Monster Apocalypse
Monster Apocalypse Version 19.6
Version 19.6 is only supported on Minecraft 1.11.0+. Please visit the Spigot page for support.
Support for new versions of Monster Apocalypse have been moved to Spigot, find more info and downloads here. https://www.spigotmc.org/resources/monster-apocalypse.12122/



Welcome to the ultimate monster hell. I have brought together everything anyone everyone could ever want to do with monsters into one completely hellbent plugin. Use at your own risk.
Warning - Zombie digging is destructive, if you turn it on and configure it, please backup your worlds.
Plugin has been thoroughly tested as working properly, if you have trouble please report it so I can make it work for a wider range of setups!
PLEASE USE CRAFTBUKKIT 1.11 (R1) for version 19.6. Only Spigot supports this build. No other builds will work with this version.
Monster apocalypse is copyright by the individual aliased on this site as blainicus, all rights reserved. You are free to use it commercially, as long as you do not sell the plugin itself unmodified, and do not claim ownership. Source code is included for self-modification. I am not liable for monetary or other damages caused by using or modding this plugin.
Donate
Monster Apocalypse was created by one man, working full time continually for several months during early development. Please donate if you would like to see more features or new plugin releases, or just feel like my time is worth your gratitude.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Features
- Complete control of all monster power- health, damage, item drops, burning in sunlight, explosion radius, immunity to specific damage types, even spawn rates!
- INSTANT setup options!
- Consume the world in darkness - Always night mode, and bonus spawns!
- Action RPG Mode - Make combat more exciting!
- Incredible new abilities - Mobs can explode on death, spawn allies, kill torches, attack from miles away at high velocity, bombard bases with exploding arrows, and even claw and scratch their way into your home!
- Zombies can dig through anything based on YOUR settings, and no server lag! Fear the Apocalypse as they pound away at your walls!
- Monsters can be set to nerdpole and airbridge, like players on the hunt!
- Skeletons can be set to turn into quake pro snipers, shooting accurately from FAR in the distance!
- Nightmare Mode for the ultimate increasing challenge!
- FULL World-Guard region support, works even when worldguard regions isn't!
- Total natural spawn rewrite, available to change your world drastically and retain that vanilla feel.
- Multi-world support - Will only run on worlds YOU select!
- Mega-aggro system - Mobs can smell you from miles away and attack!
- Spawn Points - Set up virtual spawners with custom timers!
- True damage - Allow mobs to pierce that pesky diamond armor!
- Wolf and PigZombie aggressiveness control.
- Control which blocks mobs spawn on.
- Permissions nodes to make certain players immune to monster aggro and damage.
Video
Warning, videos below contain mild mature language.
http://www.youtube.com/watch?v=rHwaBpXT8vo
http://www.youtube.com/watch?v=SwRKtiQ3aLM
http://www.youtube.com/watch?v=iwLW0YtUXZc
http://www.youtube.com/watch?v=y3JjjCYv4sk
http://www.youtube.com/watch?v=estgRv4ZnLY
http://www.youtube.com/watch?v=1P5NNDAU3AA
Download Version 19.6!
Version 19.6 is out!
It will appear here once it's approved:
http://dev.bukkit.org/server-mods/monster-apocalypse/files/
If you need it earlier than this (it can take up to 5 days), send me a private message.
Thanks for the support! If you like what I've done with this version, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LAUYQ89CXXAXS
Version 19.6 notes:
- Updated to Minecraft/Spigot 1.11.0
- Version dependent on Spigot 1.11.0.
- Please view the supported release page here: https://www.spigotmc.org/resources/monster-apocalypse.12122/
Config
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
(Is partially updated)
You will need to reference craftbukkit enums for drops and block attacking to work, failure to use valid enums could potentially break your plugin. You can find them here:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
You may want to play with Spawn Points, you can find the info here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/spawn-points/
If you wish to develop your own plugin with my health API, check this page:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/health-api/
For Nightmare Mode, check here:
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/nightmare-mode/
Need multiple configs?
- Note: This is outdated and may not work.
How to set up multiple installations, for different custom difficulties on multiple worlds:
- Copy the MA jar and rename it.
- Rename the plugin inside plugin.yml of the second copy (within the jar), and remove the commands section.
- Disable registering the /MA command in the second copy's config.
- Double check that you have no world names overlapping between the two configs, and that your bonus and naturalistic spawns are restricted to the right worlds.
You now have two separate installations.
Related/Similar Plugins
Fear the Darkness: Adds an element of terror to dark areas of minecraft!
http://dev.bukkit.org/server-mods/fear-darkness/
Simple Starvation: For when you really want to emphasize long term survival!
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Posted Jan 7, 2013I want to use custom damage/health just for zombies.If i don`t change the damage/health values for other mobs will they be default (used in vanilla)?
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Posted Jan 7, 2013@blainicus
That doesn't fix why they can't hurt mobs.
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Posted Jan 7, 2013Setting burns in sunlight: true for spiders and creepers doesnt work for me. Is this supported?
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Posted Jan 7, 2013@blainicus
My bad - ive also upped the drop rate and it appears to be fine now, thanks :)
Also, burns in sunlight: true for spiders and creepers seems to have no effect?
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Posted Jan 6, 2013@crohakon
You have a problem with worldguard.
@wez1981
Disable custom drops and the handler doesn't load.
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Posted Jan 6, 2013I want to use this mod, however i also use Diablo Drops. This mod seems to conflict with diablo drops and getting any items.
Is there a way to turn off the drop control from your mod so that DiabloDrops takes control instead?
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Posted Jan 6, 2013Also, when I have that disabled and everything appears to run fine I am getting reports of client crashes. I myself am having a lot of client crashes in the server we have this enabled on, while nothing out of the ordinary on the main server.
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Posted Jan 6, 2013When ever I enable the option:
Enable all other monster properties?: false
I get this. This is a small snippet of a 40+Mb log file that was generated in about 2 minutes.
http://pastebin.com/A5Z8UbsX
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Posted Jan 6, 2013So, zombies do not seem to dig through anything... even though I have it enabled and the blocks configured in the config. No errors on console during startup or after. Any ideas what might be wrong?
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Posted Jan 5, 2013well if you set bonus spawn light level max between 3 and 8, it would happen every night :I
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Posted Jan 5, 2013hey by any chance could you make the custom monster properties part, when enabled anyways, compatible with this plugin? if so thanks xD http://dev.bukkit.org/server-mods/epicboss/
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Posted Jan 5, 2013@twisterlj
'Enable other properties'. Top area.
@MrMightyGnome
Set your bonus spawn light level max between 3 and 8.
@KSUspartan
http://dev.bukkit.org/server-mods/monster-apocalypse/pages/config/
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Posted Jan 5, 2013Could somebody help me? I have the plugin configured as I want it to except for one thing. I can't seem to find a way to up monster spawns could anybody help?
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Posted Jan 5, 2013ah, it would be an awesome feature to have bonus spawn only work on certain nights, like a percentage and when daylight comes, bonus spawn disables? :D sort of like a bloodmoon :P that would be really cool feature to add
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Posted Jan 5, 2013I'm having trouble getting MA to work. I have used MA with Multiverse in the past, so I have experience with it. In the config I have:
Worlds:
- world_necropolis
Only enable bonus spawns on one world?: true
'Bonus spawn world name:': world_necropolis
Only enable naturalistic bonus spawns on one selected world?: true
Naturalistic bonus spawn world name: world_necropolis
I changed zombies to not burn in daylight and spiders to explode on death, just to see if MA was working, and so far, it's not. Any ideas or insights?
Running MA 10.0d and craftbukkit 1.4.6
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Posted Jan 4, 2013@Grimmli5
Some other drop setting is messed up.
@Tehkiah
MA 10.0 does not work on 1.4.5.
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Posted Jan 4, 2013@Baronjutter
I believe that searching the internet is not required. A mere math insight maybe.
Assuming that 'spawny 'is 'Spawn Y', and with your current settings, then mobs may spawn anywhere on or above block one, and below block 225, all the way at the maximum building height limit of the game.
If this isn't the case, then I'm sorry I couldn't help.
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Posted Jan 4, 2013@blainicus
"Mobs spawning with armor and weapons has not been added, since this functionality is already granted by adjusting hp/damage."
I'm curious about this, in my particular build of bukkit (I'm using 1.4.5 r0.3) skeletons spawned by MA are spawning without bows. Does this note apply to skeleton bows or just to things like armor and weapons on zombies?
I'll try to test some other builds of MA to see if they also have this issue...
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Posted Jan 4, 2013@Diemex
aye
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Posted Jan 4, 2013@blainicus
I have wrote at the drops of giant: - ROTTEN_FLESH:8:100