Mobs
Anyone who has been active on the main forums in the last few days must surely have already heard the news.
I'm not going to comment on why and how, but the short version is that Bukkit is almost certainly not getting passed this.
Consequently, the future of BukkitDev is very uncertain. Even if the legal matters were resolved tomorrow there isn't really anybody left to deal with file submissions anyway. There's no indication about how long the site will stay up and what will happen to the files.
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
Anyway, while I will continue updating and developing my plugins you will need to look for updates somewhere else, namely the wiki. I will be updating this wiki in the next few days to facilitate better communication (forums, email, etc.) and adding any documentation that's missing. I will also, of course, be looking into porting the plugins over to whichever API emerges from the ashes!
Introduction
Mobs gives you the ability to control almost every aspect of the mobs on your server, and a few other things on top. The concept is simple - as your server is running, things are constantly happening. Players are mining, mobs are spawning, the sun is going down, it's starting to rain, etc. Behind the scenes, CraftBukkit is sending messages to all interested plugins about these events. Player John broke a block of stone in world at location 55, 23, 137; A sheep died in world at location 209, 77, 22, etc. There are dozens of events, and thousands of these messages are sent every minute. Most plugins listen for a few of these messages and act upon them. Mob-blocking plugins, for example, listen for new mobs spawning somwehere, and then look at the config to decide whether to allow or block the mob from spawning. Chat filtering plugins listen for the player is chatting messages and block/edit them according to the config. Mobs listens for most (eventually all) of the mob-related messages, and a few extra ones, and gives you the option to block, allow, or alter the effect of the event. However, it goes beyond that in that it allows you to use the event to perform one or more actions. So, while you may not want to interfere with creepers spawning, you can use this event to change the weather, set the time, drop an item somewhere, give someone some experience points, or as many of the dozens of possible actions that you want. Additionally, it's possible to use conditions to filter the events you act upon. Want to give creepers a 1 in 1000 chance of taking out half your house when it explodes? Not a problem (except for the house).Config.yml
checkfornewerversion - set to yes to allow the plugin to contact this site and see if there is a newer version available. Note that it onlys checks, and doesn't download anything. generatetemplates - set to yes to have the plugin create empty config files for every possible event. Alternatively, simply look up the names on the tutorial and create only the files you want. worldstoignore - a list of worlds in which the plugin will be effectively disabled, ignoring all events in those worlds. allow_debug - set to yes to enable other plugins to access the event API (for logging, debugging, etc.)Commands
There is one only command in the plugin, which is /reload_mobs, or /rm. The reloads the config without reloading the plugin itself. Users need the mobs.canreloadconfig permission, or to be an op.Update checking
If you like, you can set the plugin to check for any newer versions that get released. To do this use the checkfornewer_version option in the config file. This only works for release builds so you won't be bothered by any beta or dev builds. Note that no update will be downloaded even with this set.Tutorial
Start the tutorial here to read up on how the plugin works The tutorial for the old config can be downloaded from here for offline viewing.Updates
Updates for all my plugins will be announced via Twitter, which you can find here.Dependencies
Mobs has another plugin as a dependency called Extra Events. Read more about it here. Make sure you install Extra Events as well otherwise you will get errors on startup!Donate
Mobs takes a lot of time to maintain, so if your server is enriched by it and you have some spare donations please consider sharing!
If you're penniless or like Mobs but not that much I'm also partial to TF2 items. Send any you don't want my way! STEAM id: coldntired
If you don't know what TF2 is, then start playing! It's free and fun!
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Posted Dec 29, 2011Seems you found it, no further problem from my side for now.
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Posted Dec 29, 20111.3.2 is up - direct link
This is a recommended update for all users!
Changes
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Posted Dec 29, 2011@derkb I think I've figured out the problem. I'll have a fix and an explanation (hopefully) within the hour.
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Posted Dec 29, 2011Greetings,
after some time today i got this working, all what should be dropped did so, BUT for some reason
ScrollingMenuSign did need a config reload after every serve rrestart FalseBooks self triggered ICs did quit and refused to work Chimney refused to work (config not loaded) Rotatethings stopped working, config ignored BOSEeconomy stalled on payment
I searched for hours what could lead to this, cause not a single error in the console/server log at all. Only the missing confirmations of some plugins that did report that they loadet there config files.
I am not even close to get why this could happen.
What i only can say for sure, after removing Mobs all went back to normal and worked fine.
I know this does not help you finding the grinch that messed this all up, but i think you should know that i ran into this using your plugin.
Regards derkb
Ps. Did i say i like to use your plugin? If not, i do like to, cause it adds some fun and usefull stuff i would like to have, but with that problems, to bad. Hope a future version will let me use it without any problems.
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Posted Dec 29, 2011@bootfighter Have you tried pigzombie? I'll have a look at it tonight and see what's up.
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Posted Dec 29, 2011@mantegudo There are no bugs :) That was the behaviour I thought you asked for the first time (max mobs in an area) so it should be easy to add back.
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Posted Dec 29, 2011Hi, problem: pigzombies don't drop what I want. I tried it with the same config and just changed the mob type to the ordinary pig and it worked fine.
deaths.yml:
with this options pigs do always drop dirt, but pig zombies still have their default drops.
there are no console errors. so is it my fault or a bug ? -bootfighter
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Posted Dec 29, 2011@coldandtired
Haha, nice, so I think I found a bug :P
Thank very much for your support! =)
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Posted Dec 29, 2011@Anonymous777 Never heard of that one. Have you got a link?
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Posted Dec 29, 2011@mantegudo I'll have a look at this tonight.
By the way, that's exactly how it worked in the last version :)
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Posted Dec 28, 2011lol i cant use this together with easy port plugin o.O
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Posted Dec 28, 2011@coldandtired
Thanks, That fixed something but there is other things to handle :P
When I spawn with the command /spawn_mob pig1 or wait the time it only spawn the pigs if there is no other pigs arround, I know I asked for it, but it would be very awesome if u could spawn only the remaining mobs, for example: The spawner is configured to spawn 5 pigs, so if I kill 1 pig it will remain 4, then I want the plugin to spawn 1 pig to complete the max pigs in the config =p
Thanks =)
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Posted Dec 28, 2011This plugin is cool.. but i cant figure it out I just want mobs that dont spawn naturally to spawn like enderdragons,blaze and giants to spawn.
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Posted Dec 28, 2011@ronpaul2006 It's much more customisable than customdifficulty. However, as you can hopefully see from the examples I've just posted, it's only a complicated config if you need it to be.
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Posted Dec 28, 2011@Beatkidz It shouldn't do anything to Spout stuff. Do you mean GUI menus?
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Posted Dec 28, 2011@MontpelierThis in the spawns.yml should do it. Make sure to continue the first line with all the hostile mobs. Also, with this config they won't spawn at block 62. If you want it to be 63+ change the 62 to 62.
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Posted Dec 28, 2011@minecraftyord It should already work when the new Spout is out as they are adding a Bukkit compatibility plugin.
Mobs is a very simple plugin - basically it listens for deaths, spawns, and burns, and does a lot of conditional checking. If for some reason it doesn't work with the new Spout it should be an easy port.
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Posted Dec 28, 2011@DDRKhatThis in the spawns.yml file should do it
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Posted Dec 28, 2011Hmmm, for some reason I only just got notification about all these comments :( I'll try and answer them in the next few minutes.
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Posted Dec 27, 2011@Beatkidz
If you have NoCheat, try disabling it before telling it's Mobs plugin, I had the same issue with chat and taught it was Mobs...