Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Sep 16, 2012@fugue2005 You need the world_mob_count condition, and set it to above 5 rather than just 5.
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Posted Sep 16, 2012@dexyh1234 Currently, the API is so secretive that it has to be considered vapourware. I'm happy to be proven wrong but I haven't seen anything to suggest that it's going to be functional (for any complicated plugins) for a long time.
Whatever the API provides will be added to the plugin though.
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Posted Sep 16, 2012how do i make it so that a certain mob stops spawning if there are already 5 in the world
i tried setting conditions to 'normal 5' but it doesnt stop them
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Posted Sep 16, 2012Would it be possible to spawn mobs with armors on them in the future (mc 1.4) or haven't you looked into this yet?
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Posted Sep 14, 2012@Xikage Should be this weekend, barring any family-related stuff that gets sprung on me.
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Posted Sep 14, 2012The new config v4 stuff looks amazing! When do we get to play with it? :D
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Posted Sep 14, 2012A lot of information has been added to the config v4 page.
If anyone wants to read it and see what's coming soon, feel free :)
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Posted Sep 13, 2012@Nauritiu
You need to set a few conditions on your auto spawn. Dose your auto spawn have a name?
Then youll need... Conditions
> World>Region Mob Count ( in the green box is where you put your values in. The red box is the name of your region.)Then youll need this in the same condition setting Condition
>General>AutospawnID>( Whatever you names your autospawn id.)From here its hard to remember what settings you would need. Also if ive made a mistake somebody let me know...
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Posted Sep 13, 2012@T0ffel0k There is that feature included, its under the mob settings "the heart". Pull down the tab and find it under explosion size and firey explosion. Both of which I personaly prefer random or a range of 2 to 5, but thats up to you.
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Posted Sep 13, 2012Bug: If I change only the default outcomes, it get saved into the data.mobs file. If you load the file again, you must set the default outcome again.
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Posted Sep 11, 2012Thank you. Now it blocks mobspawns if the limit is reach. But If someone kill a Spider, they dont respawn? Its possible to make always a new respawn (with limit)?
Nevermind: It works, my fault!
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Posted Sep 11, 2012the monster apocalypse plugin has a cool feature, where u can set the radius of explotions of creeps/ghasts and wether or not some blocks are set on fire on impact. could this be added? also, mobs can have immunities in that plugin.
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Posted Sep 10, 2012Did you try "above 10" and activate "spawn blocking"?...
The mob spawns if you dont block him ...
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Posted Sep 10, 2012I cant create limits for auto spawn on my server ._. 1. I create a new autospawn, set "2 mobs on every 5 seconds" for Cave Spiders, for "world" on region "test" 2. I add a new Outcome and set a region mob count. Count: 10, Regionname: test, for Cave Spiders. Saved, and uploaded. All works fine, but region mob count dont works (it spawns more then 10 cave spiders).
Do i something wrong?
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Posted Sep 9, 2012@KevinEssence
I've check the situation on my server and the mob drops work great. Let me know if you'd like to look at my .mobs config
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Posted Sep 9, 2012Is the next version of this going to be out relatively soon (hopefully with autospawn lag fixes)? This plugin is amazing and it really sucks not being able to use it! Appreciate all your hard work.
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Posted Sep 8, 2012HELP! where is the config file?
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Posted Sep 7, 2012@coldandtired
When used in autospawn it crashes (With Enderdragon+)
When spawned via commands, it works fine.
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Posted Sep 6, 2012Feature requests:
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Posted Sep 5, 2012I try to give some pig zombies Jump and Speed Effect, but they die if they jump ... Set Fall = 0 (percentage or absolute) don't work :(