Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Aug 29, 2013Can you make it so that the terrain regenerates after a certain time? So the map will not look fked up after somone hasn't been in an area for 30 minutes?
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Posted Aug 29, 2013Please help, so i adjusted the natural bonus spawn rates and now it spawns everything as normal but has a massive amount of chickens spawn.
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Posted Aug 28, 2013@blainicus
Those flags are?
And when night falls it's eating my CPU. I have 8 players on right now and 3GB of RAM. TPS is 11.
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Posted Aug 27, 2013@Unixion
Dirt blocks take 10 seconds for one zombie to break:
- DIRT:10
Add more lines to the list for more blocks. A very nice block health list is generated when you enable zombie world.
@Dragynrain
Monster Apocalypse is not a mod, and the config is not programmed to detect mod Entities.
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Posted Aug 27, 2013Is there any possibility of using this to control new monsters added by forge mods on a MCPC server? If so, how would one go about adding new monsters to the configs?
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Posted Aug 27, 2013Hi, I need help, I want the zombies break all the blocks. But I don't know how to do with this line. - block: seconds Thank you for helping me!
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Posted Aug 26, 2013@erik1988
No.
@mroos
This functionality is already in mature development (complete with extra features).
@Heqaiunushema
You will want to increase your mega-aggro range and spawn more mobs. A good example you can look at is the zombie world config option. Be careful, it will over-write your config.
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Posted Aug 26, 2013Greetings, I have a question, In the past versions of this use to get a good amount of mobs form the mass aggro, and atm we are barely getting a small amount. I'm not sure if I'm doing something wrong, I have in enabled on the world I would like. Also, having issues with Zombie Pigmen, We like them to be aggressive so we enable that to, but some how it getting overridden. Again, not sure if there something I'm not understanding. I enjoy this plugin very much, makes thing more of a challenge, witch of a lot of us on my server we enjoy that.
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Posted Aug 26, 2013@blainicus
If that is possible i think having control over block breaking would be an amazing feature in a future version. For example you could make common blocks like wood easy to break, forcing people to work harder to get a strong base, then have certain blocks like obsidian impervious to block breaking. Is this possible and not supported yet or not possible?
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Posted Aug 26, 2013Is it possible to have bonus spawn of baby zombeis? If so how?
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Posted Aug 25, 2013@donsavage1
That functionality is not supported.
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Posted Aug 24, 2013Can I put an item id and its data value in '' marks to specify an item id and data value? For example if I want stone bricks to break after 30 seconds and cracked stone brick to break after 10?
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Posted Aug 24, 2013@Jarrett78
Either have it disabled or use worldguard with MA worldguard flags.
@ROTUstaff
There's nothing you can do to prevent it now. Turn your spawn rates down if it's a recurring issue.
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Posted Aug 24, 2013@blainicus
There were other people on the server at the time, so I'm not referring to the vanilla "In multiplayer, despawning does not occur while there are no players in the game" thing. The problem is that huge quantities of mobs are persisting in unloaded chunks.
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Posted Aug 24, 2013Is there any way we can make monsters NOT nerdpole in certain areas?
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Posted Aug 23, 2013@erik1988
Creeperheal is compatible with Monster Apocalypse block operations.
@Melekaiah
Yes, the name needs to match.
@ROTUstaff
It's a vanilla feature that can't be disabled.
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Posted Aug 23, 2013I have a very urgent problem, please help!
Mobs are not despawning as they should be! After logging out, waiting half an hour, and logging back in again, mobs were still in the same places they were when I logged out. Normally, mobs would have long despawned by this time. Is this a bug or feature? If it's a feature, am I overlooking a config option to turn it off?
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Posted Aug 23, 2013@blainicus
Sorry to be newd but that did not work either.
Im thinking maybe i did somethign wrong while editing the original plugin.yml inside the renamed Jarfile.
is it only the "name: xxxx" that needs to be changed?. along with removing the commands section?. and needs to be ranamed to same name as the Jarfile itself?. in my case MonApocEnd.jar
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Posted Aug 23, 2013Is it possible to make it so the things the zombies build is removed after a while? they build so many ugly towers. Like when I was standing on mountain allot of them started to make towers in the middle of the dessert, instead of just walking up the steps.
I would like them to be able to build their way up, but the way it works right now, I just had to disable that feature. So if their is a way to remove what they have build every morning or just after a couple of seconds like creeperheal, it would be great. Alternatively make it a option that makes them less aggressive, like just build when they are within 10 blocks from you or something.
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Posted Aug 21, 2013@Melekaiah
Try a fresh config with only the world name changed.
@RadShad
Yes, it is working.