MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Dec 5, 2013@Yard1
Sorry for the late reply, been very busy lately.
So what you have there, `Zone1` would be centered at X=0 & Z=90,000
And would cover everything within 10,000 blocks. Not sure why both types would be spawning. Although you don't need to setup the `MobAbilities` key to use abilities with the spawner.
@CommodoreAlpha
No it is not.
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Posted Dec 5, 2013This is incredibly stupid. (Not your plugin, see the link.)
I shall look forward to disabling this, but I do wonder... is it (currently) possible to edit a jockey's AI to utilise the rider instead of the ridee's AI with the Bukkit API alone?
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Posted Dec 2, 2013I'm not sure how to set up zones. I did this in world spawner:
and this in abilities
But it still spawn both types of zombies. What have I done wrong?
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Posted Dec 1, 2013@ShadowDog007
sorry if bad english hehe. im asian :D
what conditions ?
and i mean when player standing inside region or a point. how to make mobs still spawn ? what config should i change ? maxrange = 0 and minrange = 0 still cant spawn when im standing inside the area
watch this http://www.youtube.com/watch?v=-xPME9h6NHE
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Posted Dec 1, 2013@McPixel
If conditions can't be met they wont spawn.
You can use BirthSpawns (From Abilities component) to make multiple mobs spawn on another.
Not sure what you mean by `force`?
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Posted Dec 1, 2013@ShadowDog007
how to make 5 mobs spawn at once in the region ?
and how to force mobs spawn when player inside region ?
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Posted Nov 28, 2013@McPixel
Not sure what could be causing that. Will look into fixing it when I can.
@Guardianzozo
Yes you can! If you set requirements for your mob spawns you will see options MaxY and MinY. Just set those and for the mobs you want to spawn above ground. Note that you will want MinY to be slightly above the ground because the random height range will cause mobs to spawn underground if you don't (Although they will only be close to the surface)
So for each mob. Say if the average height of your land is 64. Do this
And for mobs you want to spawn underground do something similar but with MaxY
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Posted Nov 28, 2013Great looking mod, is there a way to set it up where it can limit mob spawning to certain heights, my server is a giant nether style cave world and i was wanting to have only certain mobs (mutant creatures mod) on the surface above the caves but not actually in the cave areas
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Posted Nov 26, 2013@ShadowDog007
sorry i cant explain detail , here please watch this video ^_^
http://www.youtube.com/watch?v=Y6CavTiD5iw
i have abilities enabled but still error :(
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Posted Nov 26, 2013@McPixel
Do you have abilities enabled?
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Posted Nov 25, 2013error when i execute command /mm abilitysets :O
Latest Spigot 1.6.4
14:17:02 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'mm' in plugin MobManager v3.0 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:19 2) at org.bukkit.craftbukkit.v1_6_R3.CraftServer.dispatchCommand(CraftServe r.java:532) at net.minecraft.server.v1_6_R3.PlayerConnection.handleCommand(PlayerCon nection.java:986) at net.minecraft.server.v1_6_R3.PlayerConnection.chat(PlayerConnection.j ava:897) at net.minecraft.server.v1_6_R3.PlayerConnection.a(PlayerConnection.java :838) at net.minecraft.server.v1_6_R3.Packet3Chat.handle(SourceFile:49) at org.spigotmc.netty.NettyNetworkManager.b(NettyNetworkManager.java:230 ) at net.minecraft.server.v1_6_R3.PlayerConnection.e(PlayerConnection.java :117) at net.minecraft.server.v1_6_R3.ServerConnection.b(SourceFile:37) at org.spigotmc.netty.NettyServerConnection.b(NettyServerConnection.java :132) at net.minecraft.server.v1_6_R3.MinecraftServer.t(MinecraftServer.java:5 94) at net.minecraft.server.v1_6_R3.DedicatedServer.t(DedicatedServer.java:2 40) at net.minecraft.server.v1_6_R3.MinecraftServer.s(MinecraftServer.java:4 83) at net.minecraft.server.v1_6_R3.MinecraftServer.run(MinecraftServer.java :415) at net.minecraft.server.v1_6_R3.ThreadServerApplication.run(SourceFile:5 83) Caused by: java.lang.NullPointerException at com.forgenz.mobmanager.commands.MMCommandAbilitySetList.run(MMCommand AbilitySetList.java:66) at com.forgenz.mobmanager.commands.MMCommandListener.onCommand(MMCommand Listener.java:75) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ... 15 more
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Posted Nov 25, 2013@TheLavaGuy
<3 Glad you like it :)
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Posted Nov 25, 2013This is the best mob control plugin i've ever seen with so many features
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Posted Nov 24, 2013@McPixel
Why don't you try it?
I don't see why it would have any issues.
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Posted Nov 24, 2013is is compatible with MythicDrops ?
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Posted Nov 23, 2013@therennon
Sorry, not sure what you're saying. MM despawns NPC's?
@Fxnype
I guess its possible. I just didn't want to do the extra work at the time :P
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Posted Nov 23, 2013First off thanks for making such a great plugin! I have an idea for this plugin; Would it be possible to make all worldguard regions generate with the spawner.yml and any regions made would be added to it for limiting mob spawns per region? That or making a worldguard flag that allows us to set specific mobs per region? I'm trying to make a dungeon on my private server and I'd like to make it so in specific rooms certain mobs spawn. I know its possible with the current spawner.yml setup but I just think this would make it a bit easier :P
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Posted Nov 23, 2013Unfortunately it seems not to be compatible with Citizens 2, if you put a "NPC" Mobmanager removes the "despawn".
regards
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Posted Nov 20, 2013@waflija
In that case, you can't do it. I can only create items from vanilla MC. ID's should only work for vanilla items too.
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Posted Nov 19, 2013@ShadowDog007
For vanilla Items it is no Problem. But I run a Forge modded server... - So I don't have bukkit names for the most items. Specially not for new mod weapons.