Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Jul 22, 2012b36 is up - direct link
Added a workaround for Beatkidz's NPE below.
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Posted Jul 22, 2012@Beatkidz Thought so. I've had problems with that plugin before :(
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Posted Jul 22, 2012@Spiritwind51 Can you try with the latest version? I can't tell what line it is at the moment.
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Posted Jul 22, 2012@watdidyusaey I would say so. The error is happening on the line that simply writes to the console. It was possibly among the first ten lines ever put in the plugin and hasn't changed since then.
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Posted Jul 21, 2012Please add support for Enderdragon+! Get a bug message whenever enabling Dragon Fireballs! http://pastie.org/4294197
This only happens when Mobs tries to spawn an Enderdragon naturally.
http://dev.bukkit.org/server-mods/enderdragonsplus/
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Posted Jul 21, 2012You should add in the desc that Mobhealth now supports this plugin ;).
http://dev.bukkit.org/server-mods/mobhealth/
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Posted Jul 20, 2012@coldandtired
I'm using MagicSpells http://dev.bukkit.org/server-mods/magicspells/
and Heroes for skills. Using Magic spells as custom items and heroes as the players skills.
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Posted Jul 20, 2012@coldandtired
Well Mobs does a lot more than LAB... I'm just not sure how to reproduce LAB in mobs yet. I think I want to replace LAB and MBR with Mobs. I have to reproduce what those do in Mobs first, of course. Then I can look at getting a real advantage out of Mobs with the extra functionality it brings to the table... Gonna post on your forums for help there.
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Posted Jul 20, 2012So is it on my end...?
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Posted Jul 20, 2012@Beatkidz Are you using some sort of spell plugin?
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Posted Jul 20, 2012Latest version of mobs and recommend heroes http://pastebin.com/scgLsguw
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Posted Jul 20, 2012@watdidyusaey wow this will work nicely for my apocalypse world :)
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Posted Jul 20, 2012@coldandtired
Thanks for the new dev builds, they seem to be working great! Just gotta wait for MobHealth to update before I can test them further as it seems to be break with b34 and b35! I'm excited to mess around with the new builds! :D
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Posted Jul 20, 2012@coldandtired
Yea, my bukkit install is working perfectly fine, this is the only PLugin that's causing issues
Yea, I reload Mobs specifically with PLM to load new configs... :[
I'm mostly getting that error in xml config message.. sigh
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Posted Jul 20, 2012@Alpha522 It only overwrites whatever you set up in the plugin. So drops, exp, health, damage, etc. are all independent.
It's also possible to filter which mobs get changed at all.
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Posted Jul 20, 2012@Spiritwind51 http://coldandtired.binhoster.com/wiki/index.php/Chance
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Posted Jul 20, 2012@surfarcher It's very easy to use any plugin to spawn a vanilla mob and then have Mobs adjust it as needed.
Heroes should work without doing anything special (except setting all the exp in the Heroes config to 0 for Mobs-controlled mobs).
Not sure why you'd run this and LAB at the same time as I can't see anything on the LAB page that this doesn't already do.
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Posted Jul 20, 2012@watdidyusaey Are you reloading or stopping and starting the server? It should be the second one.
Also, is your Bukkit installation working okay? All those errors are caused by logging to the console, which I've never seen before and shouldn't cause any problems.
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Posted Jul 20, 2012@gotheredsox
Yes there are conditions per world per condition and even per biome. ITs fully customizable.
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Posted Jul 20, 2012@coldandtired
I'm pleased to say that with a bit more digging I reckon I can make this work! I think using Mobs and VariableTriggers I can nicely achieve what I want.
Main thing I need to work out is Heroes interaction (which should be easy enough according to the main page) and what to do with LikeABoss...
Anyone tinkered with this and LAB yet??