Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
-
View User Profile
-
Send Message
Posted Mar 29, 2013Hey im having a lot of trouble with the config file with the newest version on a the latest bukkit development build could someone post their config file to help me, none of the the things I have enabled like breaking blocks and mass aggro are working. http://pastebin.com/GTaiK4KG
Could someone post a working config file I could use I just would like to edit the times of the blocks being destroyed
-
View User Profile
-
Send Message
Posted Mar 29, 2013@TommehRRR
he was playing with the developer
-
View User Profile
-
Send Message
Posted Mar 29, 2013@harvham
How should anyone know?
Plus i think this is a modpack, not Monster Apocalypse.
-
View User Profile
-
Send Message
Posted Mar 29, 2013when this was featured in deadworkersparty http://www.youtube.com/watch?v=YyP2hM3xcfk what was the config?
-
View User Profile
-
Send Message
Posted Mar 29, 2013@Jacold
May i suggest using Eco Creature? You can add enchanted drops, books, and i think lore!
http://dev.bukkit.org/server-mods/ecocreature/
-
View User Profile
-
Send Message
Posted Mar 29, 2013How can I add to custom drops MONSTER_EGG? I need add meta to this items but I can't. Please, help. I have only 5 hours to event :/
-
View User Profile
-
Send Message
Posted Mar 29, 2013@BerryMe
It might have to do with the fact that the range is massive, and if you have a high number of players.
I will need a little more information. Please message me privately if it hasn't been resolved!
-
View User Profile
-
Send Message
Posted Mar 29, 2013@TommehRRR
They still don't run, (I originally had them running on that speed before 1.5.1)
-
View User Profile
-
Send Message
Posted Mar 28, 2013@BerryMe
You set zombies speed too high for MA to work with it. Reduce it to about 2.0, remember that the speed is multiplying the default one. so 2.0 is twice the speed, also, it might not work during the day because you haven't allowed it. Also, i think the fact that you set the range to a range that is too massive, try making it less than 200, if you have many players, that could cause a lot of lag issues, let alone break the plugin.
Also, you need to use disable on the bottom of the config, where it defines the Natural spawns, bonus spawns are only additives. they are all spawning because you allowed them all!
"
It needs to be spawn: false if you want to disable a monster from spawning completely. All you've done was add a lot more zombies to the equation.
-
View User Profile
-
Send Message
Posted Mar 28, 2013Why is every mob spawning and zombies aren't running!
http://pastebin.com/PbgeKTBh
-
View User Profile
-
Send Message
Posted Mar 28, 2013Hey guys, I found out my problem as far as Zombies not breaking through walls.
Under "Attackable Blocks" for Zombies, I was listing the Block number rather than the name (For stone, I was putting "1", rather than "STONE")
(List of proper Block names) http://jd.bukkit.org/rb/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
After I adjusted that, it works fine. - (BLOCK TYPE):(SECONDS TO BREAK)
- STONE:15
-
View User Profile
-
Send Message
Posted Mar 28, 2013@Icefang23
Make sure you are using the correct bukkit and Ma combination.
@evilnucca
I haven't seen any errors when i used the config, maybe the world is set incorrectly? Try making sure that caps are correct. if it keeps happening message me privately, i don't think i have all the information needed to fix this.
@peiko101
Please, send me the config, and also, check that you have any spawn points, or spawners. i have not seen any errors like these before, configs that were given to me had no ender dragons!
-
View User Profile
-
Send Message
Posted Mar 28, 2013I just updated to this new version and my consul keeps sending me this error message.
[SEVERE] Could not pass event EntityDamageEvent to Monster Apocalypse v<0.0.1>
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462)
at net.minecraft.server.v1_5_R1.Entity.x(Entity.java:331)
at net.minecraft.server.v1_5_R1.EntityLiving.x(EntityLiving.java:317)
at net.minecraft.server.v1_5_R1.Entity.l_(Entity.java:248)
at net.minecraft.server.v1_5_R1.EntityLiving.l_(EntityLiving.java:515)
at net.minecraft.server.v1_5_R1.EntityMonster.l_(EntityMonster.java:24)
at net.minecraft.server.v1_5_R1.World.entityJoinedWorld(World.java:1356)
at net.minecraft.server.v1_5_R1.WorldServer.entityJoinedWorld(WorldServer.java:597)
at net.minecraft.server.v1_5_R1.World.playerJoinedWorld(World.java:1337)
at net.minecraft.server.v1_5_R1.World.tickEntities(World.java:1225)
at net.minecraft.server.v1_5_R1.WorldServer.tickEntities(WorldServer.java:463)
at net.minecraft.server.v1_5_R1.MinecraftServer.r(MinecraftServer.java:562)
at net.minecraft.server.v1_5_R1.DedicatedServer.r(DedicatedServer.java:225)
at net.minecraft.server.v1_5_R1.MinecraftServer.q(MinecraftServer.java:476)
at net.minecraft.server.v1_5_R1.MinecraftServer.run(MinecraftServer.java:409)
at net.minecraft.server.v1_5_R1.ThreadServerApplication.run(SourceFile:573)
Caused by: java.lang.NoClassDefFoundError: org/bukkit/craftbukkit/v1_5_R2/entity/CraftArrow
at blainicus.MonsterApocalypse.DamageListener.onEntityDamage(DamageListener.java:82)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425)
... 18 more
Caused by: java.lang.ClassNotFoundException: org.bukkit.craftbukkit.v1_5_R2.entity.CraftArrow
at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:70)
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 24 more
-
View User Profile
-
Send Message
Posted Mar 28, 2013I have edited my config so many times then I finally think I fix it then whoops an enderdragon spawns!
-
View User Profile
-
Send Message
Posted Mar 28, 2013@TommehRRR
http://pastebin.com/XLHmF29b That was the wrong pastebin
-
View User Profile
-
Send Message
Posted Mar 28, 2013@evilnucca
You have turned on zombies attacking walls, but all there is in the advanced properties under zombies is: block:seconds.
You haven't defined anything.
-
View User Profile
-
Send Message
Posted Mar 28, 2013@TommehRRR
Really dude did you look at my config bro I have enums everything in the block break area is caps and the correct names. Please try again this time actually look at something.
-
View User Profile
-
Send Message
Posted Mar 28, 2013@andrejH
Glad i could help!
Its a note for everyone who wants spawning changes to occur!
-
View User Profile
-
Send Message
Posted Mar 28, 2013Hi I finally got my config to work :)
config
It is mostly zombies and some skeletons, both have super-aggro enabled, zombies break your stone-brick fortresses and skeletons snipe from great range with exploding arrows.
Everything started to work after I set
Enable spawning changes?: false
to true
I hope this will help some people.
-
View User Profile
-
Send Message
Posted Mar 28, 2013@Danb123
Seriously, i am not here to make your config, i am here to help. And i do have a brain, You can message Blainicus privately any time. i am here to fill in and help him for this while. Just disable all other monsters in the natural section, then replace the Sheep, chicken or pigs, whichever mob, to the correct syntax of wolves. then remember to enable that mod, that is all.
@evilnucca
You allowed zombies to break blocks, but you haven't defined which they can! Type the correct Enums from this page: http://jd.bukkit.org/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html Remember to use Caps; No caps means its not an Enum! Correct:
GRASS:2 STONE:5
incorrect: Grass:3 stone;5 WoOD: 1
@peikko101
that is due to the spawning becoming much more accurate, completaly fixed, actually. Just up the spawning amount, its just the accuracy has became better.
@darkaln
I used the config you gave, put a small world with a void, and traveled. No Ender dragons. As i said earlier, check that you haven't added accidental spawn points, becuase if you say clumped together, than that means it is a spawn point. To remove it, turn off the server, go into the ma folder, then erase whichever one has the ender dragon.
If it still happends, message me privately with more information.