Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Jul 13, 2012Doing some heavy use with b27. 50+ conditions and 20+ auto spawns. mobs and the server are starting to stutter every few seconds. Seems to happen about every 12 seconds or so. it happens to all Mobs at the same time. and the server lags just a second. The server stays at a steady 20TPS though. This is my home test server so i'm connected directly.
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Posted Jul 13, 2012@Beatkidz
I've seen the same thing with versions after b27. For anyone having issues with Mobs and Mobhealth, I recommend sticking with b27 for now as well.
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Posted Jul 13, 2012That makes sense! Thanks :)
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Posted Jul 12, 2012@tappestry
Mobs was compiled with the recommended build of Heroes. Hopefully Sleaker will give us a new recommended build soon or Coldandtired compiles with a dev build. Maybe mobs dev compiled with heroes dev?
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Posted Jul 12, 2012Not sure if this is you or something else? Doesnt really cause an issue as far as I can tell, just annoying to see.
http://pastebin.com/hB6kYAwL
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Posted Jul 12, 2012Found b27 for all the people using mobhealth.
http://dev.bukkit.org/media/files/600/633/Mobs.jar
Hopes that cool i posted this here
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Posted Jul 12, 2012Pretty sure it started with b28 so if you could get me a copy of b27 (since i copied over it like a idiot) so i could finish working on my RPG
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Posted Jul 12, 2012The newer version of this plugin seems to do this when using them with mobhealth
http://dev.bukkit.org/paste/5783/
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Posted Jul 12, 2012@guruflex Probably tomorrow night. I have a persistence problem I need to fix.
For now, you can try deleting the mobs_list file and restarting the server.
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Posted Jul 12, 2012when is the new version coming out? or the eta?
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Posted Jul 12, 2012new ticket please help http://dev.bukkit.org/server-mods/mobs/tickets/73-crash-when-killing-mobs-java-io-eofexception/
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Posted Jul 11, 2012@orodai For now, no. The next version of the config already takes this into account though and will support it.
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Posted Jul 11, 2012@1born2kill Can you paste your config somewhere?
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Posted Jul 11, 2012compatible with "mo creatures" by any chance?
Would love to be able to edit where those mobs spawn better and how strong they are.
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Posted Jul 11, 2012@coldandtired
Whenever I do /sm the server lagged out/crash.. no errors except read timed outs
Can i get some help lol?
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Posted Jul 11, 2012OK, quick question:
Is there an easy way to say "Spawn 4 zombies every 10 seconds FOR EACH PLAYER ONLINE?"
And can I set the max light level at which a zombie will spawn?
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Posted Jul 11, 2012@coldandtired: https:www.dropbox.com/s/j3vp39bl2solcup/data.mobs
Edit: I fixed one problem: the exp. It was an mistake with a class.
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Posted Jul 10, 2012@Nekarias Paste your config somewhere please.
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Posted Jul 10, 2012I'm sorry, but I have to ask again. I add exp and money, but the monsters only want to drop items? With log=debug is also no error visible.
I use Heroes for exp and BoseEconomy + Vault for money.
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Posted Jul 10, 2012@Spiritwind51 The reason the save button doesn't activate is documented
That it didn't activate means that your config wasn't valid.
If you use an invalid config with the plugin you will have errors in the console, things won't work, and I'll get a ticket which I have to sort out.
Here is a relatively simple config. Feel free to do something like that by hand, but don't expect any support for doing it this way.