MobSpawn
MobSpawn allows you to create custom mob spawners, no longer you will need to keep spawning mobs for your players let this do the work for you, just create a spawner and that's it. It will spawn mobs to reach the amount you want, after the time you want it will respawn them again.
Commands:
- /MScreate <spawn name> <mob> <amout> <time> : This will create a spawner at the player location replenishing the mobs at the given time.
- /MSedit <spawn name> <mob> <amount> <time> : This will edit the selected spawn to the new values.
- /MSReload : Cleans up the mobs and updates the spawners.
- /MSDelete <spawn name> : Deletes the spawner.
- /MSCE <spawn> <config node>:<value> ... [configNode]:[value] : Edits the specified node in the spawn configuration to the assigned value.
- /MSList : List all the spawners.
- /MSView <spawn> : Lists the specifications for the spawner.
- /MS : Shows all commands.
Permissions:
- mspawn.create: Allows the use of the /MScreate command.
- mspawn.customedit: Allows the use of the /MSCE command.
- mspawn.delete: Allows the use of the /MSdelete command.
- mspawn.edit: Allows the use of the /MSEdit command.
- mspawn.list: Allows the use of the /MSList command.
- mspawn.listcommands: Allows the use of the /MS command.
- mspawn.reload: allows the use of the /MSReload command.
- mspawn.view: allows the use of the /MSView command.
Spawns.yml
Source code
WARNING
- When the spawn is created the enchantments are wrong, they aren't defined by their name, but by their ID's. Please see the page above(Spawns.yml)
TODO:
- - Change the commands. (/ms create instead of /mscreate)
- - Optimization.
- - Be able to set mob health on spawn.
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Posted Nov 21, 2012@promarcos
Could you create a ticket so that I can have more information?, while the problems aren't fixed, plase use the version v0.5.1
Edit 1: Should be fixed now, I will upload it now.
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Posted Nov 20, 2012Skeleton no have bows? When you reload the plugin crashes the server.
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Posted Nov 20, 2012Nice plugin! Hope you continue to develop this, I'm already putting this on my download list.
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Posted Nov 6, 2012@RaulSeixas
Eles não são "destruídos" a cada novo spawn e atualmente o plugin não faz isso, só tem as opções de "spawnar" o que falta para o total ou "spawnar" só quando não tem mais mobs desse tipo na chunk em que o spawner está.
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Posted Nov 5, 2012Cara, como eu faço pra quando der outro respawn de tempo (5 em 5 minutos) os antigos Mobs serem destruidos
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Posted Oct 28, 2012@segundo03
Se for para enviar só uma vez, não adicionaria, porque tem outros plugin de "spawnar" mobs, mas tive uma ideia, talvez depois eu adicione ela.
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Posted Oct 27, 2012ondas de mobs, varios mobs ao mesmo tempo.
Por exemplo, adiciona a possibilidade de fazer uma invasão mob, tipo uma spawner ta spawnando normalmente, dai você executa o comando, e o plugin vai enviar para o spawner uma wave com o tipo de mob e a quantidade desejada.
Tipo:
/sendwave porco pig 50
Esse comando vai enviar uma wave de 50 porcos para o spawner especificado pelo nome.
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Posted Oct 27, 2012@segundo03
Como assim enviar ondas?
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Posted Oct 27, 2012Adiciona uma opção para enviar waves de mobs para o spawner desejado com 1 comando, exemplo:
/sendwave <nome do spawner> <mob> <quantidade>
Sendo possível enviar essas waves apenas por esse comando.
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Posted Oct 17, 2012@Perfk
Is the mob name correct?
Also, could you update to 0.5.1? 0.5 doesn't create the "potions" section in the spawns.yml.
Edit 1: Could you post your spawns.yml?
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Posted Oct 16, 2012[ERROR] Using mobspawn with 4 spawners (spawning zombie and skeleton)
see the server.log for details: http://pastebin.com/y18ciGX4
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Posted Sep 8, 2012My server will not load Spawner it says: 2012-09-08 17:54:25 [INFO] Starting minecraft server version 1.3.1 2012-09-08 17:54:25 [INFO] Loading properties 2012-09-08 17:54:25 [INFO] Default game type: CREATIVE 2012-09-08 17:54:25 [INFO] Generating keypair 2012-09-08 17:54:25 [INFO] Starting Minecraft server on *:25565 2012-09-08 17:54:26 [INFO] This server is running CraftBukkit version git-Bukkit-1.3.1-R2.0-b2340jnks (MC: 1.3.1) (Implementing API version 1.3.1-R2.0) 2012-09-08 17:54:26 [SEVERE] Could not load 'plugins\Spawner.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.UnsupportedClassVersionError: com/gmail/gkovalechyn/mspawn/MSpawn : Unsupported major.minor version 51.0 at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:155) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:222) at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:198) at net.minecraft.server.ServerConfigurationManagerAbstract.<init>(ServerConfigurationManagerAbstract.java:50) at net.minecraft.server.ServerConfigurationManager.<init>(SourceFile:11) at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:105) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:378) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) Caused by: java.lang.UnsupportedClassVersionError: com/gmail/gkovalechyn/mspawn/MSpawn : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(Unknown Source) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$000(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:44) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:144) ... 9 more
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Posted Sep 7, 2012@KevinEssence
Are you making the mobs leave the chunk the spawner is in?
Edit 1: The infinite spawning should be fixed now, but remember to keep the mobs in the same chunk the spawner is in.
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Posted Sep 6, 2012Giants and zombies continually spawn, anyway to make it so they don't spawn all the time because it causes server 2 crash. Not sure if it's just giants or the non stop spawning alone.
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Posted Aug 29, 2012@Pippiter69
Already can spawn these entities. It should work if you put the right names.
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Posted Aug 28, 2012Allow primed tnt spawners? Spawn ghast fireballs? Spawn arrows? Spawn splash potions? Spawn snowballs?
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Posted Aug 25, 2012Good!
I will try this plugin and post a feedback here.
Tks