Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted May 6, 2013@DarkRyuZ7
That's just part of vanilla minecraft.
@Toxxic3D
There is no night extension option. Only permanent night.
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Posted May 5, 2013Can we have an option to disable the longer nights, because the skipping backwards every few seconds lags the server greatly.
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Posted May 5, 2013Okay, sorry for my bad english, i'll try to explain.
I've enabled Monster Health and Monster Damage.
My Users are fighting against Creepers.
The Creeper Explodes.
Player A wears Armor -> Full Health after Explosion
Player B has no Armor -> Half of his Health
Explosion damage in Worldguard is True.
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Posted May 5, 2013@DarkRyuZ7
maybe explosion demage is set to fals in worldguard ?
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Posted May 5, 2013@DarkRyuZ7
I'm not sure what you're asking, the grammar is too poor.
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Posted May 5, 2013Can it be, that if the Users wear Armour, they will dont have to take care of the extra damage?
Seen on my server... Iron Armour -> Ghast do no damage Creeper exploding -> they only get kicked by explosion...
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Posted May 5, 2013@InfroCZE
You have to type them all. This isn't out of programming laziness; rather if I added this option more people than not would have it abused by their users at some point.
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Posted May 5, 2013And another one :) Is it somehow possible to select all blocks for zombies to break or do I have to type them all?
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Posted May 5, 2013A new playthrough video, featuring yours truly!
http://www.youtube.com/watch?v=rHwaBpXT8vo
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Posted May 4, 2013@InfroCZE
I've debated the feasibility of this before and it's not going to be possible.
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Posted May 4, 2013AWESOME! Thanks for the update. Now I have my Custom Drops again! : )
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Posted May 4, 2013Doesnt matter...found it :)
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Posted May 4, 2013would it be possible to add reload command? I cant use reload command on my server, too much unstable to reload and restart server all the time is just... pain in the ass
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Posted May 3, 2013urghs.... im so sorry i havent seen it...
i hope i can download it in a few hours... need it so badly...
thanks for your help
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Posted May 3, 2013@DarkRyuZ7
blainicus has already made a post about update,
"blainicus 21 hours, 1 minute ago - 1 like Like I've uploaded a 1.5.2 version, it should show up on the file page within 2 days. The old version may work in some capacity, but it is not intended to. Many things will break because of the version change."
Please wait until its available.
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Posted May 3, 2013Pls. Update this Plugin! I need it on my 1.5.2 Server ...
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Posted May 3, 2013@Snowolfleader
Enable custom monster health?: true
Custom damage isn't support for wither bosses.
@Normalius
This is all managed automatically.
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Posted May 3, 2013@Snowolfleader
Check to see if you have Enable custom monster health?: true Enable custom monster damage?: true
If it is false it will ignore any setting in the conifg.
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Posted May 3, 2013I wonder if this plugin is catching new entity spawning too? If that is the case, how can I integrate/leave out them into the config?
Thank you.
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Posted May 2, 2013ok i dont know what i am doing wrong but i cant seem to get this to work. i even tryied putting the withers helth up to 200,000 and i still sit there and kill him easly. can someone please tell me what i am doing wrong.