Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Oct 14, 2012The gui config made things much easier :(
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Posted Oct 13, 2012Do you have plans for making a gui config for the beta?
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Posted Oct 12, 2012Can we expect any Heroes integration? Like HP, Damage and Exp?
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Posted Oct 12, 2012Beta7 is up.
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Posted Oct 12, 2012@Beatkidz Looking good! There's a half-finished string replacement system already in the config (like with GUI Creator) which should open up more possibilities when I've finished it.
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Posted Oct 12, 2012@coldandtired
The docs were vague anyway. I dug around in the comments to find most the info so this helps greatly and will hopefully help others xD. great work again btw. Starting to see how powerful this can be. I'll post some of my configs when i get them working.
Edit
And it starts xD
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Posted Oct 12, 2012@Beatkidz Beta6 (and I think 5) changed attributes for elements, so it now looks like
Probably the docs need updating. In general this is the way I'm going so try this way first on all things (except ratio and affected_mobs/worlds).
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Posted Oct 12, 2012Having some trouble getting spout features working. Beta 6 and recommended spout
If you have a set could you show me a basic usage for a Skeleton being spawned with a title, skin, and name. I'v already started on the textures and i plan on making groups of named mobs for each biome
Edit: didn't mean to write jpg. ment Png. anyway i hide the Dropbox url
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Posted Oct 12, 2012From what I can tell the amount of users who like the config generator more or less matches the amount who hate it :)
It will come back for the new config, once the config protocol has stabilized. I'm currently researching to see if it would be possible to write it with JavaScript. This would make it more accessible but as I don't actually know JavaScript it would take longer.
The wiki/docs are a bit poor, and this is for a few reasons. The main reason is that I'm awful at writing them, but also that the config is still changing based on feedback. Sometimes the act of writing the docs tells me that something is wrong with the config so I need to go back and change something in the code, which means new docs, etc.
That's the main reason it's still Beta. Curse ignores non-release versions so according to them 1.3.1 b3 is still the current version. When I flip the switch and push the first non-Beta I want to have most things done and a matching set of docs, which will give me an opportunity to get the config app sorted out.
BTW, the generator app is much easier than the plugin as I get to use lovely Visual Studio and C# rather than Eclipse and Java!
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Posted Oct 12, 2012I understand that it is not easy to create config generator, and there are many things with higher priority. But please consider also us, users with not so throughout knowledge of internals, and make/update detailed wiki with all keywords, and much more examples with explanation comments. This will help others to quickly find what they need, and to ask less. It is very inconvenient to search small bits of info scattered in the forum. Thank you. I will wait for more and better commented examples.
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Posted Oct 12, 2012Aw what happened to the Silverlight config grnerator? I wanna use this plugin again but now I'M discouraged :(
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Posted Oct 12, 2012I have used Mobs for a long time now. Today i am sad since there will no longer be a GUI to create configs. I could create Configs in minutes with it =(
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Posted Oct 11, 2012Add more info about this plugin!
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Posted Oct 11, 2012Dont remove the config generator, im still using 1.3.1 b3! =)
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Posted Oct 11, 2012Thank you for your quick answer! Oh -.- I noticed that I cant edit the hp of some Mobs.. "@NyanCraftDe: Go At the moment it doesn't work. When it does (soon) it will be either <hp>50</hp> or <hp> <amount>50</amount> </hp>
Or both. Haven't decided yet." This is really bad :( . So I wont use this plugin on my server.
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Posted Oct 11, 2012@Volcano86 You should be using the Beta now, The config generator app is retiring soon.
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Posted Oct 11, 2012At first, its a really great Plugin! Good Job! But I think its too complex to create a config with this http://coldandtired.binhoster.com/mobs/mobs-config-generator/ . Im very furios because nothing works.. Is there maybe a video Tutorial ? This would be fine :).
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Posted Oct 11, 2012Beta5 had a bug with conditions, so Beta6 is now up.
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Posted Oct 10, 2012Beta5 is up.
There is a breaking change in this version from earlier versions. Check the changelog and read the generated config/example file to see the new way until I can get the docs updated.
In general, <message text="hello!"/> now looks like <message>hello!</message.
There are still a few elements I didn't manage to change over yet (like affected_mobs and ratio).
Added some new targets as well. Again, check the generated file.
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Posted Oct 10, 2012@coldandtired
Tank you. ;)