Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Jul 26, 2012@coldandtired
Dude you're amazing. Thanks a lot, and stop giving me that shit about being cold and tired, you're radiating and completely efficient!
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Posted Jul 26, 2012b37dev is up - direct link
Fixed an issue with the player_permission condition
Mobs with max_lifetime now get removed when the timer runs out instead of dying naturally
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Posted Jul 26, 2012@Meiryou Found and fixed this problem.
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Posted Jul 25, 2012@Deazarook
Are you using the latest Beta Release? If so these Notes are attached to the changelog; (Drops) They still work with the checking set to death and damage, respectively.
To fix that, go to the Config Generator (Load your Mobs Data), than click the gear at the very top left. Change the ones with the bomb to Damage, change the ones with the Skull to Death. Save, load the mob data back onto the servers, restart the server, than test and let us know if it works now :).
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Posted Jul 25, 2012okay sorry i fixed it.. but apperantly i cant get iron golems, giants and such to spawn naturally like i wanted.. this is what im aiming for on my server (listed on the post)
-Mobs-
• Zombies: Drop Bones and sometimes Raw fish. (and rarely some chain armor)
• Skeletons: Drop leather armor rarely, as well as a very rare enchanted bow.
• Irongolems, Giants, Silverfish and Pigzombies (pigzombies are aggressive) Spawn naturally in the world.
• Giants drop 32 bones and larges amount of exp. + some fish (might want to bring friends, they hurt)
• Snowmen Spawn naturally in its respective biome. (set to sometimes be aggressive.)
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Posted Jul 25, 2012Im not understanding what i did wrong.. everymob drops NOTHING except experience points. I have it set up so that giants and iron golems spawn naturally in the world and zombies drop bones and so forth but now none of them do anything. they dont even drop what they normally would.
sorry for being so vauge but.. Help? :c
Link Removed: http://www.mediafire.com/?p06kmx3809l8dux
(link to my data.mobs)
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Posted Jul 24, 2012@Meiryou PEX is the bane of my life so I wouldn't be at all surprised to find out that's what's wrong. I'll look into it though.
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Posted Jul 24, 2012@coldandtired
That's exactly what I'm doing, people having this permission are supposed to have different loots on animals. But they don't. Players possessing the permission nocook.nodrop are supposed to get different loots but they don't. I just replaced traditionnal noots by "nothing (cancelled drops)". It did cancel drops on other conditions such as "mob spawned from spawner".
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Posted Jul 24, 2012@Meiryou Permissions don't work that way. They are a condition so if the killing player has the permission it returns true, if not, false.
It's used for getting different loot/damages from mobs when attacked by/attacking specific players.
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Posted Jul 24, 2012@newboyhun Change the creeper's explosion_size property.
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Posted Jul 24, 2012Hi! Very nice config generator once you take time to read the instructions, however i'd like to point out a problem... The player permission condition doesn't seem to work for me... I got a permission nocook.nodrop that cancels all drops on animals, but it doesn't cancel anything, whether i'm wearing the permission or not. I'm using PEX. Any clue?
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Posted Jul 24, 2012Ohmm,after Mobs i added Worldguard and disabled creeper's block damage,but it still damages the block :S
How i can disable it?
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Posted Jul 24, 2012@coldandtired
Thanks,found what was the problem,read the outcomes page,and i used outcomes and not the base outcome.
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Posted Jul 24, 2012@newboyhun http://coldandtired.binhoster.com/wiki/index.php/Chance
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Posted Jul 24, 2012How i can make that when a monster naturally spawn,then change it's stats?
What i tried: Naturally spawned mobs only. Conditions: Chance: 100 Spawn type: natural Damage: 20
But this doesn't affect the naturally spawned mobs =(
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Posted Jul 23, 2012Tried the latest version, new message now. (Only using Mobs for the Enderdragon right now). Error Log: http://pastie.org/4312308
data.mobs: http://pastie.org/4312326
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Posted Jul 23, 2012@R4z0r1989 http://coldandtired.binhoster.com/wiki/index.php/Chance
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Posted Jul 23, 2012@wickersty No.
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Posted Jul 23, 2012I dont understand how the chance for drops work. what i have to write that i have a 20% chance to drop?
Thanks
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Posted Jul 23, 2012dude the config generator is terrible. is there an example data file somewhere that I can edit directly?