DeathMessages
ModifyMessages DeathMessages
Version: 1.2 Release
New to Version 1.1, The actual Death Messages (EG: Grimlock257 was shot by a Skeleton!) can now be changed via there Own DeathMessages.yml config. This is auto generated and all the messages are held there.
How to set up
Here is how to set it up:
# Player = When the player is killed by another player. Slain = When the player was Slain by another Mob/Player. # Shot = When a Player is shot by Another Player. Skeleton = When a Player was shot by a Skeleton Slain: '&5[Death] &7$player$ was slain by $killer$!' Drowned: '&5[Death] &7$player$ tried to visit the fishs!' HitGround: '&5[Death] &7$player$ found the floor!' Void: '&5[Death] &7$player$ found a pritty looking hole, the hole ate him...' Lava: '&5[Death] &7$player$ attemped to swim in Lava!' FireBlock: '&5[Death] &7$player$ went up in Flames!' FireEffect: '&5[Death] &7$player$ burned to Death!' HarmingPotion: '&5[Death] &7$player$ was killed by his own terrible Magic skills.' SplashPotioned: '&5[Death] &7$player$ was killed by $killer$' Suffocation: '&5[Death] &7$player$ tried to fit inside a wall!' Cactus: '&5[Death] &7$player$ hugged a Catus, The cactus hugged back!' Starve: '&5[Death] &7$player$ forgot dinner!' BlewUp: '&5[Death] &7$player$ got blown up!' Blaze: '&5[Death] &7$player$ was burnt by a Blaze!' Shot: '&5[Death] &7$player$ was shot by an $killer$!' Suicide: '&5[Death] &7$player$ has forfited Life...' Unknown: '&5[Death] &7$player$ died of an Unknown cause!'
They can all be changed as you want them to be, $killer$ is a place holder for the killer, $player$ is the victim, and this also supports color codes ( &1, &2, &3 and &m for Bold etc )
Help
Need any Help? Please either;
- Ask in the comments
- Post a Ticket
- Go on the IRC. You can get to the website from here. and Join channel #Grimlock257
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