Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Jan 30, 2012@colin8696909 This is all you need to do
It's very important in YAML to get the indentation right (unfortunately).
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Posted Jan 30, 2012@tappestry I have the same problem as you and it's only when I have this plugin on.
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Posted Jan 30, 2012@tappestry This plugin (Mobs) is maybe too passive towards other plugins. What I can do is turn up the priority on the events to be more aggressive and overrule what other plugins have done.
It makes sense seeing as how all of the conditions in the plugin are controlled by the admin. Something for the next version.
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Posted Jan 30, 20121.9 b3 is up - direct link
Changes
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Posted Jan 30, 2012Idk cold, its something with the spawners it may be catacombs Im afraid. Because your config should just be idle with nothing in it. I really liked that plugin too but I need mob customablity so yours is a priority
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Posted Jan 30, 2012@KubaBVB09 You have to post your whole config file.
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Posted Jan 30, 2012I figured it out! I'm so retarded... there was a missing colon further up in the config but now I have a new problem.
When I have the plugin running it disable mobs spawning or the use of the eggs in creative. The mob image appear and then just disappears. Is there something I have to add to the config?
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Posted Jan 30, 2012@tappestry If the config is empty then the plugin isn't doing anything. It only reacts to mobs set up in the config.
I had a look at the Catacombs code and it blocks spawners when the light level is above 10. Is this what you're seeing?
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Posted Jan 30, 2012The only other problem is spawners are not popping. This could be a conflict with Catacombs. My mobs config has no settings so I would imagine spawners should work. All world spawns are true and on in every other plugin. Also, manual spawn does work. Havent programmed drops in yet.
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Posted Jan 30, 2012On first load with 1.1R1 this: 05:57 PM [INFO] [Mobs] Loading Mobs v1.9 b2. 05:57 PM [SEVERE] Error occurred while enabling Mobs v1.9 b2 (Is it up to date?): null
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Posted Jan 30, 2012Hey cold, I'm going to whitelist the server tonight and try some moving around of plugins, I'll let you know if I'm still getting any errors and past the config here if anything pops up. There was only one error I was getting, I forget what it was something about passing info to Mobs not sure, Ill check it out and let you know in a couple hours
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Posted Jan 30, 2012@KubaBVB09 Post your whole config.yml either here or to Pastebin. Are you using 1.9 b2?
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Posted Jan 30, 2012I copied exactly what you posted but they still drop... I don't understand it... ><
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Posted Jan 30, 2012@LanToaster It should do, but upon checking the code I've just seen that I made a stupid mistake and reversed the result :(
So create_portal: no will do the opposite of what it should. I'll fix it tonight but you can set it to yes if you want to play with it now.
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Posted Jan 30, 2012Duh, pretty stupid from me not to think about that, yea, now it Works with the Blazes.
But another thing, does the "Create Portal" flag work?
I tried:
ender_dragon:
general:
create_portal: no
auto_spawn:
spawn_rules:
death_rules:
and it still creates a Portal. Is not really bad, because i will Reset my EndWorld everyday. But would be cool.
But great job until now.
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Posted Jan 30, 2012Just wanted to say that the new format is significantly easier to configure and I really appreciate the work and updated documentation.
thanks
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Posted Jan 30, 2012@LanToaster /rm is temporarily disabled while I was making sure the rest of the plugin worked okay.
Your config looks fine. I think the problem is simply numbers. Your potential auto_spawn area is 20000 x 20000 x 116, which is 46,400,000,000 blocks. You also only want the blazes to spawn in the desert and hell biomes. Obviously a fair few of these blocks are dirt and stone and whatever, but it still leaves quite a small chance of seeing one of those blazes spawn near a player.
I recommend you try testing the config before expanding it - set the quantity to 1, the base and range to a small area where you can observe it, and the spawn_interval to something like 60 (to give you time to change the config - change the quantity to 0, for example, and reload the plugin before you get flooded by mobs).
The auto_spawn mobs are created independently of anything Bukkit or another plugin is doing. Any mobs created with spawn_rate will be in reaction to other mobs spawning (from whatever source).
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Posted Jan 30, 2012Soo, updated to 1.9 b2
It doesnt throw Errors, but it doesnt seem to work, (the Spawning, MobFlags on the Pigzombies work)
I changed this in my Config:
blaze:
general:
auto_spawn:
- spawn_event:
where_to_spawn:
- location:
world: world_pandora
base: {x: 0, y: 64, z: 0}
range: {x: 10000, y: 58, z: 10000}
quantities: [5 to 10]
shortcut: blazespawn
spawn_rules:
spawn: no
unless:
- condition_group:
raining: no
biomes: [Hell, Desert]
death_rules:
but they dont Spawn, could i be that the SpawnEvent just fires if Bukkit tries to Spawn Blaze?
Because Blaze dont Spawn Naturally.
And the /rm command doesnt do anything, it just says: "Usage: /rm"
But the New Config Type is much much Better.
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Posted Jan 30, 2012@tappestry Can you tell me more about the conflicts (or privately if you prefer)? Are error messages being generated? What is happening that isn't supposed to or vice versa?
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Posted Jan 30, 2012@KubaBVB09 It works fine for me. Your config.yml (the other files don't do anything now) should have this section in it