MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Sep 29, 2013What do I have wrong? The monsters are not dropping gold nuggets....
In both abilities.yml:
In the config.yml:
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Posted Sep 25, 2013I have a little Problem... In my farm world dont spawn squids?!?
where are the squids? we need ink! :D
IgnoredMobs: - HORSE - VILLAGER - WITHER - SQUID
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Posted Sep 22, 2013Heyho, I've found a little bug.
DropSet:
- type: Works not with IDs, only with names.
For testing, I've copied your example, doesn't work.
If I change the ID to the name, it works ;-)
MobManager v2.8 (from BukkitDev)
CB #2887
.
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Posted Sep 22, 2013@DJMadMax
Still shouldn't be despawning tamed animals unless you ask it to. Will check it out after I finish up v3.0.
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Posted Sep 22, 2013@Tritek
Just check the settings...
in limiter.yml:
RemoveTamedAnimals: false
If you just want horses to be protected, type
- HORSE
under
IgnoredMobs:
This also belongs to limiter.yml.
Btw it's perfectly well explained in the config.yml and limiter.yml!
Cya, DJMadMax
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Posted Sep 22, 2013Plugin despawns tamed horses after relog. Please fix that.
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Posted Sep 19, 2013@PitPanda1
Its coming along slowly. Just a few issues with the performance of the spawner which needs to be resolved.
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Posted Sep 19, 2013Hey Shadow :) any progress of the region impl? =)
I'm coding an itemsystem so is there a way to link those items with the dropsystem of your plugin? Would you implement an API? :D
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Posted Sep 18, 2013@therennon
There are two limits. A maximum limit (Which is for the entire world)
And a limit which is based off the number of loaded chunks. The formula should be LIMIT = (LOADED_CHUNKS * SETTING) / 256
The limiter takes the smaller of the two limits.
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Posted Sep 18, 2013hi!
i have a question
iron golem and snowman limit is by monsters or animals? (per chunk, etc..)
thx u
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Posted Sep 17, 2013@OdaiNekromos
It is possible, if you only want to spawn baby mobs, make a 'baby' ability set and select the mob you want to spawn.
No way to do that yet, but I might add that in the future :)
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Posted Sep 17, 2013@ShadowDog007
works thanks :)
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Posted Sep 17, 2013@OdaiNekromos
Maybe we do something wrong with the syntax of birth- and deathspawns. ShadowDog007 already announced he's going to check upon it, maybe he broke it with the last update :)
But when it works again, it's definitely possible to spawn baby zombies and zombie pigmen with it.
I'm already interested in your other question about getting potion effects from mob attacks - that would be really nice and you could make great and massively differing mobs with that. But actually I dont think there's a way to do that. At least I dont know any way to apply those potion effects to weapons with which the mobs would attack you.
Cya, DJMadMax
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Posted Sep 17, 2013Hey, first of really cool plugin you made there :)
but im also having problems to set up Death/Birthspawn. Is it possible to spawn baby creatures with it?
And is there also a way to apply potion effect to the player (like blindness) when he gets him from a mob?
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Posted Sep 17, 2013@Exodevil
You could set limits to 0, and have all spawn reasons enabled except for CUSTOM and the egg spawn reason?
All spawn reasons would then be essentially disabled and the others will be allowed.
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Posted Sep 17, 2013@ShadowDog007
meh, makes sense.
All I want is to completly disable natural mob spawning and just enable it through egg-spawning and commands
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Posted Sep 15, 2013@DJMadMax
Thanks for pointing that out. Just fixed it.
@thequestingbeast
I have some stuff written up already on how to use the new item formatting.
Check it out here: http://dev.bukkit.org/bukkit-plugins/mobmanager/pages/configuration/item-formatting/
(Its also linked via the config header)
@DJMadMax
Wow, that is.... amazing. I didn't read the whole thing, but I will definitely make use of it.
@andrewgk
You could setup 'BirthSpawns' for blazes so that additional blazes spawn around normally spawned ones.
@tremor77
There is a setting in the limiter world files which limits the number of animals within a chunk. Once that limit is exceeded the player won't be able to breed anymore animals.
After a few weeks, you should enable animal despawning. From that point, all animals will be despawned if they are not fed periodically. Your players will need to feed them every 'x' days at least (As DJMadMax explained) Where 'x' is the value for 'DaysTillFarmAnimalCleanup'
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Posted Sep 15, 2013@andrewgk I'm not quite sure, i dont think it will work 'that way', but what you can do (if you just want to get more blaze rods) is you set up an AbilitySet for Blazes and adjust the ammount/chance of blaze rods dropped upon their death. If it's the experience you're after, you can use the bounty system and can adjust more (bonus) experience to different mobs.
@tremor77 Hmm... the only way I know would be the 'DaysTillFarmAnimalCleanup' from the limiter.yml. Every animal that hasn't been fed since 'x' days will be despawned. But that might not be the best way, as you could still have massive farms and there's also the chance of losing every animal.
Just typing in a 'maximum number of mobs by mobtype' would be great but afaik that option is not available (yet).
EDIT:
Of course MobManager would despawn all mobs that are not on the ignorelist, but then again you would have the problem that every mob would be despawned (you can make an exception for tamed animals such as horses, dogs and cats, also golems).
Hopefully ShadowDog007 will answer this one :)
Cya, DJMadMax
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Posted Sep 15, 2013just wondering if i install this and leave the configs as default, will it be as close to normal minecraft with the added bonus of despawning mobs away from players? my goal is just, basically reduce giant mob farms that 1 person can make, and lag up the whole server.
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Posted Sep 15, 2013Hey awesome plugin! Quick question.
Any way to increase the amount of blazes spawning from spawners in nether without changing anything else?