MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Dec 24, 2013Have you considered adding the full range of attributes to this plugin? I haven't seen any from this page implemented yet. They are:
These are all the ones I found on that page.
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Posted Dec 23, 2013@deathisepic
bukkit.yml ->
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Posted Dec 23, 2013@ShadowDog007
Thanks, i got that working. I was wondering if its possible to give Wolf and tamed wolf 2 different ability instead of having the same. Also its asking me to disable the vanilla monster spawning in bukkit.yml but i dont see a option in bukkit.yml to disable mob spawning.
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Posted Dec 22, 2013@ShadowDog007
Me still dont know how this is work :(
how to make mobs to spawn beside the player and spawn/200ticks using Spawner.yml ?
im just try it but doesnt work, even night :( , if im far away its spawn
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Posted Dec 21, 2013@canibecooltoo
I wasn't aware they were working at all.
Its possible that there is simply not enough room around you to spawn the mob.
Try using: /mm spawn <mobtype> <world> <x> <y> <z>
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Posted Dec 21, 2013the bounty works with mod mobs like gaia 2 mod but when try spawning the mob with the spawn command its say 0 spawned or is this just partial working with mods ??
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Posted Dec 20, 2013@Chriszh
Pretty sure that bukkit merges nearby items? Or at least spigot does. Could be a major pain to do something like that with that merging feature enabled.
@deathisepic
You have to enable the component in config.yml
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Posted Dec 20, 2013@Chriszh
:o Didn't know that, First time using Moneydrop. Thought it would be a cool feature to have and give it a bit of rpg feeling. Also i noticed that some of the configs are not there. Like Bounty and spawn
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Posted Dec 20, 2013@deathisepic
If you are thinking about the plugin moneydrops, its one of the reason you may experience lag on your server, just saying.
imagine 100 players dropping money, and some have 1m and 1 nugget = $10 and they drop like 1% , it can crash your server, maybe its fixed, havent used it for a half year.
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Posted Dec 18, 2013Suggestion for Bounty. Can you make it so that the money drops as a random item (e.g. gold nugget) and players has to pick it up in order to get the money instead of going directly to their wallet. (this is a feature from another plugin)
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Posted Dec 17, 2013@ShadowDog007
Found it :)
Once im done, i would like to invite you to my server, and see it in action :) Currently im setting it all up on my test server... takes some time.
Keep up the good work ! :)
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Posted Dec 17, 2013@Chriszh
Glad you like it :)
Donate button is up the top :)
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Posted Dec 17, 2013Hi again ShadowDog007.
i have been playing around with your plugin, and i really think you did a good job.
It covers everything that i need, + some more nice features. And i really hope you keep this updated.
To show you, how much i appriciate your work, i would like to donate a little for your time, so send me your paypal.
When i get it fully setup, feel free to put my server in the "Watch the plugin in Action" section, so other people can see how powerfull this plugin is.
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Posted Dec 17, 2013@Chriszh
No? Only talking about the Bounty component. Search for `Exploits` here http://dev.bukkit.org/bukkit-plugins/mobmanager/pages/configuration/bounty-yml/
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Posted Dec 17, 2013@ShadowDog007
do you mean in enabledspawnreasons? inside the ability.yml ?
if i remove spawner from the list, they will just turn out as normal mobs ?
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Posted Dec 17, 2013@Nickbbeezy
`possible` but some trickery would be required. Would be kinda cool to have headshots do extra damage :) Although with the lag you get in MC it would be unfair for most.
@Chriszh
Its possible to allow farming, or disable it with the use of the exploit prevention settings.
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Posted Dec 16, 2013before im going to look into this plugin, i want to ask, can people farm rewards if they own a mobspawner ?
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Posted Dec 16, 2013Is there anyway to make a mob apply an effect to a player upon hitting them? If not, any chance of adding something like that as an ability?
EDIT: Someone literally JUST asked this, I should really start reading..
Different suggestion: Is it possible to track on which body part a player hits a humanoid mob? For instance, a player can only hurt a zombie/skeleton by hitting it's head?
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Posted Dec 15, 2013@McPixel
Sorry rephrase that?
@malaxan
The chance of a given setting being picked is CHANCE / (SUM OF ALL CHANCES)
So if you have two settings (One for speed:2 one for Speed:1) With chances of 3 and 7. There would be a 3 in 10 (3+7=10) chance of getting speed:2
Chances are totally based on the numbers you provide which means you don't have to add numbers to 100.
So to have a chance to NOT have SPEED:2 you do need to add a `potion effect` with NONE. Feel free to make your chances add to 100 if it makes it easier. You can't use decimals though only whole numbers.
@technowix
It displays that warning if you have ticks-per.mosnter-spawn or animal-spawn at a number other than 0.
Check bukkit.yml.
Are you using the default spawner config? And also make sure no plugins are preventing the spawns?
@malaxan
If I remember correctly, that should work fine =3 (Its been ages since I worked with it :P)
If it doesn't work, you could always just try make a `normal` ability set. Thats essentially what NONE is anyway.
Some potion effects don't work on mobs. For example, regeneration doesn't work on zombies (So unfortunate)
It is possible to add potion effects to players. Thats actually a really good idea >=D Might try get that added.
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Posted Dec 15, 2013This does not appear to work even though in the abilities.yml it says you can use "NONE"
ApplySets: - Chance: 1 SetName: NONE - Chance: 1 SetName: PlagueZombie
With that, I still get 100% of PlagueZombies spawning when I /spawn them.
Also, I'd like to add drops, but use a NONE for this as well. Is that possible? I do not understand the difference between "Drops" and "Dropsets".
And finally, PotionEffects like WITHER do not seem to work, but I'm guessing this is because it is applying that effect to the mob. Is there a way to make them "cast" those potions on players when attacking?
Thanks, AMAZING plugin!!!!!