Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jun 2, 2013Hey I have a problem, for mob drops, can I use Item ids? Or do i have to use the names? Because, whenever i do the id, it doesnt work.
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Posted Jun 2, 2013Is there a command to reload the config from within console or in-game, without restarting the server???
I'm also seeing the crazy blipping silverfish when I look down. Even when flying, and with silverfish spawning turned off via Multiverse. 14.0D
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Posted Jun 1, 2013@RavenWT
Definitely not, I'll bugtest that next round.
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Posted May 31, 2013Thx for update :) But i'm having trouble... My zombies cannot destroy Fence, even with Fence in block break in config file... Is it normal?
Thx :)
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Posted May 30, 2013Hi I keep seeing silverfish in the 2 worlds that have the plugin running when I look at my feet, i have v14.0d
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Posted May 30, 2013@h8crew
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
If you give up, use this:
http://pastebin.com/Uim3UVa1
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Posted May 30, 2013Can someone point me in the right direction? I can't get this plugin to spawn anything.... at all. 0 mobs in my world. All I want is a ton of zombies, all the time, day and night. I don't care about anything else. I figure that would be easy to configure but nothing seems to be working. I've tried spigot and bukkit, both with the same results and the world name is correct in the config.
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Posted May 29, 2013Can you make self destructing creepers? Similarly to the delay before zombies piller up, can you make a delay to where if a creeper cant get past a wall they blow up with x force?
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Posted May 29, 2013So what about NPC Zombies? They spawn only from monster spawners.
What about picking up items by zombies? Only zombies from spawners can.
What about Squids? They almost always spawn on land and they suffer.
What about min and max light to spawn for each mob? Animals still can spawn only at night.
I still wait for these features :/
And one additional question: This is MA "feature" that 3 monsters are spawned from single monster egg? Ofc. including Villagers that always spawn at farmers. Next thing is no way to spawn named monster from monster egg.
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Posted May 28, 2013@blainicus
I use VanishNoPacket, the specific part of it is the nofollow function.
http://dev.bukkit.org/server-mods/vanish/pages/commands/
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Posted May 27, 2013@donald1440
It depends on how the other plugin was coded.
@dornalmidian
No problem.
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Posted May 26, 2013@donald1440
It will inflict the set damage up until a strange state of the zombie, that you can never one-shot kill a zombie.
This is usually due to the damage plugin not being compatible with the Monster Apocalypse AI.
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Posted May 26, 2013Thank you for still updating this. The last three servers we've built, this was the main plugin.
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Posted May 26, 2013If another plugin changes the amount of damage a weapon make. And then someone hits a mob that have changed hp with this sword. How will that work?
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Posted May 26, 2013@Victor_Psycho
I'll look into it. Which plugin do you use for vanish? Does it have an API? If you had a special plugin made to give deaggro to players who are vanished, that could be a workaround.
@donald1440
Yes.
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Posted May 26, 2013Is it possible to change the amount of time monsters use to destroy individual blocks?
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Posted May 25, 2013@blainicus
"7. MA doesn't support vanish, but creative mode will stop this."
Unfortunately that's a deal breaker for me, I don't give my admins creative. Is this something that's just outside the realm of possibility?
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Posted May 25, 2013@ManBeastPigDev
Spawn points are optional.
@Victor_Psycho
3.
Only enable bonus spawns on one world?: false->true
'Bonus spawn world name:': Valhalla
Only enable naturalistic bonus spawns on one selected world?: false->true
Naturalistic bonus spawn world name: Valhalla_nether
4. Known, disable mega-aggro for spiders if you need to.
7. MA doesn't support vanish, but creative mode will stop this.
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Posted May 25, 2013Any way to make it work without spawn points? I would just like a zombie nightmare i can turn on or randomize. Bu the players are all over the maps usually so spawn points are no good for that.
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Posted May 25, 2013Day 4 test results:
Monster Apocalypse version 14.0d
My current config file is: http://pastebin.com/Sr6XA4Md
1) Natural vanilla spawn rates (line 830-1005) if they’re set to anything above 100.0 then all redstone devices run just slightly to slow and all garbage collection (bukkit.yml) occurs faster than its supposed to.
2) Using a skeleton egg in the nether results in an explosion. All wither skeletons explode upon spawning in the nether. Prism (similar to logblock) says that “witherskull” destroyed the blocks, CoreProtect says a wither caused the damage.
3) If “bonus” spawns are enabled ghasts and other nether mobs spawn in the overworld, even if they’re set to false in the bonus spawns section. (line 83-161)
4) Silverfish still are flashing at player’s feet.
5) A significant CPU increase was noticed when switching from 14.0b and 14.0d, no change in config file (went from 40-70% range to steadily at 100%).
6) Zombiepigmen are not aggressive despite configuration setting. (line 54)
7) Vanished admins are followed by mobs. (mobs don't follow if this plugin is disabled)