MobspawnSettings
MobspawnSettings
This mod allows you to control how many mobs will spawn. You can control the settings for both peaceful and aggressive mobs.
Functionality:
- You can choose which events should be controlled (chunkspawning, normal spawning etc).
- You can choose for every mobtype individually:
- . If every mob should spawn or only every second, third, forth etc. Whether a mob spawns or not is chosen by random.
- . How many mobs spawn when minecraft intends to only spawn one mob. You can set a minimum and maximum amount of mobs to spawn where the one mob should spawn, the amount of mobs spawning will be a random number between minimum and maximum.
Feel free to ask any question! Feedback is appreciated :-)
Intended use
It's supposed to make a minecraft server more fun.
Examples: If you're missing Zombies, you can easily increase their amount. If you're annoyed of all the creepers destroying your town, you can decrease their amount drastically, so you don't have creeperholes everywhere If you are really lacking pigs, you can increase their amount too.
Config
For the config, please read here
Commandline
Reload the config.yml file: /msreload
Helping / Getting involved
I appreciate all the help I can get. Both filing bug reports (please create tickets, don't use the comments) and submitting patches for bugs and new features is helpful and makes you an awesome person ;-)
If you have any questions about the source code, don't hesitate to ask.
I would be very grateful if you could license forks under a license similar to zlib license, but since it's licensed under the zlib license, you can basically use whatever license you want to. Telling me about forks would be really awesome, too :D
Changelog
1.10
Fix:
- Merge bugfixes from 1.8 and 1.9 (sorry, I failed at using git)
1.9
Fix:
- Fix NullPointerException when calling msreload
Known bugs:
- Bugfix from 1.8 not in it (sorry, I'm too stupid to use git...)
1.8
Fix:
- horses (minecraft calls them EntityHorse)
1.7
Add:
- new mobs and spawntypes
1.6
Add:
- command msreload (reload config file)
- MinLightLevel and MaxLightLevel
- McStats
1.5
Fixed:
- Spammy output bug
1.4
Added:
- Spawntype Custom (when plugins spawn mobs)
Fixed:
- Multiworld now really works (fixed reading config)
1.3
Added:
- New mobs
- Option to limit spawn area to blocks and biomes
1.2
Added:
- Set health
1.1
Added:
- Multiworld support
0.3
Added:
- Set SpawnEveryX to zero to disable spawning
Fixed:
- When MinSpawnAdd and MaxSpawnAdd are equal, the plugin doesn't crash anymore
0.2
Fixed:
- now works with java 1.6
0.1
Added:
- initial release
- config seems to work
- managing amount of mobs spawning seems to work
Btw
Feedback on how to improve the visual apperance of this page is very welcome! Sorry, I'm just not good at that sort of stuff... :-(
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Posted May 6, 2014@sycoso
Thank you for replying! If there is any possibility that Spigot can caused it? That is my only concern actually.
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Posted May 4, 2014@kSheng8468
Which minecraft version and plugin version are you using? And could you please post your config? (on pastebin!) Did they all spawn simultaneously? And you have no idea what could have caused it?
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Posted May 4, 2014IDK what to say but it spawned 9200 mobs in my server and it crashed
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Posted Mar 2, 2014how do i increase zombie amount
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Posted Feb 26, 2014Hi, if I wanted it so that players can't make op pigmen grinders using portals, could I reduce zombie pigmen spawning?
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Posted Jan 21, 2014@der_Kernschatten
Yes :)
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Posted Jan 21, 2014Am I correct in my understanding, that with the following config, all passive mob spawning by chunkgen and natural spawn will be increased, but aggressive mobs will be unaffected?
http://pastebin.com/R1sp8qhR
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Posted Jan 9, 2014@EmberC
According to MCStats 60% of the users have game version 1.7. I think it should work. (Haven't tested it myself)
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Posted Jan 9, 2014Does this work with 1.7?
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Posted Jan 1, 2014@Bluemarien
This plugin doesn't directly tinker with the spawning system. It can only decrease spawning and create waves.
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Posted Dec 31, 2013What would the configuration file look somewhat like if I wanted to increase the number of animals that spawn? Minecraft has the new spawning system where it rarely spawns mobs, but can this plugin help to rejuvenate the passive mob population? Thank you!
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Posted Dec 1, 2013@sycoso
Alright then, I'll be waitin', but many thanks for your good work, keep it up!
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Posted Dec 1, 2013I don't know yet. Currently I don't have time for it... I'll look into it at the end of december.
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Posted Dec 1, 2013@Fil1312
I would also like to know the answer to this.
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Posted Dec 1, 2013Hello Syco,
I wish to ask you, if you're planning to update this plugin to 1.7, or if it will by discontinued. Thanks for answer.
Fil1312
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Posted Nov 1, 2013@Fuusko
My plugin can only replace single spawn events with spawn waves and limit spawning. It's completely based upon minecrafts spawn algorithm! TL;DR: Sorry, but this plugin won't help you.
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Posted Oct 31, 2013I have a world with waterlevel set to 120, this makes some mobs not spawn at all and I am looking to solve this with custom spawn plugins. Is there a way to select min/max height for a mob to spawn using your plugin?
Mobs that don't spawn like they should in my world: Slimes, Horses, Squids, Ocelotes
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Posted Oct 26, 2013@rhisis1988
It would look something like this: http://pastebin.com/faqad6gK
No, you can't. But that sounds like a good idea. Feel free to open a ticket suggesting that feature.
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Posted Oct 26, 2013I would like to control animal spawning, so that animals do not spawn naturally, only with the use of spawn eggs and breeding. How would this go?
Also, can I limit the amount of agressive mobs per chunk with this plugin?
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Posted Oct 9, 2013This is Reall Perfect Plugin :D
Thankyou:D My Sever is not have again monster,animal too manyspawn Lag!
Thankyou :D