Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Sep 29, 2013@kowuaou
From what I can tell, you haven't enabled any MA modifications. MA does nothing by default.
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Posted Sep 29, 2013Hi, could you please help me? I am using this plugin and it doesn't do anything. Note - I've got ExtraHardMode too and also I am using MultiWorld and Multiverse. I am trying to test this plugin on the a seperate world called Extreme_World. Here's the config of your plugin. I am sure I did everything right.
http://pastebin.com/qgkGR4YN
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Posted Sep 28, 2013@daPoseidonGuy
It's at the top.
@XI_NANU_IX
I haven't tested it but I expect it would be fine.
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Posted Sep 27, 2013is this plugin compatible with CustomSpawners? Id like to use this, but CustomSpawners is essential to my server.
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Posted Sep 26, 2013how do u enable zombie world, and i dont see anywhere i can write the monster allowed blocks to break
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Posted Sep 26, 2013Could you make a 1.5.2 UPDATED version of this plugin PLEEEAAAASE ??? :D
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Posted Sep 25, 2013@RaesWolf
http://dev.bukkit.org/bukkit-plugins/monster-apocalypse/pages/spawn-points/
@Camaroz1
You can either use naturalistic bonus spawns in one world, and bonus in another, or run two instances of Monster Apocalypse.
Monster Apocalypse is not compatible with heroes.
@daPoseidonGuy
Set up a list of blocks for them to break under advanced zombie properties. If you need help doing this, enable zombie world mode and it will generate a list for you (as well as over-writing a lot of other settings).
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Posted Sep 24, 2013zombies dont seem to be breaking walls even though i have it enabled in the config. i am running 1.6.2 plz fix
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Posted Sep 24, 2013how can i set another world with spawn setting different? p/s MA cant pass damage setting of heroes plugin. Can you make it override heroes?
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Posted Sep 23, 2013Command reference please?
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Posted Sep 23, 2013@Jarrett78
I'm waiting for 1.6.4 as a file option.
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Posted Sep 21, 2013How long should we expect to wait for an update?
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Posted Sep 21, 2013Doesn't work with Minecraft 1.6.4
This is just a part of the error, I couldn't get more copied, http://pastebin.com/rxfaWhm5
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Posted Sep 20, 2013So we are wondering about Giants. We want them and have tried lowering the spawn rate tremendously but they seem to spawn at an alarming rate regardless of what numbers we do its like it never changes.
Any ideas or thoughts on this?
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Posted Sep 20, 2013Please update ASAP. Plugin broke in 1.4.6 update.
Thanks. :D
LOVE YOUR WORK DUDE!
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Posted Sep 18, 2013@Ian6786
Enable the worldguard check in the MA config, and set your region to:
Enderman-grief: deny
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Posted Sep 17, 2013How do i stop them from building in a area that is claimed by world guard? Currently my spawn point isnt very safe.
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Posted Sep 16, 2013@Jacold
Unfortunately, I've already optimized them. Most of the delay comes from accessing craftbukkit commands, and is out of my control.
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Posted Sep 15, 2013Hi, blainicus. Is there chance to improve torchdestroyer and wallattacker events? It's one of my problems with TPS going down. Here you have paste from timings:
http://pastie.org/8328998
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Posted Sep 14, 2013@SovHed
You have some issues with your config.
@ROTUstaff
Bonus spawns are much more controlled and wave-based. They also focus on above-ground. Naturalistic spawns are just like vanilla.
@dragonlover956
Make sure you're not on peaceful mode.