Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jan 27, 2012http://s55.radikal.ru/i150/1201/4d/7781f3178120.png
but when i'm reload all back to default
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Posted Jan 27, 2012@Zombiemold - This would be great, yes. I'm hitting the same conflict. That said, until one or the other mod alters the commands, you can also use /ma for this one, and then /mobarena (command) to get around it in the meantime.
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Posted Jan 27, 2012Would it be possible to get the zombie's to go passive unless you attack them during daytime? And, does anyone know a good timecontroller I can use with this, or is it built in? Seem's like an awesome plugin, definetly gonna try it out.
EDIT: And could you Please change the name of the folder it generates so it's one word?
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Posted Jan 27, 2012Could we get an alternate command alias? or maybe just a setting to make a custom alias?
"/ma" is used for MobArena, and I would prefer not to have all my players learn to use a different command for MobArena, just because I want to add Monster Apocalypse to the server :/
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Posted Jan 26, 20125.0a is posted. Link in the description.
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Posted Jan 26, 2012@HighlifeTTU
Both. Also you will need to be survival mode.
@Graybot
You probably formatted it wrong, if you did you should see a new line at the bottom of your config for the bonus spawn world.
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Posted Jan 26, 2012I'm create a multiworld ,when a enable "only enable bonus spawns on one selected world" ,chose world, and then reload ,plugin get back defautl world
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Posted Jan 26, 2012blainicus: Thanks for the quick replies!
I enabled the "enable all other monster properties" but the zombie pigmen still seem passive. Maybe I am misunderstanding. For natural spawns of zombie pigmen, are they marked aggressive? or only spawns by Monster Apocalypse?
Thanks again.
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Posted Jan 26, 2012@kahlilnc
Your spawnymax for zombies is invalid.
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Posted Jan 25, 20122012-01-25 23:12:55 [INFO] [Monster Apocalypse] Loading Monster Apocalypse v<0.0.1>.
2012-01-25 23:12:55 [INFO] Monster Apocalypse: Generic error in spawn configs, most likely caused by using the wrong craftbukkit version. Plugin disabled.
2012-01-25 23:12:55 [SEVERE] java.lang.NullPointerException
2012-01-25 23:12:55 [SEVERE] at blainicus.MonsterApocalypse.MonsterApocalypse.setspawnconfigs(MonsterApocalypse.java:785)
2012-01-25 23:12:55 [SEVERE] at blainicus.MonsterApocalypse.MonsterApocalypse.onEnable(MonsterApocalypse.java:268)
2012-01-25 23:12:55 [SEVERE] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:231)
2012-01-25 23:12:55 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:1057)
2012-01-25 23:12:55 [SEVERE] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:379)
2012-01-25 23:12:55 [SEVERE] at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:191)
2012-01-25 23:12:55 [SEVERE] at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:174)
2012-01-25 23:12:55 [SEVERE] at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:356)
2012-01-25 23:12:55 [SEVERE] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:343)
2012-01-25 23:12:55 [SEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:175)
2012-01-25 23:12:55 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:407)
2012-01-25 23:12:55 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
Getting that with the RB. Possibly needs to update to the new event handler?
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Posted Jan 25, 2012@tappestry
Yes, what you said to do should work.
LavaSlime is the way MagmaCube was renamed post 1.0.1-R1, don't ask why cause I have no idea.
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Posted Jan 25, 2012You were right about that error :)
I really like the idea of this, and the work you put out, thanks for that btw.
Question abou multiworld, should I just copy all of defult world and paste under it, just rename the defult world to world2?
Also, I didn't see MagmaCube in the health/damage area. Is there a reason for that, or can I add it in? I have tried with no luck, will try renaming it to LavaSlime
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Posted Jan 25, 2012It works! Thanks a lot. I've an error that doesen't seem to affect anything,
02:37:19 [INFO] [Monster Apocalypse] Loading Monster Apocalypse v<0.0.1>.
>02:37:19 [SEVERE] Plugin attempted to register delegated event class class org.bukkit.event.entity.EntityCombustByEntityEvent. It should be using class org.bukkit.event.entity.EntityCombustEvent! >02:37:19 [SEVERE] Plugin attempted to register delegated event class class org.bukkit.event.entity.EntityCombustByBlockEvent. It should be using class org.bukkit.event.entity.EntityCombustEvent! >02:37:19 [INFO] Monster Apocalypse enabled.
Again, no effect on anything discernable so far.
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Posted Jan 25, 2012@sheepwool7
You can, just set the worlds list to only include the ones you want.
@Undectectable
I'll definately consider it. I should mention, however, if someone were to make a plugin that regenerated blocks without considering the source of change (or even looking at it), that plugin would work fine.
@HighlifeTTU
Enable all other monster properties: true
I did notice this doesn't make sense, and I removed this check, so it will only check pigmen:aggressive in the next minor version. But for now, you will need 'all other' enabled.
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Posted Jan 25, 2012I installed this a few minutes ago, and the only setting I enabled (as I want to introduce things slowly) is the hostile zombie pigmen. However, it doesn't seem to be working. Is this disabled if the global settings are disabled? Which global setting to I enable to get this to work?
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Posted Jan 25, 2012Yeah i spoke to some people, including the author of creeper heal searching for a way to make the blocks broken by zombies fill in over time. I genuinely think it would be a great addition as people can have zombies breaking blocks to get to players without the side effects. Unfortunately they said to speak to you so here i am again :) Please implement it if you think you can, would be really helpful and feel free to test your mod on my server. Great plugin.
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Posted Jan 25, 2012Disabling the plugin in certain worlds would be helpful :P
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Posted Jan 25, 2012@Zombiemold
You shouldn't have a problem, the command names are different.
@Corode12
You have to be in survival mode.
@ace1177
It probably will conflict.
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Posted Jan 25, 2012How does this worth with Heroes? Heroes redoes all mob health and damage and wondering if this would clash with it or if there is an option to just not use that part of this plugin.
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Posted Jan 25, 2012I love this plugin so much. I've been trying to get it to work on a server for myself and It seems like some of the configs are running like spawning the extra mobs. But they don't track me at all. They just act normal. What am I doing wrong?