MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Jan 5, 2014@jarekit
Before I add something proper to fix this issue, you can make a region with a ridiculously high chance which covers your city. And simply have no mobs which spawn within it.
@McPixel
It could be done but I need to find the time.
Donate links for bukkit plugins are at the top of the page on the right.
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Posted Jan 4, 2014@ShadowDog007
yea just like dynamic leveling system you know what i mean ? i dont want my players kill mob that have highest exp and my players gain level instantly.
can you add that new feature ? :)
ohh btw where is the donate link ? , this is good for RPG server :D
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Posted Jan 4, 2014Congratulations for your plugin, it is a great job.
I have a towny world where cities have mobspawning set off, when I set spawner true, cities get white horses spawning. I have tried to set a region up, but it doesn't work, I don't know how keep cities out of white horses.
IMHO, a great feature would be a special type of region: city region, wich you could set its level of mobs-spawning by a command, making easier preparations for mob events.
For example:
/mm spawncity <namecity> <0|1|2|3>
0: mobspawning disabled
1: mobspawning set by global region
2: mobspawning set in invasion
3: mobspawning set in apocalypse
Again, great plugin and thanks for you work :)
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Posted Dec 30, 2013@Azekial07
Please check that all worlds which have spawning enabled are also enabled in the limiter component?
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Posted Dec 30, 2013Hey Shadow,
I've got some errors and I was wondering if you could point me in the right direction. I believe it is to do with the Spawner.yml
wnAttemptExecutor.run(SpawnAttemptExecutor.java:149)
[12:19:05 WARN]: at java.util.concurrent.ThreadPoolExecutor.runWorker(Th
r readPoolExecutor.java:1145)
[12:19:05 WARN]: at java.util.concurrent.ThreadPoolExecutor$Worker.run(T
h hreadPoolExecutor.java:615)
[12:19:05 WARN]: at java.lang.Thread.run(Thread.java:744) [12:19:05 WARN]: Exception in thread "MobManager-SPAWNER-SpawnFinder: 7092" [12:19:05 WARN]: java.lang.NullPointerException [12:19:05 WARN]: at com.forgenz.mobmanager.spawner.config.SpawnerConfig.
g getRegion(SpawnerConfig.java:189)
[12:19:05 WARN]: at com.forgenz.mobmanager.spawner.tasks.spawnfinder.Spa
w wnAttemptExecutor.run(SpawnAttemptExecutor.java:149)
[12:19:05 WARN]: at java.util.concurrent.ThreadPoolExecutor.runWorker(Th
r readPoolExecutor.java:1145)
[12:19:05 WARN]: at java.util.concurrent.ThreadPoolExecutor$Worker.run(T
h hreadPoolExecutor.java:615)
[12:19:05 WARN]: at java.lang.Thread.run(Thread.java:744)
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Posted Dec 30, 2013@Nickbbeezy
No it currently doesn't
@McPixel
Err, perhaps?
@RAGEmond
Not too long but I need to find some time. Getting home from holidays soon :)
@CommodoreAlpha
Eh, no. What he means is that for editing a given attribute it should be done via a specific getter and setter method. double getSpeed(), void setSpeed(double speed) Many of the attributes do not have these.
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Posted Dec 30, 2013@ShadowDog007
Seeing as I'm quite ignorant in the ways of coding, I've managed to find this page, but I don't know what to make of it. I believe someone commented with something along the lines of, "it's already there".
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Posted Dec 30, 2013Hello ShadowDog007
referring to the update you could implement that the mob-spawning deny flag of world guard will be regarded. How long do you think it will take until this is done?
Thanks in advance and a happy new year
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Posted Dec 30, 2013@ShadowDog007
in /mm mobtypes said there is PLAYER entity damn -_- hahaha
can you make Killing mobs that have experience near your experience level will gain you much more experience than killing mobs that have experience below or above your level EXP ? :)
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Posted Dec 30, 2013Hey,
Does MM handle mounts as well? I know Essentials has a feature that lets you spawn mobs on top of other mobs, but I'd like to do this with MM to make them spawn naturally throughout the world.
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Posted Dec 30, 2013@McPixel
Waht? Why are you trying to spawn players? lolol
@jitasi
Please check that all worlds which have spawning enabled are also enabled in the limiter component?
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Posted Dec 30, 2013@ShadowDog007
haha lol okay thenn , still cant set using QUOTE 'SPEED:4' the config reset it self become SPEED:4 , and REGENERATION no effect
here i got error when execute /mm spawn PLAYER
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Posted Dec 30, 2013Getting a weird error, any ideas?
[03:46:47] [MobManager-SPAWNER-SpawnFinder: 25/WARN]: Exception in thread "MobManager-SPAWNER-SpawnFinder: 25" [03:46:47] [MobManager-SPAWNER-SpawnFinder: 25/WARN]: java.lang.NullPointerException [03:46:47] [MobManager-SPAWNER-SpawnFinder: 25/WARN]: at com.forgenz.mobmanager.spawner.config.SpawnerConfig.getRegion(SpawnerConfig.java:189) [03:46:47] [MobManager-SPAWNER-SpawnFinder: 25/WARN]: at com.forgenz.mobmanager.spawner.tasks.spawnfinder.SpawnAttemptExecutor.run(SpawnAttemptExecutor.java:149) [03:46:47] [MobManager-SPAWNER-SpawnFinder: 25/WARN]: at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [03:46:47] [MobManager-SPAWNER-SpawnFinder: 25/WARN]: at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [03:46:47] [MobManager-SPAWNER-SpawnFinder: 25/WARN]: at java.lang.Thread.run(Unknown Source)
Love the plugin by the way :D
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Posted Dec 30, 2013@CommodoreAlpha
Oh lame, I thought I saw something like that ages ago. Even if you could, it would still be weird cause hitboxes would be off. (Like the giants Q_Q)
I certainly would love to add support for them, would be nice to have access to them for my Horses plugin too.
Heh, glad you like my plugin :)
@Ejex92
The API for epic boss could have changed? Will check it out when I can.
@McPixel
Haha, yeah thats the biggest number you can use :P
Looks fine to me =3 Try put quote marks around the 2nd potion effect 'SPEED:4'
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Posted Dec 29, 2013@ShadowDog007
LOL , thats a haha so huge :D
here i set zombie to get PotionEffects but the zombie doesnt get the effect why ? :(
and i cant spawn entity PLAYER ?
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Posted Dec 29, 2013@Ejex92
I'm pretty sure EpicBoss is still being supported, unless you're referring to the first EpicBoss, as opposed to the Recoded or Gold Edition versions.
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Posted Dec 29, 2013@ShadowDog007
Thanks for reply.
I also glad that you created plugin like this one. It's helping me to create my RPG/MMO server with custom mobs (bandits, undead, etc.). Previously I used EpicBoss, but it don't work with 1.7.4 and is not supported any more.
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Posted Dec 29, 2013@Ejex92
It's actually not possible, at all, to change a zombie to "any" size, like 33% bigger.
The size differences you see in zombies are due to different properties, none of which have to do with editing entity size. Only slimes and magma cubes get this feature. In short, this plugin can only edit most vanilla mechanics that already exist.
You could do it with a client+server mod though. But then again, anything's possible with a server+client mod.
@ShadowDog007
So if mob attributes were supported by the Bukkit API, I'm guessing you'll have no problems implementing this feature? (As you wouldn't have to use any "external" code, if that's the right way to put it.) If so, maybe I'll snoop around their leaky site and see what's up with that (if they're currently trying to implement it, or if there's a reason they haven't done it or won't do it).
Anyway, I'd also like to say how grateful I am that you've not only developed and maintained this super-useful plugin, but you're also extra fast and friendly in your responses. Thank you so much for that. :)
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Posted Dec 29, 2013@McPixel
I think that is a typo =3
Just make a point square region with its center at (0,0) and have its radius be massive (2147483647)
@Ejex92
That is not currently possible. I think it is if I used minecraft code, but I would like to avoid that.
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Posted Dec 29, 2013@McPixel
For example I want to create zombie that will be 1/3 bigger.