MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Oct 15, 2013http://dev.bukkit.org/bukkit-plugins/mythic/ Possible to see a hook a day ? :D like "drop tier/etc"
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Posted Oct 13, 2013@NemesisMate
Disabled Mobs are not allowed to spawn at all.
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Posted Oct 13, 2013@ShadowDog007
I'm trying to spawn witches with a custom plugin but I can't:
I have that config and I can spawn them by egg but not by plugin.
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Posted Oct 10, 2013@NemesisMate
I guess I could do that. Will add a toggle to allow you to do that in the upcoming update.
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Posted Oct 10, 2013@ShadowDog007
What about despawning mobs if the chunks exceed a number?, even if it is a farm?
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Posted Oct 9, 2013@NemesisMate
I know its not fool proof. But it was an easy solution to implement.
@RynzAMasta
You have it wrong. EnabledSpawnReasons is a list of spawn reasons which will have limits applied to them. So all other types of spawns are allowed to occur unchecked while spawners will have their mobs limited.
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Posted Oct 9, 2013I have a question about spawners>
I am trying to make mob spawners with essentials and after assigning a mob to the spawner no mobs spawn. I am doing everything right so its got to be a plugin of mine.
I have in your config, under the spawn_reasons - spawners
Its my understanding this means, along with everything else here. those things like spawners are ignored so they should work right? I just wanted to know if their is anything i can change in the config so my spawners start spawning mobs again. they act like they are going to spawn and then nothing happens. please help
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Posted Oct 8, 2013It is possible, if animals per chunk are set to 5 and the farm breeding limit set to 10, having more than 10 animals in that chunk?, players can have chunks full of animals (without limits) if they move to it instead of breeding the animal there.
This is quite simple to exploit.
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Posted Oct 7, 2013@Jobsti2
No that looks fine. Birth/Death spawns seems to be broken at the moment. Will check it out this weekend when I finalise the spawner component.
@tiagolimao
Same as above.
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Posted Oct 7, 2013how stop multiply slimes on death??? Thanks
i using this and not working.
Slime: AngryRate: 0.0 ChargedRate: 0.0 EquipmentDropChance: 0.0 ArmourSet: [] Item_Hand: [] Drops: [] BabyRate: 0.0 VillagerRate: 0.0 SunProofRate: 0.0 SpawnRate: 1.0 Name: [] BirthSpawn: [] DeathSpawn: - Chance: 100 MobType: NONE Count: 0 Range: 0 HeightRange: 0 PotionEffects: [] HealthBonus: [] DamageMulti: [] EquipmentSet: [] DropSet: [] ApplySets: - Chance: 1 SetName: BossSlime - Chance: 99 SetName: Slime
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Posted Oct 6, 2013Heyho,
for me Birth- and DeathSpawn doesn't work anymore...
Anything wrong?
worlds/worldname/abilities.yml
Nope, not easier ;-) (and had to chance the whole (big) config)
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Posted Oct 5, 2013@Phantaplan
The issue is the '+'. YAML does not like non-alphanumeric characters at the front of strings.
Replace +50 Health with '+50 Health' (Surround it with quotes)
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Posted Oct 5, 2013It appears that it is impossible to add a lore to a mob-item without breaking the mob. So I copied the exact format that was in the abilities.yml and it worked fine. As soon as I added the lore lines, it broke the mob.....
http://pastebin.com/tnU9wXDq
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Posted Oct 4, 2013@ShadowDog007
Kay, thanks!
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Posted Oct 4, 2013@Nickbbeezy
Its likely that all the additional effects should be removed upon capturing a mob. If you wanted that to happen you would have to ask the MyPet dev to add support for remembering potion effects and equipment etc.
Best way to find out is to try it :)
@NemesisMate
I could look into that, but it wouldn't be happening any time soon.
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Posted Oct 4, 2013Would this interfere w/ plugins like http://dev.bukkit.org/bukkit-plugins/mypet, which allows players to capture mobs and use them as pets to attack other pets and such?
Or should I submit a feature request so that when a player claims a pet, things such as damage multipliers and such would be removed? Not really sure on which developer to ask, you or the mypets dev :P
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Posted Oct 2, 2013Are you adding a way to make passive mobs to be neutral?, so they fight back if you attack them?.
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Posted Sep 30, 2013@TheNicklander
Its pretty much done, just a few bugs which need to be sorted out. Been busy this week.
Also my build server is down :( Will have to find a new one.
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Posted Sep 29, 2013Hey ShadowDog,
Whats about the spawner component, I have asked for it if you remember. This plugin is so awesome, please continue working on it !
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Posted Sep 29, 2013@Jobsti2
I am sure I tested that :3
Names are easier anyway?
@NoHoPeLess
That should work fine. Ignored mobs don't have to abide by distance or spawn limits :3
@qPureEvilp
'Both abilities.yml'???
Looks like your spacing is off?