Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Jun 17, 2012@nhoclesnar It's not supposed to spawn players. The player option is there to change the attributes of the human players, but it doesn't really do anything yet.
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Posted Jun 17, 2012Hey coldandtired, would it be possible for you to update your most current dev build of mobs in the github?
Thanks, love the plugin!
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Posted Jun 17, 2012Wow, this plugin looks awesome! Unfortunately, I can't seem to wrap my head around how to set it up. The help files aren't really painting a good picture for me. Are there any good tutorial videos out there, or could someone please make one?
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Posted Jun 17, 2012Auto-spawning Players give this error.
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Posted Jun 17, 2012Is there a way to let Auto-Spawned Players hold swords and wear armors?
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Posted Jun 17, 2012@HyveMMO Here's an example.
All blazes that spawn in the region called 'region_name' will have 5 HP and do 1 damage. Blazes that spawn elsewhere will be vanilla.
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Posted Jun 17, 2012@coldandtired
Can you give me some help with this? Your Wiki wasn't very helpful, and I can't find any other information.
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Posted Jun 17, 2012@HyveMMO Yes, all that can be done.
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Posted Jun 17, 2012Greetings!
I'm looking for a plugin that will let me work a more powerful tutorial system for my upcoming Medieval Minecraft Server.
Basically, the intention is to have a Tutorial Island protected by a WorldGuard Region, where the monsters within it are weaker, have less health & deal less damage. The reason is because I want to use Heroes to control the rest of the world monsters, and as I have a leveling system I want the Monsters in the Tutorial to be easy, while the rest are the default created by Heroes.
Is this at all possible with this plugin?
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Posted Jun 17, 2012@tappestry They used to, and it looks like they still should. It's possibly a Bukkit bug (as with wolves).
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Posted Jun 16, 2012Does anyone know of a way to make Giants a bit more deadly? the obviously deal no damage which is totally insane bukkit/mc... any suggestions would be awesome!
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Posted Jun 16, 2012@ablac Short answer: no.
Longer answer:
It might be that your browser isn't handling Silverlight as it should be. I know Opera sometimes doesn't like it.
It's not possible to give a config that can be edited as the permutations are, literally, infinite. It isn't a list of five values that can be edited.
YAML is a god-awful choice for human-edited configs, and shouldn't ever have been chosen.
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Posted Jun 16, 2012@Phoenix23GF It looks like Bukkit doesn't react to creepers dying by explosion as it should. I'll write a workaround later tonight.
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Posted Jun 15, 2012I cant use this plugin cause the Config Generator Doesn't work at all, i cant type anything into it unless its something i can click it doesn't work :/
Is there any way i can get working config file that i can just manually edit :/
UGH got it to work but hate it... Can you just make a standard config :/ Cause i delete something and it backs out and i have to start all over again which SUCKS
Ive restarted my config 6 times now and its really annoying...
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Posted Jun 15, 2012I feel stupid for asking this, but how would I use the condition section to get it to do something when a creeper explodes? I've tried death_cause: entity explosion and killed by player: no but neither one is working, am I missing something basic?
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Posted Jun 15, 2012coldandtired, Have you had a chance to look at the possible problem with auto/manual spawned mob drops? I understand your busy so no hurry, but I didn't know if you had forgotten.... :-)
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Posted Jun 13, 2012b21 is up - direct link
Plugin changes
I wasn't planning to take this out of beta until all the previous conditions were migrated, but it seems the download link only points to the latest release version. Therefore, no more dev! :)
Also, my girlfriend has turned into a football maniac and monopolizes the PC whenever the football is on (pretty much all evening at the moment). Apologies for any delayed answers due to this. It should be back to normal next week.
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Posted Jun 13, 2012@schlomoo It drops a gold bar if killed by a player with the king.midas permission :)
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Posted Jun 13, 2012Also, there was a claim in another thread that the plugin NoLagg is the one responsible for making mobs disappear.
Does anyone that was having problems with this also have NoLagg installed?
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Posted Jun 13, 2012@r0wien This is a known bug where I toughened up the mobs a bit too much. I'm currently looking into how to make it work as expected.