Mod-Mode
About:
When a moderator uses /modmode enable they are put into creative mode, their inventory is cleared, their potion effects are cleared, they are unable to attack, be attacked, break blocks, throw potions, and they get all permissions you want them to have. When they disable modmode, they are put back into the gamemode they were in before, returned to the place they enabled modmode, given all their items back, their potion effects back, given the correct health and hunger bar that they started with.
Permission Nodes:
modmode.changemode
Dependencies:
Permissionsex
Bukkit
Setup:
Create 2 groups in your permissionsex config, one named "Moderator"(this being the normal user), the other named "ModModeEnabled" (this being when they are in ModMode)(in the future you will be able to name these yourself). Give them whatever permissions you want them to have when in either mode.
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Posted Oct 5, 2017Since the purpose is to let them toggle creative mode, I suggest you optionally block certain blocks and items from being placed/dropped (and of course, prevent them from opening containers while in modmode).
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Posted Oct 5, 2017In reply to 0ct0ber: