FAQ
Frequently Answer Questions
1. Why can't players on my server see any hunt information or broadcasts
Players must have the permission node mobhunt.player to see mobhunt messages. This is to stop spam for servers are running worlds that don't have hunts, such as creative worlds.
2. Why do some mobs disappear when I reload the server
The mobs you're seeing disappear are mob-spawner mobs that are removed to keep mob hunts as fair as possible.
if you don't want this to happen set: for each world.RemoveSpawnerMobs: false
Why are players being spammed with "[MobHunt] Type /joinhunt now to join." ?
This is an indication that either your AnnounceDelay is set low or that your have failed to rename the world settings to match your worlds names
Also this is case sensitive, so make sure the names match. //
For example in the config
Worlds: - survival - survival_nether
next should be the world settings in the name of the worlds defined above.
survival: #ticks 0=6am, 6000=12pm, 12000=6pm, 18000=12am StartTime: 14000 EndTime: 24000 #Delay for hunt announcer in seconds AnnounceDelay: 240 #... #<all the settings here> survival_nether: #ticks 0=6am, 6000=12pm, 12000=6pm, 18000=12am StartTime: 10000 EndTime: 24000 #Delay for hunt announcer in seconds AnnounceDelay: 240 #... #<all the world settings here>
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