Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
-
View User Profile
-
Send Message
Posted Feb 2, 2013@chaiboy The easiest way is to cancel the spawns event if the skylight is above a certain value (using the sky_light_level condition).
-
View User Profile
-
Send Message
Posted Feb 2, 2013@KamikazeHK When you run it the first time it won't find the folder because it's not there. Then it will create it and you can edit the files you need.
-
View User Profile
-
Send Message
Posted Feb 1, 2013Heya cold -
I'm afraid the worlds-to-ignore setting might be broken.... testing it on different worlds, and the conditions/elements are running there too
-
View User Profile
-
Send Message
Posted Feb 1, 2013How would i set it so that mobs only spawn underground. I assume i have to set an if y is less that 60 spawn. Or do i just set all mobs to die on spawn if they are above 60
any suggestion would help
-
View User Profile
-
Send Message
Posted Jan 31, 2013when i download the last version its doesn't work why he can't find die Mobs folder When I download die Beta ist doesent work, please helb and sorry for my bad english, i'm from germany
-
View User Profile
-
Send Message
Posted Jan 30, 2013@Superboop You can't set hp higher than max_hp. Set max_hp higher first.
-
View User Profile
-
Send Message
Posted Jan 30, 2013Not sure why this isn't working:
http://pastebin.com/efxHdf0b
-
View User Profile
-
Send Message
Posted Jan 28, 2013@Danteland I'm not psychic; post some information.
-
View User Profile
-
Send Message
Posted Jan 28, 2013The plugin doesn't work for me. Im using beta build. for 1.4,7 r01
-
View User Profile
-
Send Message
Posted Jan 27, 2013@Xikage For all players just use an amount that is higher than your max players. The plugin will just use all the players it finds then.
The spawning thing is something I have on the list already as it used to be that way but somehow reverted to mass spawning at some point.
-
View User Profile
-
Send Message
Posted Jan 26, 2013Working great now, thanks!
I have a question about something. In code like the following, for the <target>, is it possible to have it spawn mobs around ALL players, rather than a certain <amount>?
I was also wondering if there were a way to have mobs spawn at different points surrounding someone, rather than in a giant group, if you spawn multiple zombies at once?
-
View User Profile
-
Send Message
Posted Jan 26, 2013@Xikage Okay, this is fixed in Beta23, which can be downloaded from the usual places.
-
View User Profile
-
Send Message
Posted Jan 25, 2013Things like that work for me in spawns.txt, but I am trying to use a repeating outcome to spawn mobs at night on certain days with no success.
Here's a snippet of code I'm using in repeating.txt:
It works if I remove the conditions entirely, but I can't get any conditions that require a <world> tag to work.
-
View User Profile
-
Send Message
Posted Jan 25, 2013@Xikage It's working for me (with B22). This is the code I tested with:
-
View User Profile
-
Send Message
Posted Jan 25, 2013Actually after playing with it, it doesn't seem like any of the world-dependent conditions work with repeating outcomes now. Even the example in the tutorial doesn't work for me:
-
View User Profile
-
Send Message
Posted Jan 25, 2013The <lunar_phase> condition does not seem to work in repeating outcomes in any of the recent builds, no matter how I do it. It works in spawns though. Here are some of the things I have tried:
Is there some syntax change I'm not aware of? :(
-
View User Profile
-
Send Message
Posted Jan 24, 2013@coldandtired
Excellent! I look forward to it. :D
-
View User Profile
-
Send Message
Posted Jan 24, 2013@Sindusk Ah, then it's not yet possible. It seems wither skeleton is a type of skeleton rather than a different mob. I'll add it.
-
View User Profile
-
Send Message
Posted Jan 24, 2013@coldandtired
That spawns a Wither. I'm looking for a Wither Skeleton (the ones that drop the heads to spawn the Wither). Sorry for the confusion haha.
-
View User Profile
-
Send Message
Posted Jan 24, 2013@Sindusk
should do it.