MobJockeys
MobJockeys
MobJockeys allows you to configure custom jockeys and the jockeys will spawn naturally. What is a jockey? A jockey is a mob that consists of two mobs like a rider and a mount. You can spawn them with a command or let them spawn naturally in the wild with this plugin!
Note: This will be the last update before I'm done rewriting.
Installation
- Download MobJockeys Version 1.4
- Put it in the plugins folder
- Configure it
- Done!
How to configure
properties: Scriper: rider: Creeper mount: Spider spawn-chance: 0.05 CowHerd: rider: Villager mount: Cow spawn-chance: 0.1 DoubleSpider: rider: CaveSpider mount: Spider spawn-chance: 0.08 horde-spawn: 0.1 farm-herd-chance: 0.05 mobs-ride-players: 0.05
Under "properties" will be the jockey's name and under it's name will be the info of the jockey.
"rider" is what the mob on top will be. "mount" is what the mob under will be.
"spawn-chance" is the chance the the mob will spawn naturally.
"horde-spawn" is the chance that jockeys will spawn in hordes.
"farm-herd-chance" is the chance that the villagers will hop on a pig or a cow within a radius on spawn.
"mobs-ride-players" is the chance that hostile mobs will hop onto a player when they see them.
In-Game Commands
- /jockey spawn [jockeyname|rider:mount] [amount] player
- /jockey help jockeyname
- /jockey reload
Information in brackets are needed.
In the first command listed, the first argument can be either the name of the jockey defined or a jockey not defined.
Putting in a player name at the end of the first command will send the jockey to the player's location.
For example, I want a Scriper:
- /jockey spawn Scriper 9001
For example, I want a mob that is not defined:
- /jockey spawn villager:enderdragon 1
For example, I want to send doom pierre_dolphin:
- /jockey spawn Scriper 10 pierre_dolphin
In the second command, if a jockey name is not entered, it will list out all jockeys defined in the config.
If you enter a jockey name, it will show information about the jockey. Like its rider, mount and spawn chance.
Other Usage
- Right click a mob with a slime ball then right click on another to make the first mob ride the second
- Right click a mob with a saddle to ride them without control
Permission Nodes
- MobJockeys.spawn - Grants access to spawning jockeys with /jockey
- MobJockeys.gluemobs - Grants access to gluing mobs together with slime balls
- MobJockeys.ridemobs - Grants access to riding mobs with saddles
Known Weird Stuff
- Making mobs ride Ghasts will make them sink into the Ghast - Advise: Do not use Ghasts as mounts
Download
Source
Changelog
- 29.03.12 - Update before rewrite
- 03.02.12 - Updated for 1.1-R3
- 15.01.12 - Fix for NPE caused by plugins setting target to null
- 09.01.12 - Fix for a might-be problem
- 08.01.12 - Version 1.2 Released - Added Player-Riding Mobs and Mob Riding Features
- 02.01.12 - Version 1.1 Released - Added Mob Gluing Feature
- 29.12.11 - Version 1.0 Released - Initial release
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Posted Mar 30, 2012@AjwBoss
How were you editing it? If you were editting while the server was running and didn't use /jockey reload, it'll reset.
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Posted Mar 29, 2012For some reason everytime I try to create some new jockeys, it resets the config file. Here is an example of what isn't working:
properties: Scriper: rider: Creeper mount: Spider spawn-chance: 0.05 CowHerd: rider: Villager mount: Cow spawn-chance: 0.1 DoubleSpider: rider: CaveSpider mount: Spider spawn-chance: 0.3 DoubleSpider: rider: Chicken mount: Cow spawn-chance: 0.3 horde-spawn: 0.1 farm-herd-chance: 0.05 mobs-ride-players: 0.05
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Posted Mar 29, 2012Updated. Next version will be a rewrite. ;)
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Posted Mar 25, 2012Updating and checking for errors.
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Posted Mar 2, 2012This will be getting an update.
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Posted Feb 28, 2012@JoshzPruitt
I can add a config option for that. Thanks for the suggestion. :D
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Posted Feb 27, 2012Is there a way to have jockeys spawn in groups? I would love to have hordes of 5-10 Scripers spawn in one spot. :D
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Posted Feb 3, 2012@fatmarleys
I would try my best at adding new features but I have no suggestions from my awesome users. :)
P.S. No, I cannot add MobRider features in. Their code is too advanced for me. :(
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Posted Feb 2, 2012it's such a shame that they never made the code for saddles let you control direction. I would spend all my days riding a pig around trolling my server.
P.S what are the new features?
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Posted Jan 14, 2012@fatmarleys
Well, fixed.
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Posted Jan 9, 2012I figure it must be a conflict with another plugin. In fact today the server crashed while I was at work and had to reboot...when I got home I had to reboot again. Seems the new version (yes 1.2.1) caused some issues with my server.
http://pastebin.com/tyVX8hHp
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Posted Jan 9, 2012@fatmarleys
I changed something and tested. Don't know if it worked before, but it works now. If it still doesn't work for you, I have no idea what's stopping MobJockeys. :)
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Posted Jan 8, 2012I use pex and the lastest bukkit build.
Here is the config and thanks
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Posted Jan 8, 2012@fatmarleys
It would help if you paste me the config. I just don't understand why wouldn't it work. =/
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Posted Jan 7, 2012NodinChan im having a hard time getting some of my jockeys to naturally spawn.
I created ZucKOW - zombie riding a cow and set the spawn chance to 1.0, but no luck.
Suggestions?
(no errors on boot up and all commands work great)
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Posted Jan 6, 2012Seems like we're going to have Face-Eating Silverfish soon. :D
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Posted Jan 1, 201275% says yes to Silverfish jumping onto faces while 25% says no. I'll give this poll another week. ;)
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Posted Dec 30, 2011@telephonekiosk
It would work for mobs in the Nether... I think. But weirdly on Ghasts. Since their actual size is not that big. So if something sits in the Ghast, it'll sink inside the ghast. I will do something about the Ghasts. :)
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Posted Dec 30, 2011Would this also word for mobs in the Nether?
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Posted Dec 30, 2011@telephonekiosk
That's why it's in a poll. ;)
P.S. Even if it's added, it'll be configurable. :)