apocalypse v15.0b for 1.6.4 with mcpc-plus-1.6.4-R2.1-forge965-B203
Will someone please take a look at my config and tell me what I'm doing wrong? http:pastebin.com/Wtj9bH5R
Thanks so much!
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Posted Jan 7, 2014@blainicus
Any word on whether the error with skeletons was broken by the update? I'm not sure why the update would affect the firing behavior of skeletons, but that's the only explanation that sounded plausible.
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Posted Jan 5, 2014Can someone explain what nightmare mode is? Theres no real explanation on here, as far as I can see, nor anywhere else. The nightmare mode page gives a slight explanation, but I still don't understand it.
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Posted Jan 4, 2014Blocks that zombies break are being replaced after a little while 1 by 1. Is that something in this plugin now? Or is it coming from another plugin. Also I cant seem to make skeletons more accurate. How would I do that?
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Posted Dec 31, 2013Would it be possible to add an Armor / Weapon node to Advanced Monster Properties?
As I have it set to spawn certain mobs instead of others with different stats, this would make it easier on the players to visually see the difference in the Mobs. Also are Witches enabled via Config, I noticed that they were indeed completely missing from the generated Config File.
And thanks for such an awesome plugin!
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Posted Dec 30, 2013Is there a way to reload the config without reloading the entire server? Like "/ma reload" or something similar?