MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Sep 15, 2013@thequestingbeast
I hope you mean ShadowDog007 with the 'donate-button', since i'm 'only' a guy like you who uses the MobManager but hasn't got to do anything with the developing :) But still i do my best when someone has problems with setting up the config and stuff :)
I'll upload my current progress right now so everyone can give it a try. Please let me know if there are some typos or other logical errors or whatever... since english isn't my native language, but i do what i can :D
EDIT:
The file with current progress is online:
http://www.max-spl.de/otherstuff/mc_mobmanager/abilities_sample.yml
Of course ShadowDog007 is welcome to hotlink the file or even put it into his mobmanager package, if he thinks, it's appropriate.
Every single line i explain in the file is tested by myself so i could almost give a "will work 100%"-guarantee :D
I recommend you download and read the file in NotePadPlusPlus.
Cya, DJMadMax
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Posted Sep 15, 2013@DJMadMax
I haven't tested it, but this makes perfect since, thank you. I have updated and will be checking everyday for the HowTo. I am learning as I go, so it will be my bible when it is done. Thank you again.
I don't see a donate button for you. Where can I buy you a drink?
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Posted Sep 15, 2013@ShadowDog007
Found a little error in your plugin and/or in your explanation about Item Formatting.
It says, the valid meta-type for leather is "LEATHER_ARMOUR". In fact it's "LEATHER_ARMOR" - without the U. Took me a while until i got that (just took a lucky guess :D) and now the colorization of leather armo(u :D)r just works absolutely perfect :)
Maybe you fix that while you're already working on the plugin. Or you leave it without the U and alter your explanations, the choice is yours :) Since you always use "armour" instead of "armor" i think you'll just add the missing u to the code.
Cya, DJMadMax
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Posted Sep 15, 2013@thequestingbeast
First of all, are you using MobManager 2.7 or 2.8?
In both cases i think i can help you, your example looks like 2.7. There only seems to be a small problem with your formatting.
YAML is VERY explicit with correct formatting. When you open a new "branch", it ALWAYS has to be two blanks away from it's "mother stem".
Here's an 2.7-example from me:
See the difference to your code? You have to align everything that belongs to an above ID right below the "I" from ID. When you align the MinCount, MaxCount, Enchantments etc. on the "-" from the ID-branch, it wont work at all.
In your example the correct code for 2.7 would be:
Durability has do be in the enchantments section too. On top, you cannot give an item "Durability: 5" since 3 is the maximum durability provided by vanilla minecraft/bukkit.
If you plan to do much stuff with item drops and want future compatibility with new items and stuff provided from vanilla-minecraft (and bukkit), i recommend you to upgrade to MobManager 2.8 (for which i'm writing a big HowTo atm).
Cya, DJMadMax
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Posted Sep 15, 2013You seem to be very kind about asking questions so here is my issue. I can get the diamond swords to drop but none of them have enchantments. What am I doing wrong?
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Posted Sep 15, 2013@Exodevil
Awesome... doesn't work.
Not sure those two work together? :P
What exactly are you trying to accomplish? When you remove an enabled spawn reason, all that does is allow any mobs spawning with that reason, to spawn without being checked against mob limits.
@DJMadMax
Hes talking about the Limiter :)
@therennon
Yes, via a roundabout method. You can use birth/death spawns to make those mobs spawn around other mobs upon birth/death.
You can set the range a bit large so they are not too close together.
Otherwise you will have to wait for my spawner component which I am working on. :)
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Posted Sep 15, 2013Hello,
I have a question for you.
I want to appear "Witches" normally, like Zombies, for example. In all the worlds.
I also would like "Skeleton Wither" in a normal world Is that possible?
thanks
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Posted Sep 15, 2013@Exodevil
Of course they will spawn. AFAIR, MobManager doesnt prevent "all" mobs to spawn by a given reason but prevents the own AbilitySets and MobAbilities from spawning from the given reasons.
That means, if you have an AbilitySet for zombies which you ALWAYS want to use with the only excuse of a Zombie-spawner, then you can "disable" the '-SPAWNER'-reason and spawners will only spawn vanilla-zombies, not the ones with your abilitysets.
This is only based on my own observation, I'm sure, ShadowDog007 will say something about that.
Cya, DJMadMax
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Posted Sep 15, 2013Hey there
that plugin is awesome but it won't work at all.
These are my enabledSpawnReasons in my global limiters.yml EnabledSpawnReasons: - SPAWNER - VILLAGE_DEFENSE - VILLAGE_INVASION - BUILD_IRONGOLEM - BUILD_SNOWMAN - BREEDING
UseWorldSettings in the abilities of my world is set to false. But mobs still spawn naturally and via eggs.
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Posted Sep 15, 2013@DJMadMax
Possible that Birth/Death spawns are broken.
I will check them out after I finish the spawner component.
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Posted Sep 15, 2013@ShadowDog007
That worked perfectly well! Thank you very much, this will make things much easier for me as i wont have to copy and paste all drops over and over again for every single abilityset.
I've encountered another problem. Finally i wanted to try your BirthSpawn and DeathSpawn function, but unfortunately it doesnt work for me.
As an example, i just wanted to have a cow spawn upon death of a given mob:
Shouldnt this be enough? Unfortunately nothing happens.
I dont think the other spawn-related settings are a problem:
It doesnt work on BirthSpawn either. Where is my fault?
Thanks in advance :)
Cya, DJMadMax
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Posted Sep 14, 2013@DJMadMax
Yeah, you didn't do it quite right. The 'step' part, is not required. That was just part of the example. :P
Try this:
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Posted Sep 14, 2013@ShadowDog007
Thank you :)
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Posted Sep 14, 2013@ShadowDog007
I've tried a bit with the YAML references but until now i couldnt get it to work properly.
If i understand it correctly, i would like to use it for a big "droplist" of items. That way i would just have to set up the list once and for all the AbilitySets i would not (as before) just copy and paste the big droplist but just use the reference for keeping the code much smaller (and having much less work when changing something to only one instead of many similar lists).
That way it didnt work. The number of blanks in the front of each line is correct when i use it "without" the reference. Also i tried the reference (better: the anchor) without all the spaces, just as i would open a new branch on the YAML code but that didnt work either. It didnt bring up any errors on my console window though. Maybe when you're in the mood, you will do a little example about that (or maybe i misunderstood the usage of anchors and references completely :D).
Thanks for offering your help with converting my old file but i think, i'll just work through it and change some things to the drop chances and some other stuff... had some complaints on the server about "too much" crap-loot and too many too hard mobs. I guess, now is the right time for fixing things :)
Still, i'm working (started today) on a big "example file" for your freshly generated abilities.yml, so everybody can just "copy and paste" stuff they like and use it easily with their own values by just replacing things. Yes i know, they should already be able to do that with the stuff you already wrote in the abilities.yml, but you do recognize the always recurring same questions over and over :)
I gladly try to help you out with that :)
Cya, DJMadMax
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Posted Sep 14, 2013@snakemansos
I can do that :)
Hopefully I have this spawner component done soon.
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Posted Sep 14, 2013@ShadowDog007
I understand :) Thank you I have a request if you work on something like that (spawn naturally), i see on another plugin (OtherZombies) the capacity to spawn zombiejockeys on spiders naturally. You can do some similar?? Maybe if the plugin work... zombies or skeletons riding a spider or horse and attack???
This can be the better plugin about mobs :)
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Posted Sep 14, 2013@DJMadMax
Glad you got it working, if you want to send me your current config I can still help you convert it.
Did you work out how to use YAML references?
@snakemansos
You can't make Giants spawn naturally....yet. (Working on something which will allow you to do it properly :) )
Next best thing, other than getting another plugin to do it, is to use Birth or Death spawns.
You can configure a giant to spawn around (At a large radius if you want so its far away) another mob which spawns/dies.
Also, 20% doesn't mean too much. 20% chance in regards to what?
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Posted Sep 14, 2013Hey amazing plugin, sorry about my language, i speak spanish. I have a question for you. I want to make it spawn to my world naturally a giants zombies with a chance to spawn of 20% but i can't find a way to configure it. I need another plugin to make it? you can give me a hand to do that?
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Posted Sep 14, 2013@ShadowDog007
Sorry, no skype account (or at least not using it since ages ;) ). As always, i managed to get most of the things to work. Drops now work in the same way for me as they did before and i also see the advantage of the code (for you and for the users of your plugin) when minecraft brings new stuff, as long as bukkit supports it. That makes sense!
I think the biggest problem starting with MM is, that there isnt a particular example for "every single" function, but it should totally have that.
If you like, i'll try to make a standard abilities.yml where every single command is explained in an example, so everyone could just "copy+paste" that and alter it to their needs. That's the only problem i have with 2.8 (and partially had with 2.7), because there's so much possibilities but mostly i had to find them out myself, especially, how crucial the coding itself is. One blank too much and it f*cks up. One dash left out and nothing works. But that's the price of YAML i guess.
Anyhow, i'll try to set up a standard abilities.yml with as many explanations as possible, so it would hopefully reduce your work of answering most the recurring questions and make starting for newbies with your plugin much easier!
Education is the most important thing so grab your books and learn for the uni :)
Cya, DJMadMax
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Posted Sep 13, 2013@DJMadMax
I don't have time to write out a proper reply now.
PM me your skype? And I will walk you through it. I'll even help you rewrite your current config.
The new format is MUCH easier for me, because it is managed by CraftBukkit, which means, if Minecraft adds new items which need new ItemMeta, all I have to do is explain how to use it. No updates required.
Right now I am very busy with uni. I am struggling to find time to work on my own server. I need to make my plugins easy to maintain so I have time to work on other projects.