MobManager

Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
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Posted Nov 15, 2014@ZwPBerserk
I got everything to work except for Regions. Ugh. Does anyone has an example region with a set applied on it?
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Posted Nov 14, 2014Hi,
How can i make monsters spawn at day? And give mobs a custom name?
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Posted Nov 8, 2014Hey,
I was very happy when I found this plugin. But when I do "/mm abilitysets" Im getting this error message:
I use the latest patched Spigot. Would be great if you update this plugin :)
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Posted Nov 4, 2014Hi ! I want to know if there is possible to get some support on this plugins http://www.spigotmc.org/resources/carbon.1258/ thay add support for all news things in 1.8 from a mc 1.7 server, with the spigot hack protocol o: Thanks ! :3
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Posted Oct 20, 2014Long time no chat, good to see you're still doing well with this plugin. Why it doesn't have more downloads, I don't really know. ;)
Anyway, I've gotten this fairly benign error which just spams my console. It occasionally occurs about every tick after the server has just finished starting up, and doing "/mobmanager reload" seems to fix it. I was just wondering if you had any idea what the error could mean.
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Posted Sep 29, 2014Hi, I come back
I set the zombie drop diamond, but cannot be used for manufacturing diamond tools, and can't put the diamond superposition, ah ah ah ah, I'm going crazy ~ ~ ~
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Posted Sep 28, 2014help. This is my server log:SEVERE Could not pass event EntityDamageByEntityEvent to MobManager v3.0.3 It generated a lot of information in the background. I don't know how to solve the problem.
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Posted Sep 20, 2014could you please add support for rpgitems? so i can have a mob drop rpgitems or wear rpgitem items
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Posted Sep 8, 2014Ive got problems with applying the mob manager changes to my server. there seems to be no problem with the .yml, but it just doesnt apply. is there anything i have to change except for the ability.yml in order to apply my changes?
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Posted Sep 4, 2014-
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Posted Aug 25, 2014Dont know why but since i updated to spigot 1.7.9 r0.2 all mobs disapearing... no errors or something... pls help?
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Posted Aug 20, 2014@Dant35
wtf? xD
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Posted Aug 18, 2014Sunproof rate cannot be changed no matter what god I pray to.
Ive tried: SunProofRate: 1.0
SunProofRate: 100.0
SunProofRate: 1
SunProofRate: ONE
SunProofRate: STOP BURNING MY MOBS
SunProofRate: STOP ET PLZ
SunProofRate: STAHP MM STAHP
Buut nope it has a fetish to keep reloading back with: SunProofRate: 0.0
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Posted Aug 10, 2014@ShadowDog007 Well, theres no visible errors on the console, but (for example) /mm spawn MoCreatures-Elephant 1 is what i input, i get
Too few arguments, use like this: /mm spawn <MobType:SetName> <count> [world] [x] [y] [z]
Is it possible that modded mobs require a slightly different cmd?
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Posted Aug 8, 2014i use /mm as
[23:28:21] [Server thread/INFO]: Darcai issued server command: /mm as
[23:28:21] [Server thread/ERROR]: null
org.bukkit.command.CommandException Unhandled exception executing command 'mm' in plugin MobManager v3.0.3
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) ~[craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:180) ~[craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
at org.bukkit.craftbukkit.v1_7_R3.CraftServer.dispatchCommand(CraftServer.java:701) ~[craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
at net.minecraft.server.v1_7_R3.PlayerConnection.handleCommand(PlayerConnection.java:956) [craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
at net.minecraft.server.v1_7_R3.PlayerConnection.a(PlayerConnection.java:817) [craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
at net.minecraft.server.v1_7_R3.PacketPlayInChat.a(PacketPlayInChat.java:28) [craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
at net.minecraft.server.v1_7_R3.PacketPlayInChat.handle(PacketPlayInChat.java:47) [craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
at net.minecraft.server.v1_7_R3.NetworkManager.a(NetworkManager.java:157) [craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
at net.minecraft.server.v1_7_R3.ServerConnection.c(SourceFile:134) [craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
at net.minecraft.server.v1_7_R3.MinecraftServer.v(MinecraftServer.java:667) [craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
at net.minecraft.server.v1_7_R3.DedicatedServer.v(DedicatedServer.java:260) [craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
at net.minecraft.server.v1_7_R3.MinecraftServer.u(MinecraftServer.java:558) [craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
at net.minecraft.server.v1_7_R3.MinecraftServer.run(MinecraftServer.java:469) [craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
at net.minecraft.server.v1_7_R3.ThreadServerApplication.run(SourceFile:628) [craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
Caused by: java.lang.NullPointerException
at com.forgenz.mobmanager.commands.MMCommandAbilitySetList.run(MMCommandAbilitySetList.java:66) ~[?:?]
at com.forgenz.mobmanager.commands.MMCommandListener.onCommand(MMCommandListener.java:75) ~[?:?]
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ~[craftbukkit.jar:git-Bukkit-1.7.9-R0.1-10-g8688bd4-b3092jnks]
... 13 more
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Posted Aug 7, 2014Can you make a option to bypass it with spawners?
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Posted Jul 30, 2014I want to Nerf mob spawning in the overworld, but leave the nether and end alone. How can I override the global region in spawner.yml? I see the world has the point circle and point square regions, but I'm not sure if I can override the global spawning. I see the example in the spawner.yml
I figured I would set the spawn attempt chance much lower so the player isn't surrounded by mobs quite so quickly, and I would give them a cooldown so the player isn't faced with more mobs as soon as they kill one.
Does globalregion still apply if I set point circle in the world's spawner.yml?
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Posted Jul 28, 2014Hey,
Im working making mobs in the nether a bit harder. I managed to edit the abilaties of monsters I want. Now is it possible to have the fireball from a blaze and ghast do more damage? if yes how? Thanks in advance