Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Jul 5, 2012Wheres the config file. When i download i only get the .jar
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Posted Jul 5, 2012@dexyh1234
TY this really helped now i can get started
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Posted Jul 5, 2012b28 is up - direct link
App changes
Plugin changes
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Posted Jul 5, 2012@dakidwitagun You can do this by autospawning it. Make it fireproof for greater effect.
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Posted Jul 5, 2012Is it possible to make a mob such as a zombie, spawn during the day, instead of in certain light conditions.
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Posted Jul 5, 2012Pretty much right.
Here's the full writeup.
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Posted Jul 5, 2012@JustALittleBig
Above 0 means 100% of dropping an item. If you want several items to be dropped you can set something like: Item 1: 1 to 50 and item 2: 51 to 100. Every digit means 1%
I'm not sure if this is correctly explained, but I hope you can work with this
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Posted Jul 5, 2012I'm having trouble with the Config Generator... I'm not sure how the chance "above 0" thing means for the mob drops
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Posted Jul 3, 2012@sheepwool7
The config maker works great. I have got a lot done in the last 2 days. i'll be posting my config where mobs get harder the farther you get from spawn soon. It includes some random bosses too.
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Posted Jul 3, 2012I can;t wait for the config maker to be finished! I really want to get starting customizing my mobs :P
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Posted Jul 3, 2012b27 is up - direct link
Plugin changes
The autospawn code should now be much more stable and optimized. However, due to the possibilities it's impossible for me to check everything. Please keep an eye out and let me know if it's misbehaving. The loaded chunks only option in the config app now does nothing as spawning mobs in chunks that aren't loaded doesn't seem to work as expected.
Mobs now need a 3 x 3 x 2 space to spawn in (water for squid, air for everything else). For land animals there must be a safe block (no lava, water, etc.) under the middle.
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Posted Jul 3, 2012@Beatkidz Do they die from old age or just disappear?
There's no easy was to tell if they've died this way but you can use a mob_age condition if you have a rough idea of how old is old.
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Posted Jul 3, 2012Anyway to make mobs not drop any items when they die from age?
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Posted Jul 3, 2012@coldandtired
That's no good since there is a serious bug with master classes in the current recommended built that plagues my server making mastered classes useless to some players
http://dev.bukkit.org/server-mods/heroes/forum/38351-problem-with-masters/#p2
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Posted Jul 3, 2012@Beatkidz You're using the dev build of Heroes, while Mobs is compiled with the recommended build.
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Posted Jul 3, 2012Hey man. Everything was going fine until i started playing with Exp and Heroes
heres what i got
http://dev.bukkit.org/paste/5728/
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Posted Jul 3, 2012@keenerb You can edit the data file by hand - it's just XML. The only issue is that as the protocol isn't finalized yet I'm not going to waste valuable time writing up the format.
However, if you make a config with the app that incorporates all tje sections it should be pretty easy to see what does what in the file.
Also, shout at the Moonlight team for giving up three years ago! :)
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Posted Jul 3, 2012@Captain-Dingo This is being worked on at the moment.
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Posted Jul 2, 2012I know you like the silverlight config tool and it's all neat and shiny and all that, but I REALLY need a config I can just edit, tweak, and quickly restart the server without having to worry about finding a Windows VM or SFTP'ing a file around and all that...
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Posted Jul 2, 2012Is it possible at all to make it so that mob attacks cause potion effects to apply to the player? Was disappointed that it wasn't possible to make enemies that poison/weaken/ignite you.