Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Jul 30, 2012I would REALLY like to see a "Spawn X mobs per Y players" option somewhere in this...
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Posted Jul 30, 2012@tappestry I wouldn't update until the next config is out. Most of the work done between your version and the current version is not even included in the plugin yet.
I'll probably get rid of the database with the first 1.3 release, and output to XML instead, but that still isn't anything worth updating for.
The config app replacement is coming along nicely and I have most of the hard stuff done now, so it shouldn't be too much longer.
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Posted Jul 30, 2012Hey cold,
Did you say you would be scraping the database work done on these dev versions? I was wondering if it would be worth my time to update to the current releases going on now. Or just wait it out until you find a good niche.
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Posted Jul 29, 2012@coldandtired
Maybe add a copy command to the app? Would be helpful for creating separate drops and etc for vips.
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Posted Jul 29, 2012@coldandtired
Reinstalled silverlight, works now :)
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Posted Jul 29, 2012@Saim0n13 Can you see the app here?
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Posted Jul 29, 2012@coldandtired
I dont think so, never tried, but my other friends tried to open the app too, no luck...
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Posted Jul 29, 2012@Saim0n13 Do you have problems with other Silverlight apps?
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Posted Jul 29, 2012Generator dosent work fore me it loads up but no screen.
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Posted Jul 28, 2012@morsumka
Same error.
waiting for the R5 :)
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Posted Jul 28, 2012@Deazarook You'd have to either set max_lifetimes and/or mob limits to stop it getting out of control.
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Posted Jul 28, 2012@coldandtired
hmmm alright, but if players dont kill them then will they just clutter up at the spot unless i have them burn in sunlight? i just want to make it seem like they are spawning naturally
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Posted Jul 28, 2012@Deazarook They can't spawn naturally. What you can do is set up areas and timers to force them to spawn there.
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Posted Jul 28, 2012im having trouble getting giants, iron golems and snowmen(in snow biomes) to spawn naturally in the world :\.. any help?
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Posted Jul 28, 2012I see a lot of possible relevant fixes in Bukkit R5, but most of the errors below are database errors.
I'll be getting rid of the database soon as Bukkit's implementation of it isn't the best, and it's proven to be far more trouble than it's worth.
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Posted Jul 27, 2012Hello! Your plugin+your app is awesome. I just love it. My dungeon is already has been set up while using your creation. But now i got a java error and i have no idea how to fix it.
http://pastebin.com/326aVQHV
Pls help me :) But anyway thanks you for this great plug. one of the best in my opinion.
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Posted Jul 27, 2012Now with the latest Dev Release the Server Crashes without generating an Error Stream.
I know its still the EnderDragon spawn, as it crashes 2 minutes after 3 players are on the server, which is the parameters I have on EnderDragon spawning. [Update] Spawned one via Essentials Mob Spawning /spawnmob - http://pastie.org/4345432
Butchered Via Essentils /Butcher http://pastie.org/4345434
Here was the previous problem incase you missed it;
" Tried the latest version, new message now. (Only using Mobs for the Enderdragon right now). Error Log: http://pastie.org/4312308
data.mobs: http://pastie.org/4312326 "
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Posted Jul 27, 2012It appears so. I a bleeding edge build of MCPC Bukkit and replaced it. Now it works. Hooray! Thanks again CnT!
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Posted Jul 27, 2012@CS_Hague Bukkit changed the way of spawning mobs a while back, so it might be that Tekkit is out of date. Can you paste your data.mobs file somewhere?
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Posted Jul 27, 2012Been using your plugin for a long time now. We've recently switched our server over to Tekkit. However. using all available versions of this plugin (post-YML and earlier) seems to generate the same error:
2012-07-27 14:28:31 [WARNING] Task of 'Mobs' generated an exception java.lang.IllegalArgumentException: EntityType not instance of LivingEntity at org.apache.commons.lang.Validate.isTrue(Validate.java:157) at org.bukkit.craftbukkit.CraftWorld.spawnCreature(CraftWorld.java:336) at me.coldandtired.mobs.Mob_spawner.spawn_mobs(Mob_spawner.java:47) at me.coldandtired.mobs.Mob_spawner.run(Mob_spawner.java:76) at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:126) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:543) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
This error was from 1.2.4 b4. Seems like perhaps Tekkit uses a different method to spawn but its core is Bukkit. I know you've got a lot on your plate but I haven't found any other mob-control plugin that works like this and yours is the most active. Give it some consideration if you would please :D