Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
-
View User Profile
-
Send Message
Posted Nov 12, 2013@kane121212
I don't know what you did wrong but you really messed up the text formatting in your config.
-
View User Profile
-
Send Message
Posted Nov 5, 2013Maybe you could allow spawning mobs from eggs ignore blacklist
-
View User Profile
-
Send Message
Posted Nov 3, 2013Please, make your plugin compatible with HealthBar. You don't need all that complex NMS stuff, just livingEntity.setMaxHealth(...) and livingEntity.setHealth(...). Nice plugin, btw :)
-
View User Profile
-
Send Message
Posted Nov 2, 2013Mega-Agro dosn't use the post-1.2 AI? :(
-
View User Profile
-
Send Message
Posted Oct 31, 2013@Disgusie
No problem.
-
View User Profile
-
Send Message
Posted Oct 31, 2013I'm sorry, I figured this out. I misunderstood how Minecraft / Bukkit works. You probably already know this. The majority of non-hostiles are generated with the map, and do not despawn when a chunk is unloaded, they are saved in it. Because they are saved in unloaded chunks, most plugins won't kill them off with a /kill command, and after-the-fact rules about spawning don't have an effect since these are already spawned.
After getting the exact same problem with four different spawn-control plugins, I finally realized this. Luckily I use TerrainControl to generate my map, and my server isn't live yet, so I was able to re-generate with no sheep. Now I'm starting to test Monster Apocalypse again.
Thank you!
-
View User Profile
-
Send Message
Posted Oct 27, 2013@Disgusie
Try using entity replacements to bats, if you still see normal mobs then they are not being caught by MA for some reason.
@ROTUstaff
Nope. Gotta update imports. Some functionality might work though.
@nullschritt
Creeper heal and Monster Apocalypse digging are compatible due to author collaboration.
-
View User Profile
-
Send Message
Posted Oct 27, 2013Hello, I love the idea of mobs being able to dig through blocks, but is there any way you could emulate explosion/fire damage to destroy each block?
I ask because there is a plugin called creeper heal, which after x seconds, heals explosion and fire damage, thus if your plugin used this damage method, the damage could be automatically undone after x seconds. (:
Would you consider making this change, if possible?
-
View User Profile
-
Send Message
Posted Oct 27, 2013Is the currently released version of this plugin expected to work with 1.7?
-
View User Profile
-
Send Message
Posted Oct 26, 2013My world is pre-generated to -3200,-3200 -> 3200,3200, so there should be no new chunks generating near me at 0,0, and I am running /killall commands as soon as I log in, which should take care of existing creatures. I have a freshly generated config with those two lines you mentioned set. My testing server is 1.6.4-R1.0 with no other plugins except Essentials, Multiverse and yours, 15.0b. In my testing config I've only modified the two lines you noted, and the one with my world name, yet sheep keep spawning. I then tried disabling every mob in the list, but all of them continue to spawn.
I must be doing something else wrong.
-
View User Profile
-
Send Message
Posted Oct 26, 2013@Disgusie
enable spawning changes:true
natural->sheep->spawn:false
Please note that this will not affect existing sheep, nor sheep loaded by a chunk generating.
-
View User Profile
-
Send Message
Posted Oct 25, 2013I feel kind of dumb asking this. I was under the impression that I could use this plugin to control the spawning of every mob on my server. Am I incorrect in that assumption?
I've been trying for a few hours to figure out how to configure it so that zero sheep would ever spawn. I've played around with the following settings:
Enable natural passive spawns?: Enable spawning changes?:
and all of the settings under: Natural: -> Sheep: as well as a bunch of other settings, but can't seem to figure out a way to completely stop sheep from spawning. Am I confused? If this is possible with this plugin, what would be the minimum config changes from default to disable sheep entirely?
I am currently working with a completely clean server setup consisting of only Bukkit and this plugin, and get no errors at all.
-
View User Profile
-
Send Message
Posted Oct 25, 2013@blackcat124gt
Yes, it supports multiverse in particular.
-
View User Profile
-
Send Message
Posted Oct 25, 2013@roguetrooper593
Perhaps you guys have the wrong world name set, or neglected to set up a breakable blocks list.
-
View User Profile
-
Send Message
Posted Oct 24, 2013@Alex Yeah im having same problem too. They wont break anything and ive tried enabling flags for world guard. Nothing seems to work. Any ideas?
-
View User Profile
-
Send Message
Posted Oct 24, 2013This supports multiworld right? I want to use something like this for a halloween event world but I don't want this to effect the standard world.
-
View User Profile
-
Send Message
Posted Oct 22, 2013@DJSquidVicious
Create a config using zombie world option to see the right setup.
-
View User Profile
-
Send Message
Posted Oct 22, 2013Hey, I'm having trouble posting more than one block enum in the attackable block section for zombies. Is there some syntax I'm missing?
-
View User Profile
-
Send Message
Posted Oct 21, 2013@alexinski
You might have a worldguard problem, or you may have set the wrong world (assuming your config is set right as you say).
-
View User Profile
-
Send Message
Posted Oct 19, 2013Hi. I have a problem about the zombies breaking things. I have checked the config file and got all the right things going, but the zombies don't break or place blocks like supposed to. Please help me! Thanks!
-Alex