Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Sep 14, 2013zombies dont seem to spawn in my world at all even when I have the zombie apocalypse mode is activated
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Posted Sep 12, 2013@blainicus
I'm having the same problem as DJNinjaLegend. I use only naturalistic bonus spawns on my server, no vanilla or bonus spawns.
Do you mean to say that if I turn off naturalistic bonus spawns and instead use bonus spawns with the same settings, it will work the same yet I will be able to limit the amount of mobs?
If so, what would be the advantage of using naturalistic bonus spawns?
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Posted Sep 12, 2013I have enabled Pigzombie aggression and set the plugin to run in world & DIM-1 which is the nether.. Pigzombies spawned in the overworld are aggressive however the pig zombies in the nether are passive until attacked. Any thoughts?
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Posted Sep 12, 2013@Deltanon
No, but you can make them hostile.
@DJNinjaLegend
I suggest disabling all vanilla spawns (animals too) in bukkit.yml and using Bonus Spawns (not naturalistic). This gives you direct control of the spawn count and all of the mobs appear above ground (if your players are above ground).
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Posted Sep 12, 2013Is there a way I can limit the amount of mobs that spawn? Because over 400 zombies often spawn at night which causes my server to lag an awful lot and the zombies moving is quite choppy and they take a while to start burning in the morning. Is there a way I can make a maximum mobs type thing?
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Posted Sep 12, 2013Is there a way to enable megaAggro for the wolves, that perhaps I'm overlooking?
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Posted Sep 10, 2013@Brottweiler
The terrain plugin name is Cityworld.
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Posted Sep 10, 2013In your second screenshot, is there a custom terrain generation? I've been on one server before which was some kind of acopalypse server, which had a terrain generation which was an infinite city, with sewers that had diamond blocks, gold, clay, brick, iron, lapis, etc. And chests with loot. I am pretty sure that was custom, but in the second picture, is there such a terrain generator? How can I find this in that case?
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Posted Sep 9, 2013@bryceiphone
No, you need mega-aggro to break blocks in melee range.
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Posted Sep 8, 2013@blainicus
Ehhh would that make them destroy the wool or make them destroy the wool from a massive range?...
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Posted Sep 8, 2013@bryceiphone
Enable monsters attacking from a massive range?: false
Enable that.
Enable monsters attacking from a massive range?: true
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Posted Sep 8, 2013My zombies will not break my wool which I tell them to break as walls. Can someone help me? My config: http://pastebin.com/fHU8HG5r
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Posted Sep 4, 2013... I so have the perfect planet for this on my server...
Ill have to upgrade our server a bit first tho.. this may proove too popular lol
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Posted Sep 4, 2013@xphoenixxx
Yes.
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Posted Sep 4, 2013So am i right to infer the following capabilities to this plugin:
Imagine left for dead or dayz where the mobs will rip apart walls or even hills to get at you..
Imagine going for a walk and a zombie digs its way out of the ground and chases after you... and doesnt die in the sun..
Imagine relaxing at home in your zombie proof bunker, and a zombie rips open a window or wall and grabs at you...
Imagine sitting on top of an obsidian mountain thinking you are safe from zombies.. ..then they start piling dirt and cobble up to climb up and get at you..
Would this be correct?
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Posted Sep 4, 2013@Heqaiunushema
Bonus spawns are wave-formation mob spawning around players, naturalistic bonus is a rewrite of vanilla spawning which allows you to change spawn rates.
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Posted Sep 4, 2013Question what dose Bonus Spawns, and Naturalistic Bonus Spawns do exactly. Could use a bit more in-depth details on the function of those to options in the config file.
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Posted Sep 1, 2013@EvilWitchdoctor
1. No, however Zombie World mode sets up an extensive list.
2. You can already.
3. Enable mega-aggro and check your worldguard settings.
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Posted Sep 1, 2013So yeah, idk if my questions have been asked before, but with so many comments I'm just going to post them:
1. Is there a way to allow zombies to break ALL blocks without adding them each individually?
2. Could you make it so that I can use item IDs for droped items from mobs instead of the names?
3. My mob are not creative nerdpoles or airbridges, although I have enabled it both for the individual mobs and at the top of the config
By the way I love your plugin and I think I will donate to you ;)
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Posted Aug 30, 2013@Jarrett78
If it's an issue of performance you can't handle, then turn it off. Worldguard flags are used to restrict what areas monster apocalypse abilities can be used. They are covered in the config page.
http://dev.bukkit.org/bukkit-plugins/monster-apocalypse/pages/config/
@mroos
You haven't set up your natural bonus spawn proportions. Chickens are spawned to protect your server from this error.
@Brocodo
Use Creeperheal, Monster Apocalypse is compatible with it.