Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
-
View User Profile
-
Send Message
Posted May 2, 2013@Kwrifles
Mega-aggro accesses minecraft 1.5.1 imports in the current version, this should be fixed when the 1.5.2 version shows up.
-
View User Profile
-
Send Message
Posted May 2, 2013I've uploaded a 1.5.2 version, it should show up on the file page within 2 days. The old version may work in some capacity, but it is not intended to. Many things will break because of the version change.
-
View User Profile
-
Send Message
Posted May 2, 2013Update: I made a fresh config and this seems to only happen when "mega agro" is turned on. Thanks for any insight!
-
View User Profile
-
Send Message
Posted May 2, 2013Hello! I'm using the latest version of your plugin on my server and noticed an interesting problem. Using NoLagg's Examine feature, I've found that this function is taking a heavy toll on my server, despite my turning it off in the config:
blainicus.MonsterApocalypse.MonsterApocalypse$torchdestroyer
Any thoughts? I would love to continue using this great plugin, but as it stands, the lag generated from this bug is nearly unbearable. Thanks!
-
View User Profile
-
Send Message
Posted May 2, 2013how do you make only zombies and giants and zombiepigman spawn but nothing else please help asap
-
View User Profile
-
Send Message
Posted May 2, 2013Just to let you know, as of 1.5.2, this addon half works. As far as I can tell, mega aggro is the only thing that is wonky.
-
View User Profile
-
Send Message
Posted May 2, 2013@blainicus: Well if you can how because i did copy and paste the zombie config file and i still get creepers spawning
-
View User Profile
-
Send Message
Posted May 1, 2013@Luts123
Yes.
@blastfire437
Yes.
-
View User Profile
-
Send Message
Posted May 1, 2013Can I set this to only one world not my whole server?
-
View User Profile
-
Send Message
Posted May 1, 2013Is there any way to only make zombie, Pig, Skeleton, etc... just spawn???
-
View User Profile
-
Send Message
Posted May 1, 2013@Redstoner_Pro
Sure thing.
-
View User Profile
-
Send Message
Posted May 1, 2013Could you please start to update the version number in the plugin.yml? Many server owners have tools that can search for updated plugins such as BukkitGUI. If the version number is the same with every release, these tools never see it.
-
View User Profile
-
Send Message
Posted Apr 30, 2013@rickoman
Thanks for pointing this out, I've uploaded a fix.
@slayerdark7
Naturalistic Bonus spawns do not over-ride vanilla spawning. However, vanilla checks the number of mobs in a chunk and refuses to spawn if they exceed a certain value. This also includes vanilla passive spawns, hence the decline you see. It applies to spawners and mines/etc.
-
View User Profile
-
Send Message
Posted Apr 30, 2013@TommehRRR
In that case, does enabling naturalistic spawn disable or overwrite the spawn?
To specify, if I have naturalistic spawn with only zombies enabled, will cave spiders still appear in abandoned mineshaft?
Also, with naturalistic spawn enabled, there seems to be much less passive mobs spawning. Is this correlated?
-
View User Profile
-
Send Message
Posted Apr 30, 2013@slayerdark7
Naturalistic spawn is the same as vanilla, it just allows customization.
-
View User Profile
-
Send Message
Posted Apr 30, 2013@blainicus
I am using 13.3. This problem is happening on the latest version of the plugin.
-
View User Profile
-
Send Message
Posted Apr 30, 2013First of all, I want to thank you for creating such a POWERFUL and customizable mod. You've added the intensely scary feeling of playing Minecraft for the first time.
I have a question concerning the config file. What is the difference between the naturalistic spawn and the normal vanilla spawn? Does enabling the naturalistic spawn override the vanilla spawn?
-
View User Profile
-
Send Message
Posted Apr 29, 2013@rickoman
Update your MA to 13.3.
-
View User Profile
-
Send Message
Posted Apr 29, 2013I have read that other people are having problems with chicken spam. I have tried to setup the config to stop this, but nothing works. I have only naturalistic spawns enabled, and I have 5 mobs set to true with 20% for each. None of them are chickens. Still, I get an enormous amount of chickens. How do I fix this?
This is my config:
http://pastebin.com/vVJdxdEM
-
View User Profile
-
Send Message
Posted Apr 28, 2013@Pitsbrgparatrpr
You set your drops up wrong.