Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Aug 21, 2013Are you still able to use your health API? I tried using it and it wasn't working. I've done things like this before so I don't think I was doing it wrong.
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Posted Aug 21, 2013having a bit of trouble doing the multiple config thing for different worlds.
Ive created the new jar file, and ive gone in and change the name in the "plugin.yml" within the jar file, removed the commands section.
Im not sure how i disable the /MA command in the second config,
i have checked all world names but im getting a configuration error report in the console.
2013-08-19 23:17:05 [INFO] [MonApocNether] Enabling MonApocNether v<15.0> 2013-08-19 23:17:05 [INFO] Monster Apocalypse: Config error, check your config font and format!
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Posted Aug 19, 2013@Squawkers13
I am not having that problem with /butcher.
@GalacticNInga
Make sure you have mega-aggro enabled, you are not opped or de-aggro permission is disabled, and you are in survival mode.
@Spiritwind51
Creeperheal will do this.
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Posted Aug 18, 2013You should make it so that you can configure it so the blocks zombies place disappear after a time :).
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Posted Aug 18, 2013I'm trying to change the aggro range for Mob Arena spawns. What do I do? I changed the Mega-Aggro range to 180 y, 100 x and zombies don't even look at me when I'm 50 blocks away from them
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Posted Aug 16, 2013Essentials /killall throws a giant scrolling error in an apocalypse world!
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Posted Aug 15, 2013@FlameMatch
Those issues are unique to you, not sure how to solve it. Zombie world is dependant on lighting levels and player count, if you have modded NPCs flagged as players those will spawn extras.
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Posted Aug 15, 2013@FlameMatch
So now its resetting again. I had it working for a little bit. Im naming and renaming the world and stuff but it just keeps resetting...? Help please? It almost seems like something about /save-all messes something up, but i might just be imagining that. Thank you for your time!
and it only seems to reset when i close the config box, if i leave it open then it stays but it doesnt apply to the game.
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Posted Aug 15, 2013@blainicus
The world name was already set accordingly, but deleting it and rewriting worked some how lol. i greatly appreciate your help. Another question though, do more zombies spawn to the amount of people in the area? Because I have npc's (sentries from citizens 2 plug) in a market area and now they are getting completely over run by zombies (which isnt too much of a big deal, i can just make more/stronger sentries) but when im by my self well away from the market i seem to acquire a measly 6 zombies. Is there anyway to make some areas more/less difficult than other areas?
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Posted Aug 15, 2013@FlameMatch
Set your world name.
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Posted Aug 14, 2013Please disregard my last comment. I got everything to work and Have to say that this is one of the best plugins I've ever used! Thanks so much!
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Posted Aug 14, 2013@FlameMatch
Its probably a really obvious and stupid answer. I'm terrible at modding and putting in plugins. I have no idea what most of the configurable options even mean..
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Posted Aug 14, 2013I don't know what else to do. I'm trying to make a zombie apoc server but none of the config was working. Then i found the preconfigured option, and just to play around i set it to always night in the config. and when i joined the server, it was day...lol. So i went back into the config and everything was reset to default (thats when i noticed it first that it was even doing that). I dont know why its resetting. I know it sounds like im just not saving the file before closing it, but trust me I am.
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Posted Aug 13, 2013@DrRedAxel
The first thing is number 2 on the config, keep that at false. The second was removed in 15.0a.
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Posted Aug 13, 2013I have multiple worlds and having Zombie mode auto /Gamerule doMobSpawning false is really annoying, what config disables this?
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Posted Aug 12, 2013@blainicus
Hm I felt like they noticed and started attacking me only when I got really close to them when testing it out in vanilla. It would still be a cool feature for the plugin if added :) I'm also trying to set the config so that zombies won't slow down like 5 blocks behind me when chasing(even at speeds like 2.0+), making me able to escape by only walking forward... no success so far, can you give me advice please?
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Posted Aug 11, 2013@Xickle
They do that in vanilla.
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Posted Aug 11, 2013I've noticed a bug when you drink an invisibility potion the zombies still see and attack you!
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Posted Aug 11, 2013@Jacold
Try the new zombie world option on a fresh config. I can't help if you if you can't help yourself.
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Posted Aug 10, 2013So... I think I give up.
We still have:
- squids spawning on land (so we don't have squids)
- one type of villagers
- no NPC zombies
- no option where mobs can pick up items
- slimes on icy biomes or deserts
- and ONLY one type of horse and NO mules...
- no spawning Wither when building totem
Will you fix it? Or may I look around for new hardcore PvE plugin?